And this talk of «
games finding their voice» is nonsense.
Not exact matches
In that way, it's much like
voice control or the gesture commands
found on certain video
game consoles.
There's no one - size - fits - all approach, so any combination of the following five strategies is fair
game to help
find your footing and
voice.
Of course it would be silly to suggest that winning any
game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you
find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each
game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting
voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
Action speaks louder than
voice, if Wenger considers him a top quality striker, he would have
found a way to play him just like he always does to Ramsey, Ozil, Giroud, etc... Its just like buying a player like Sanchez, benching him and later admit he is a top player but you cant give him
game time... who is fooling who?
If you played and loved the first
game, you'll still
find something to love here, but it's so buried under obtuse puzzles, terrible
voice acting, and pointless combat sections that it's really difficult to recommend this.
As strong as the two characters at the heart of the
game are, this is a story that struggles to
find its
voice.
the
voice acting i
found was not very impressive except for the field comander who actually gave a damn about the situation and i wish the story was longer but as always with these types of
games it is more geared towards online play.
Japanese
games have been localised to cater for English - speaking players for many years now, and even in 2011 we are still
finding our fair share of poorly translated text and ridiculous
voice - overs.
He is better known to the public at large as the
voice of Dug the dog from Up, Mr. Ray from
Finding Nemo, Roz from Monsters Inc and Geri from the short film Geri's
Game.
I
find it strange for these
games to be using the Poor Qualitied Unfitting
Voices of Luigi, Peach, Toad and Wario from the Japanese Version of Mario Kart 64, which Nintendo of America did not like the sounds of.
Adding another layer of charm to the whole effort is the
voice acting, since the main protagonist is charmingly
voiced by the programmer's daughter, Super Chibi Knight's aural presentation
finds itself neatly correlated with the loose and colourful visual aesthetic that the
game showcases throughout.
We
found the
voice recognition had no better than a 75 per cent success rate though and we assume it's also responsible for the
game inexplicably pausing itself at random points during play.
Ralph Breaks the Internet: Wreck - It Ralph 2 will follow the titular not - so - bad video
game bad guy (
voiced by John C. Reilly) as he escapes the arcade and
finds himself on the web.
Once you realize the premise is best ignored and actually jump into the
game, you'll
find gameplay that's just as clumsy as the
voice acting.
After a brief setup, during which several potential Gnome - ified scenarios are floated (including «
Game of Gnomes») before homing in on Holmes, the film
finds Gnomeo (
voiced by James McAvoy) and his beloved Juliet (Emily Blunt) going through a rough patch in their relationship as they adjust to their new big city digs.
You'll also
find a
voice cast featurette, a discussion on the film's ending, some funny animated stories about working in the Pixar offices, an interactive trivia
game called «Toy Story Trivia Dash,» tons of publicity material including trailers, TV spots and viral videos like a retro Lots - o» - Huggin» Bear commercial (in Japanese!)
Toadsworth was planned to be in the
game, as there are his unused
voice clips
found in the brsar file that stores all the sounds of the
game.
@spiddyman007: Yeah some of the the
voice actors aren't to my taste but I
find that can be the case with most
games that there will be a small thing that puts me off certain characters I would otherwise play.
Miketendo64: As an actor who has
voiced characters for TV shows, video
games, and even a couple of movies (Battle Royale & Tekken: Blood Vengeance) how do you
find adjusting to each role you undertake and do you have a process for keeping them apart?
The dialogue is all text based which I
found pretty jarring considering we've got
voice acting in pretty much all other
games... the only somewhat reasonable excuse I could think of was that with the expanded roster in this edition (the largest roster so far) perhaps they didn't want to have the odd experience of some characters
voiced while others weren't (or at least not by the actual star... and given some are no longer with us it would be a bit hard).
There are some light story elements that are completely
voiced as you progress through the
game, but to be honest, the story is pretty generic and the gameplay loop of
finding new loot and guns as I progressed was the most satisfying part of this
game.
Nexus Player comes with a
voice - activated remote, perfect for playing casual
games and
finding your favorite shows.
Full Version Games Include: Tap Farm, an interactive farm with fun animations and sounds Shapes and Colors, identify the correct color and shape including circles, triangles, squares, and more Alphabet Bounce, learn the alphabet with helpful
voice narration Balloon Burst, a fun
game to encourage hand eye coordination Animal
Find, learn how to follow directions and identify objects Animal Puzzles, put together fun farm scenes Counting Jumble, learn how to count numbers 1 - 10 Animal Memory, match the animals to the card Fruit Slingshot, pure fun and entertainment for your kiddo Shadow Matching, improve critical thinking by identifying a shadow and outline Toy Box Numbers, help with numbers and counting while putting toys away Alphabet and Number Bingo, helpful
voices call out numbers and letters to identify
- hosted by Monolith Soft - open to Japanese residents - kicks off April 27, 2018 and ends June 22, 2018 - choose to enter one of two «contest courses» — Story or Rare Blade - with the Story course, fans can submit illustration based on characters, monsters, or scenery
found in the
game - with the Rare Blade course, fans can illustrate any Rare Blade
found in the
game - winners for the Story course get 1 of 10 Xenoblade Chronicles 2 libretto autographed by Japanese
voice actors from the
game - winners for the Rare Blade course get a Rare Blade libretto autographed by Rare Blade Japanese
voice actors
Whether they actually get anything they're after and how exactly the gritty -
voiced Ray McCall will turn into the badass bible - wielding preacher man we saw in the original
game is something we'll
find out when the
game hits this June on the PC, Xbox 360 and PlayStation 3.
The motion aspects,
voice commands or whatever else you can throw on there are cool, but ultimately aren't things that I
find to be
game - changing or essential.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the
game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other
games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the
game, as the team
found better ways to say things - Shimamura finally managed to beat the
game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when
voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
He did such a good job that after finishing the
game I picked up a Deadpool comic and
found myself hearing Nolan North's
voice in my head every time Deadpool had a line of dialogue.
I've heard others complain about Fidget's
voice being annoying, but I
found Fidget to be adorable and my favorite character in the
game because of her
voice acting.
Reading text is no problem of course, and since the
game is not particularly wordy any
gamer who has ever been into adventure titles will be perfectly au fait with the amount of it involved, but I
found myself giving the characters
voices in my head and it might have been nice to have the option of seeing my choice vindicated.
Additionally, we also
found the
voice acting for this
game absolutely superb!
Banter between Stewie and Brian (who are the only characters available to play in single - player) is generally fine, as it is on the show, but once you get passed the cut - scenes and into the actual
game, you'll
find that almost all of the
voice work and sound effects are lifted from old episodes, and some of them with spotty quality of sound.
It's a trivial aspect to pick out, but the voiceover is with you on your journey and I didn't
find it a fitting accent or feel the passion from the
voice actor for the
game ahead.
I recently published a review on the
game The Padre and commented on the
voice acting of the Father that I
found amazing.
Game developers and publishers, actors, writers, other voice recording facilities, game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a d
Game developers and publishers, actors, writers, other
voice recording facilities,
game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a d
game audio folks, and directors, in fact anyone wanting to
find out more about GIVR and CDT, are very welcome to visit for a demo.
Critical Distance — High - quality weekly digest of writing about
games, with an emphasis on signal amplification for
voices that you won't
find elsewhere.
He did
find one small backhanded good thing about the move, though, continuing with: «On the plus side this discourages cramming in superficial, almost never beneficial,
voice control for cross platform
games.
The boom is also easily adjustable if
gamers find the need to raise their
voice, which of course has been known to happen from time to time in gaming.
Even after the hours I spent playing Detective Pikachu, I still haven't
found peace with the title character's
voice in this
game.
The details come from Perfectly Nintendo... -
game takes place 20 years after Wizard's Harmony - a world of swords and magic, where adventurers can be
found aplenty as the result of the development of said swords and magic (instead of science)- led to sudden emergence of a business centered around those very adventurers - protagonist, named Alto, is a Conductor: name given to ruins tour guides, a profession that was born from «adventurers bubble» - story takes places in the city of Kazan, where traces of the magical King of Guranka can be
found - mysterious Kingdom was completely destroyed overnight, 1000 years ago - main characters: Alto Traverse (Conductor, Human,
voiced by Kengo Kawanishi): a young Conductor who guides adventurers in dangerous ruins.
It's instantly forgettable junk told via static screens with only the occasional
voiced cutscene, but otherwise the singleplayer campaign offers up several hours of gameplay and the AI provides a surprisingly good challenge, although I must confess that despite having a decent tactical mind card
games are a definite weakness of mine, thus it's entirely possible that veterans will
find little resistance.
The
game's main dialogue is
voiced (not including some optional NPC chat etc) with fairly decent
voice - overs, though I do
find myself hearing a lot of familiar
voices that seem to keep coming back for roles in Atlus»
games.
Make sure to let your
voice be heard as well by sounding off in the comments or
finding me and
Game Gravy on twitter @onlymattdesind @gamegravy
Yesterday I personally took to twitter to
voice my hunger for the paternal - sea creature simulator on PlayStation Vita, which eventually
found its way to the account of the
games aforementioned Producer.
Ellie is such an appealing and unusual video
game character — an Ellen Page look - alike
voiced expertly by the 29 - year - old Ashley Johnson — that at one point I
found myself rooting for Joel to die so that The Last of Us would become her
game, a story about a lost young girl instead of another look inside the plight of her brooding, monosyllabic father figure.
What I
find interesting, having been out of the online multiplayer scene for a while, is that Star Wars Battlefront contains no in -
game voice chat, and I barely miss it.
Miketendo64: As an actor who has
voiced characters for TV shows, video
games, and even a couple of movies (Battle Royale & Tekken: Blood Vengeance) how do you
find adjusting to each role you undertake and do you have a process for keeping them apart?
Whether its the subtle hums of a woman's
voice or the soft billows of a pan flute, players will
find themselves immersed within this
games living and breathing world.
The
game's best surprise is the incorporation of the Batman TV show, with Adam West providing the
voice of 60s Bats as well as showing up as the «character in peril» collectible
found throughout all the levels and the over world.