Sentences with phrase «games feel alive»

While you still control Link with analog controls (via the circle pad), the added touch screen capabilities of the 3DS really make the game feel alive.
And it's also evolved into being really damn good, and the megaservers makes the game feel alive in a way I kind of missed from TOR before i unsubbed.
The planet itself looks as bleak and lifeless as Civilization: Beyond Earth's did, and there is no feedback on deployment of drop pods or battles, where even a simple screen shake as drop pods land would make a world of difference and make the game feel alive.
These additions make the game feel alive, as there's always something new to discover, no matter what type of experience you're looking for.»
Each game feels alive, the crowds are raucous, players are pushing and shoving, its all pretty damn awesome.Tactically, CPU opponents will absolutely park the bus on you, time waste, or even go all out in an attempt to find a late equalizer.
A juicy game feels alive and responds to everything you do — tons of cascading action and response for minimal user input.
The absolute best part of Archlion Saga is its animation; it is frankly excellent, with a huge amount of little characterful movements and details that make the game feel alive.

Not exact matches

The international sales expert tells Patrick Bet - David that he feels most alive by «being in the game of change and expansion.»
I feel like» IF» the offense can get to 24 points a game average, and the defensive unit comes alive early in the season and produces turnovers we hit 11 - 5 or 12 - 4.
In a way, its all part of the game, the ups, the downs, the happiness, being angry, being positive, being negative, we won't feel alive if it was not so.
Visually the game looks beautiful and it feels alive at all times.
In terms of content the game has a huge amount for you to get to grips with and the best thing is that none of the content is boring because the world feels alive at every turn.
Visually the game looks great and it feels alive in all areas, which is great because there is quite a lot of backtracking included so the visuals do help things from becoming too tedious.
The game oozes with charm, every creature you befriend in the game just feel alive.
These two aspects alone greatly improve the whole SOCOM experience, because this makes the game feel even more alive.
I have to say that I enjoyed SOCOM II, but I still felt like a sincere upgrade was needed to keep this series alive in this game.
The only exclusive thing the Switch version is the HD Rumble, of which there are over 150 different HD Rumble events and granted they make the game feel a little more alive in your hands when playing, that is the only piece of «newness» the Switch version has, which is a shame.
The cartoon graphics of this game almost feel like a Saturday Morning cartoon come alive and the colour palette is truly magical.
Where more linear horror games can sometimes feel like theme park haunted houses, The Evil Within 2's world is alive and deviously fun to navigate.
Circuits feel alive and ever - changing in a way they never have in a mainstream racing game before.
Like in the previous game, the story focus is split between characters» relationships and their evolution and the events at large, making the whole world feel alive and believable, in true Trails series» fashion.
Whether you're enjoying movies, shows, or games, Dolby Vision delivers dramatic imaging that brings the story alive, while Dolby Atmos offers powerful, moving audio that makes you feel as if you're inside the action.
The game begins with a series of questions that determine the stats of my character and then it is off to an open world that feels alive and open.
Schreier: How do you feel about Legend of Legacy and The Alliance Alive, games that are sort of spiritual successors to the SaGa series?
Assassin's Creed 2 isn't the first game the soundtrack of which I praised in this list, but it deserves special mention as it makes the world feel so much more alive than in subsequent installments (save Brotherhood, which is almost equal and a game you should also play).
There is a subtle, dynamic day / night cycle that happens in the game that makes the world feel alive and thriving.
I'd actually prefer the remakers not be confined by the old models, textures, and game designs, and really update the game to feel more alive.
It's important to bring this dichotomy across in a Superman game, by not only having a huge open world for the gamer to explore but having the city feel alive and filled with all sorts of dangers.
These are relatively small details, and yet they just help make the game feel a bit more alive.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
It's a simple online system and does feel a little barebones, but racing with real people does make this game come alive and getting the right opponents results in tight races and plenty of great action, but you'll get bored with racing the same tracks over and over.
Sun and Moon made pretty big strides in making the world feel more interactive and alive but a console game needs to do much more.
The last game was released close to 7 years ago and thanks to improvements in gaming technology we could see an even bigger world or possibly a world that feels more alive like we've seen with Grand Theft Auto 5.
The scenery in levels really sprung out and allowed the game to breathe and feel alive in moments.
«What we are trying to do with this game is create a vibrant world, something that feels very alive where your existence is acknowledged, so people look at you, people respond to your actions, all of that,» he said.
«Do you think people would be interested in coming back to «closed» MMO games if they were populated with AI bots instead of real players (to make them feel alive / populated)?»
It's a cool, alive - feeling integration of the online infrastructure, and you can stop every Mii and look at their progression in the games — percentage complete, stamps and trophies earned - or just reply to them on Miiverse, see their profile and «Yeah» their post (which is essentially just a Facebook «like»).
Schreier: How do you feel about Legend of Legacy and The Alliance Alive, games that are sort of spiritual successors to the SaGa series?
Dead of Alive: Paradise certainly doesn't feel much like a game — it's more like an interactive version of a bad issue of Maxim magazine.
The world feels more alive and vibrant and the action becomes more frantic as the control scheme has been shifted to take advantage of the motion controls to probably the best level that any Wii game has up until now.
The game is set in a big, open world that feels alive.
Most of the game looks 2D, but the characters also feel really alive.
And as enemy AI is now much richer and more emergent, the game feels more alive.
It gives GTA a more «alive» feel, showing what you can actually do in Liberty City instead of chopping up some of the in - game cut scenes.
The wonderfully named Wild Hog Engine was meant for the PC, sure, but that doesn't stop the game looking really very good on console; the city itself, although deserted, still feels alive, as flying transports loom overhead and billboards crackle with advertisements for... well, something.
The Alliance Alive is a spiritual successor to a previous ALTUS game The Legend of Legacy but looks to find a new place and improve upon the previous game while still sticking to the 90's JRPG feel.
The games world needed to feel alive, and every area in the game had to feel like it had it's own culture.»
Social interactions between players and computer characters give the game more depth, and makes it feel more alive.
In time however, a little ambience would go a long way to make the game feel more alive.
Characters within these consoles» games, while they had rather flat personalities, felt much more alive than their forebears.
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