Sentences with phrase «games cost millions»

It's shocking that games cost millions of dollars to make.

Not exact matches

The net loss was primarily because of a $ 21 million impairment charge on intangible assets, as well as higher costs and expenses for some of its games.
Mobile web games can be distributed to millions within the brand's target demographics through emerging mobile - web - game distribution channels, including popular mobile media sites, portals, messaging apps and carrier and mobile browser storefronts at a fraction of what it costs to drive installs in the app stores.
A single AAA game could take as long as 18 months to develop, cost millions.
The facts are not right here, energy is cheap that means the cost of manufacturing and transporting of goods is low, food and consumers staples already more affordable, so what if a few American oil companies going out of business.the cost of producing oil in middle east is less than $ 10 / bl and we were paying more than $ 140 / bl for it, with that huge profit margin the big oil companies and oil producing nations became richer and the rest of us left behind, with the oil price this low the oil giants don't want to reduce the price at pump even a penny, because they are so greedy.worst case scenario is some CEOs bonuses might drop from $ 20 million to $ 15 millions I am sure they will survive.in terms of the stock market it always bounces back, after all it's just a casino like game.
Disappearing for long spells in most games for a player that cost # 42 million and on # 150,000 a week is going to cause concern and criticism like it or not.
When he is our highest paid player (on about # 160,000 a week) and players that cost # 0 - 16 million and on about (# 50,000 to # 80,000 a week) are out performing him game after game then some of us keep struggling and scrutching our head.
Pogba has been in good form this season, scoring seven goals and assisting three in 26 games, though if he is to move he will cost over # 200 million according to his agent, media - friendly Mino Raiola.
So after that ramble about how Wenger can't drill players, I want to see our young defenders go out on loan and get that side of training before it is «too late», Wenger isn't leaving before his contract is up and by then it could have cost us millions, loan out Holding ASAP to give him game time and confidence while being drilled in how to defend.
All that will be left to remember him by is the $ Million that will be spent and the game that he cost us.
Refs are ruining the game and due to the astronomical finances of the modern game their poor decisions cost teams millions of pounds.
Coquelin is good enough, its these so called world class players like Ozil, Sanches Giroud Mertisaker, that cost millions who cant put 2 games together, yet Cocquelin cost nothing and has only played 6 games and has filled in with great displays all media, players and Arsenal fan tv give him praise, But you sir just want him to have a off day to prove a point that he is not good enough.
A declining Michael Owen scored 26 league goals in 71 games, but spent the majority of his four year spell at the club in the treatment room, costing the Magpies millions in wages and medical bills for very little reward.
and they'll be able to use those 11 million dollar cars for the other 310 days (41 home games regular season and 8 post season home games) Public transportation isn't cheap,... until you add up the true cost of other options (building new roads, parking, traffic congestion) Compare the cost to the BART / Oakland Airport connector!
Are we mad, can nobody sitting on the arsenal board see we as a club are in decline, prices for players are going up up up, surely it would be wise to invest on 3/4 players now before wenger leaves the club and keep our good players, in 18 months time I can see defenders going for a hundred million, midfielders for hundred and fifty, and strikers for 200 million, in the long term it will cost arsenal more for players, fans will stop going to games which is evident now, and season ticket holders will not renew.
The 25 - year - old's ankle has undoubtedly cost him playing time, but he has still been fit enough to make eight starts, 12 substitute appearances and spend a further nine games twiddling his thumbs on the bench, despite having cost the club up to # 17 million last August.
The stadium is completing the final phase of a reconfiguration for football use that is costing about # 250 million (the original stadium build cost # 700 million for the 2012 games).
The success of the private company's reusable rockets could be a game - changer for space exploration and weather forecasting: With a price tag of about $ 62 million per rocket, reuse can dramatically bring down the costs of a launch.
The gaming - related accidents, which increased by 26.5 % near Pokéstops over the first 5 months following the game's release, cost the county up to $ 25.5 million in damages, including the loss of two lives, the researchers reported in an online Social Science Research Network publication last week.
A full, game - infused curriculum could cost millions of dollars and require ongoing support, Gershenfeld says.
Ouija, costing under $ 20 million to make and based on the classic Hasbro board game, summoned up another victory for Blumhouse Pictures, Michael Bay's Platinum Dunes and Universal following the microbudgeted Purge franchise.
In an ideal world, creators wouldn't have to — but this is reality, where video games can cost millions of dollars to make and are commercial enterprises.
Speaking to investors in May, Moriyasu said that «average» cost of development for a new game was ¥ 500 million ($ 4.5 million).»
«Ender's Game» cost a pretty penny to produce — about $ 110 million, co-financed by OddLot Entertainment, the visual effects company Digital Domain and Summit.
But it costs a lot of money to make AAA console games — reports pegged the budget for The Phantom Pain at over $ 80 million — and it's increasingly difficult for publishers to break even on that kind of cost.
I say «at best,» because the demonstrated naivete and mistakes in personal investment management of millions of individual investors, makes it likely that their involvement in the securities markets is already a slightly «negative sum» game even before they pay such high investment fees and costs.
But if you played the Game reasonably well, you should have millions of ultra low cost miles available to use.
They wouldn't waste all of their programming on games that barely sold any copies or were successful on a very small installbase, they want to bring those games to the masses, even if it costs betraying most of the early adopters... Who cares if the 2 or 3 million people who bought Splatoon feel bad, when there are around 7 million people who can be pleased by a por of a game they haven't even heard of.
For example, if a game costs $ 20 million to make and the royalty rate at which developers get paid is 40 %, then the game will have to make $ 50 million before the developer makes any profit.
Costs for game development had been rising steadily throughout the 1990s, when the average budget for a PlayStation or Nintendo 64 title was between $ 1 million and $ 3 million, according to a presentation at the Game Developers Conference by Factogame development had been rising steadily throughout the 1990s, when the average budget for a PlayStation or Nintendo 64 title was between $ 1 million and $ 3 million, according to a presentation at the Game Developers Conference by FactoGame Developers Conference by Factor 5.
Game costs are going to be USD 35 - 40 million, even USD 100 million, and the expectations are huge.
As PS3's production costs have been cut in half recently, prices of the SKU's lowered, and software sales on the rise, Sony's game division has begun making some money and posted profits for the last financial quarter — Sept - Dec» 07, where Sony sold 4.9 million units — meaning the big three are now all profiting from their console businesses.
Being a gamer and a being a business are two separate things and the gamer part I see as a hobby, the business they're in for gaming costs millions and are not just ran by them alone.
There is NO reason why games have to cost $ 100 million.
In every other case was it necessary for games to cost $ 100 million with more than ha...
In the case of Star Citizen, gamers specifically asked for an AAA PC exclusive that cost $ 100 million so they literally are footing the bill for it from top to bottom.
If the NX fails why bother putting part of their focus making costly budgeted games on consoles that return okay to solid profits when they can put all of their focus on being the premier software developer on mobile with games that cost millions less to make and reach an audience that dwarfs even the high selling PS4 and the Xbox One combined.
With the cost of producing a high - definition game often breaking the ten million dollar threshold, sequels habitually play it safe.
Putting a commercial in the Super Bowl time slot normally costs millions of dollars, more so than other National Football League games due to the huge amount of people that normally watch it.
The series in generating millions of dollars of revenue for EA each year, and while us mere mortals aren't privy to the financial costs of developing a new FIFA game each and every year, I believe that it would be safe to assume that EA certainly aren't agonising over their annual profit margins.
Overall I really enjoyed the experience the Ryu ga Gotoku provided, and I'm really thankful that Sega made the effort to put out this game at such a high cost (reportedly over $ 20 million USD).
Stating that the game cost $ 100 million dollars to make, it would be fair to say this will be the biggest Tomb Raider game yet.
We would expect publishers to support such a move, given that the cost of porting an Xbox 360 game to the new Wii Plus HD format would likely be lower than the cost of building a ground up Wii game (we estimate under $ 5 million).
Citing Nintendo, and the Wii in particular, as an example of design in games prevailing over big budget graphics, Spector said he was «a little worried» that «once we can do Pixar - quality graphics rendered in real time with interactivity», development costs may shoot over the $ 200 million mark, with a greater emphasis on landslide sales to earn that money back, something that only a small handful of studios will be able to achieve.
Microtransactions and DLC story segments followed, as did the news that the game itself cost a ludicrous 500 million dollars to develop.
Eidos Montréal head David Anfossi told GamesIndustry.biz that from his experience these type of games cost «$ 75 - 100 million,» and that the estimate was» production only» as promotion for a key title will take up another $ 35 million dollars.
Considering Psychonauts was published by THQ and cost $ 13 million to make, it might just be the least «indie» game ever to be included in the Humble Bundle, but that doesn't make the deal any less fantastic.
Microsoft also recently changed the royalty scheme for Xbox Live, halving the amount paid for first - party Xbox Live Arcade from 70 per cent to 35 per cent on games that make under a few million dollars in revenue, but also at the same time removing some QA costs.
For comparison, the development of a typical Xbox 360 or PlayStation 3 game could cost up to 30 million dollars.
Of course Activision and Bungie will be aiming to drum up as much publicity for the game as they possibly can having stated that there will be no less than a whopping $ 500 - million spend on Destiny, which includes «marketing, packaging, infrastructure support, royalties and other costs,» as well as the development itself, naturally.
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