Sentences with phrase «games designed around»

While the iPod, iPhone, and iPad were great for games designed around a touchscreen, titles that tried to recreate traditional input methods fared poorly.
New games designed around the same universe or mechanics seem impossible now too... Total shame.
Our desire is to create great games designed around Nintendo systems, starting with the Wii U. Instead of treating the system as an afterthought like many developers / publishers have, it is going to be our focus.
SNES and Genesis had games designed around both since each had unique capabilities.
Conflict Denied Ops will be released on the 12th for the Xbox 360, Playstation 3 and PC and features a game designed around the 2 player cooperative experience.
Rather than produce a screen - for - screen remake of the 8 - bit original, the development team was careful to take inspiration from various situations, locations, boss battles and enemies in an effort to reformulate an entirely new game design around them.
Currently playing Halo 4 SP and I see a lot of texture pop in for a game designed around a system with 522 megabytes of ram in mission 3.
In a game designed around exploring an underground system of caves, to have frame rate issues whenever water appears on screen feels something of an oddity.
A game designed around (and promoted to provide) unique coop experiences at sea.
«Taking this particular game, a game designed around mouse clicks, and bringing it over to the game pad was something I was worried about at the beginning of the process,» Johnston told us as part of an in - depth interview on the George Fan - designed game's console conversion.
This isn't a game designed around selling the player a lengthy, cinematic experience, as it can be finished within 2 hrs; some have even completed it in as low as 30 min.

Not exact matches

He said it's better to pay five game designers to sit around for a year and think about and discuss, over lattes, the game they are going to design than to ramp up 200 designers and have them create a bad game because you can't stand not shipping something.
Or the company could release new content designed to appeal specifically to people who didn't buy the full game the first time around.
There is a scenario where you absolutely can't get around buying a new phone: App and game makers design their software to work better on newer, faster devices.
Denise Designed is sharing her Game Day Party Food Recipes with football right around the corner.
All year, the San Antonio Spurs star led the team's offense with his dangerous mid-range game and a system designed around him more than years past, something that helped soothe complaints stemming from a disgruntled summer.
Heat basically used a tried and true defensive scheme against Ben, and designed their whole game plan around Ben Simmons.
Or have Kenny design a new system around this team of players — most of which won't be here long term — so the Nets can win 33ish games instead of 30ish?
He also added that, despite the NBA being extremely opposed to sports betting in the past, the league would be open to participating «in the regulatory framework [around sports betting] that will be designed around our game
The decision was made early to build the experience around quizzes and games designed in «Flash» software and to carry over some of the visual values of the TV series.
Most of the crucial work in game interface design revolves around keeping players notified of potential rewards available to them and how much those rewards are needed.
The games are usually designed to be replayable, since the choices you make around the game often lead you to different endings.
This ELT lesson plan is designed around a short film titled Taking Flight by Brandon Oldenberg for Mooonbot Studios and the themes of childhood games
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
In the end, however, no amount of nostalgia can absolve the game of its ropy gameplay, patchy plot, substandard production, generic (and sometimes poor) level design and thin content; the campaign takes around eight hours to complete and that's the only mode on offer.
While the game can be fun in short bursts, the gameplay loop is designed around you playing for extended periods of time.
Pretty Sure Nintendo did NOT fund ZombiU as it was stated this game was developed and published by UbiSoft for the Wii U as the game was designed around the gamepad in mind.
Designed around replayability, the game tracks completion time, scores, and collectibles, as well as the weapons you've completed levels with.
Being slightly better than the 360 (it is not touching the PS3, even though games are not designed around it, so they are lucky) is not saying much as the Wii U is what the Wii should have been.
The problem is, the X-Box 360 is # 1 and games are designed around it, not other systems.
As I played more and more of it, I couldn't stop comparing and contrasting its design with that of modern games in the back of my head, particularly the games built around the size of their worlds.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
You'll be running around large maps taking on armies by the hundreds, even thousands, with a character that (by design) is more powerful than most of what the game throws at you.
Instead of the normal garage - based system that we normally see in modern racing games, Autosport's career system is designed around maintaining and securing sponsorships.
NBA Playgrounds is an attempt to bring back the arcade - styled basketball games like NBA Jam and NBA Street, however despite a fun and casual gameplay designed around cooperative gaming, the game still falls short of the goal thanks to its bland A.I and lack of gameplay modes.
Some books will be about the history of the game \'s creation, some will focus on particular elements like level design, story, and music, some will investigate the subculture that has formed around a game, some will bring in outside art, science, and media, some will have a strong autobiographical element.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
Bonus features will include a Filmmakers» Audio Commentary (on the extended cut), «The Making of Pocahontas» documentary, an Early Presentation Reel with Introduction and Commentary, Storyboard - to - Film Comparison with Introduction and Commentary, Deleted Scenes, Production and Design Galleries, Abandonded Concepts, «The Making of «If I Never Knew You»» featurette, a featurette on the Central Park premiere, Animation Tests, Character Animation Featurettes, a Production Progression Reel, Music Featurette, a Multi-Language Clip Reel, two theatrical trailers, music videos of «Colors of the Wind» (performed by Vanessa Williams) and «If I Never Knew You» (performed by Jon Secada and Shanice), Sing Alongs of «Just Around the Riverbend» and «Colors of the Wind», the set - top game «Follow Your Heart», and 2 Disney's Art Projects «Build a Drum» and «Create a Dreamcatcher.»
The suite of online features for this game is impressively robust, going as far as to have in - game functions designed entirely around players building their own esports season structures.
If you design around the friendly - player approach instead, those you StreetPass with will be able to tour your castle and gather unique resources to take back to their games, giving Birthright players access to exclusive items from Conquest and vice versa.
Unlike previous games in the series, the story dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver through.
The game's bright colors, whimsical level design, and obsession with weeding make it feel right at home around the time of the the vernal equinox, and it's also one of the easiest to pick up and play.
Unfortunatelythe word «cross-platform» rings alarm bells in gamers heads around theworld because it wasn't specifically designed for just one system and is usuallylacking.
That said, the game does seem to be designed more as a single - player experience, so there won't be too many times when you're wishing you had friends around.
Honestly, the fact that Age of Empires II HD already exists with a bevy of content and expansions and just all - around better game design, renders this as a bit of wasted effort.
One of those films that's patently been designed around its late - in - the - game plot twist to the exclusion of anything else, it begins with a man who's recently had a mental breakdown moving with his family to a spooky house in the middle of nowhere, and only gets stupider from then out.
I had a quick look online at the change log for DmC: Devil May Cry Definitive Edition and it's clear that they weren't content to just slap a new coat of polish to the visuals, with an astounding 16 or so pages of additions and refinements, many of which have been explicitly designed with the intention of swaying the opinion of those who denounced the game the first time around.
The game definitely controls better as a First Person Shooter, but having the ability to draw the camera out and move around in a more athletic fashion is a blessing, given the relentless enemies and open level designs.
Notice that games were not designed around any Nintendo system since the NES...
Rather than cheating its way around spatial design with the kind of connective smoke and mirrors that many video games traditionally use, Souls ensures that every one of its environments makes total, internal sense, and eventually links back up with itself in order to create retroactive shortcuts between end and beginning.
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