While you still control Link with analog controls (via the circle pad), the added touch screen capabilities of the 3DS really make
the game feel alive.
And it's also evolved into being really damn good, and the megaservers makes
the game feel alive in a way I kind of missed from TOR before i unsubbed.
The planet itself looks as bleak and lifeless as Civilization: Beyond Earth's did, and there is no feedback on deployment of drop pods or battles, where even a simple screen shake as drop pods land would make a world of difference and make
the game feel alive.
These additions make
the game feel alive, as there's always something new to discover, no matter what type of experience you're looking for.»
Each game feels alive, the crowds are raucous, players are pushing and shoving, its all pretty damn awesome.Tactically, CPU opponents will absolutely park the bus on you, time waste, or even go all out in an attempt to find a late equalizer.
A juicy
game feels alive and responds to everything you do — tons of cascading action and response for minimal user input.
The absolute best part of Archlion Saga is its animation; it is frankly excellent, with a huge amount of little characterful movements and details that make
the game feel alive.
Not exact matches
The international sales expert tells Patrick Bet - David that he
feels most
alive by «being in the
game of change and expansion.»
I
feel like» IF» the offense can get to 24 points a
game average, and the defensive unit comes
alive early in the season and produces turnovers we hit 11 - 5 or 12 - 4.
In a way, its all part of the
game, the ups, the downs, the happiness, being angry, being positive, being negative, we won't
feel alive if it was not so.
Visually the
game looks beautiful and it
feels alive at all times.
In terms of content the
game has a huge amount for you to get to grips with and the best thing is that none of the content is boring because the world
feels alive at every turn.
Visually the
game looks great and it
feels alive in all areas, which is great because there is quite a lot of backtracking included so the visuals do help things from becoming too tedious.
The
game oozes with charm, every creature you befriend in the
game just
feel alive.
These two aspects alone greatly improve the whole SOCOM experience, because this makes the
game feel even more
alive.
I have to say that I enjoyed SOCOM II, but I still
felt like a sincere upgrade was needed to keep this series
alive in this
game.
The only exclusive thing the Switch version is the HD Rumble, of which there are over 150 different HD Rumble events and granted they make the
game feel a little more
alive in your hands when playing, that is the only piece of «newness» the Switch version has, which is a shame.
The cartoon graphics of this
game almost
feel like a Saturday Morning cartoon come
alive and the colour palette is truly magical.
Where more linear horror
games can sometimes
feel like theme park haunted houses, The Evil Within 2's world is
alive and deviously fun to navigate.
Circuits
feel alive and ever - changing in a way they never have in a mainstream racing
game before.
Like in the previous
game, the story focus is split between characters» relationships and their evolution and the events at large, making the whole world
feel alive and believable, in true Trails series» fashion.
Whether you're enjoying movies, shows, or
games, Dolby Vision delivers dramatic imaging that brings the story
alive, while Dolby Atmos offers powerful, moving audio that makes you
feel as if you're inside the action.
The
game begins with a series of questions that determine the stats of my character and then it is off to an open world that
feels alive and open.
Schreier: How do you
feel about Legend of Legacy and The Alliance
Alive,
games that are sort of spiritual successors to the SaGa series?
Assassin's Creed 2 isn't the first
game the soundtrack of which I praised in this list, but it deserves special mention as it makes the world
feel so much more
alive than in subsequent installments (save Brotherhood, which is almost equal and a
game you should also play).
There is a subtle, dynamic day / night cycle that happens in the
game that makes the world
feel alive and thriving.
I'd actually prefer the remakers not be confined by the old models, textures, and
game designs, and really update the
game to
feel more
alive.
It's important to bring this dichotomy across in a Superman
game, by not only having a huge open world for the
gamer to explore but having the city
feel alive and filled with all sorts of dangers.
These are relatively small details, and yet they just help make the
game feel a bit more
alive.
Speaking of grahpics they are certainly a stand out feature in this
game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them
feel more
alive.
It's a simple online system and does
feel a little barebones, but racing with real people does make this
game come
alive and getting the right opponents results in tight races and plenty of great action, but you'll get bored with racing the same tracks over and over.
Sun and Moon made pretty big strides in making the world
feel more interactive and
alive but a console
game needs to do much more.
The last
game was released close to 7 years ago and thanks to improvements in gaming technology we could see an even bigger world or possibly a world that
feels more
alive like we've seen with Grand Theft Auto 5.
The scenery in levels really sprung out and allowed the
game to breathe and
feel alive in moments.
«What we are trying to do with this
game is create a vibrant world, something that
feels very
alive where your existence is acknowledged, so people look at you, people respond to your actions, all of that,» he said.
«Do you think people would be interested in coming back to «closed» MMO
games if they were populated with AI bots instead of real players (to make them
feel alive / populated)?»
It's a cool,
alive -
feeling integration of the online infrastructure, and you can stop every Mii and look at their progression in the
games — percentage complete, stamps and trophies earned - or just reply to them on Miiverse, see their profile and «Yeah» their post (which is essentially just a Facebook «like»).
Schreier: How do you
feel about Legend of Legacy and The Alliance
Alive,
games that are sort of spiritual successors to the SaGa series?
Dead of
Alive: Paradise certainly doesn't
feel much like a
game — it's more like an interactive version of a bad issue of Maxim magazine.
The world
feels more
alive and vibrant and the action becomes more frantic as the control scheme has been shifted to take advantage of the motion controls to probably the best level that any Wii
game has up until now.
The
game is set in a big, open world that
feels alive.
Most of the
game looks 2D, but the characters also
feel really
alive.
And as enemy AI is now much richer and more emergent, the
game feels more
alive.
It gives GTA a more «
alive»
feel, showing what you can actually do in Liberty City instead of chopping up some of the in -
game cut scenes.
The wonderfully named Wild Hog Engine was meant for the PC, sure, but that doesn't stop the
game looking really very good on console; the city itself, although deserted, still
feels alive, as flying transports loom overhead and billboards crackle with advertisements for... well, something.
The Alliance
Alive is a spiritual successor to a previous ALTUS
game The Legend of Legacy but looks to find a new place and improve upon the previous
game while still sticking to the 90's JRPG
feel.
The
games world needed to
feel alive, and every area in the
game had to
feel like it had it's own culture.»
Social interactions between players and computer characters give the
game more depth, and makes it
feel more
alive.
In time however, a little ambience would go a long way to make the
game feel more
alive.
Characters within these consoles»
games, while they had rather flat personalities,
felt much more
alive than their forebears.