The games focus on exploration and challenging gameplay are things that the indie community feeds on and is something fans of the genre can't get enough of.
Kona is a first person
game focused on exploration and survival where the narrative is very relevant.
Night in the Woods, the adventure
game focusing on exploration, story and character, won the BAFTA for Narrative.
Other Bohemia Interactive projects, including DayZ — but also smaller endeavors like Bohemia Interactive's Take On Mars, a sim
game focused on the exploration of Mars — adopted this development approach.
NIGHT IN THE WOODS is an adventure
game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.
«An adventure
game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.»
The Vanishing of Ethan Carter is a first - person mystery
game focused on exploration and discovery.
Not exact matches
Following
on the massive indie success of «Gone Home,» the development team at Fullbright is
focusing on another story - based first - person
game in «Tacoma,» which follows one person's
exploration of a space station named «Tacoma.»
It's a space
exploration game with a slight twist, as it
focuses on an expansive procedurally generated world that contains thousands of encounters for you.
It has a greater
focus on exploration than the FF
games of the SFC era, but that's a general difference between FF and DQ outside of specific
games.
Rather than traditional
game - play the
focus here is
on exploration, uncovering the mystery of a lonely island, of who you are and why you are here.
Instead of being able to auto travel to a location, the
game focuses more
on exploration.
A friend of mine playing the
game has actually done an experiment where he only chose a handful of combat abilities, instead
focusing on exploration and crafting skills.
Given the previous
game's
focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
Forgotten Memories is a third person Psychological Survival Horror
game combining
exploration, reflection, puzzles, action and survival where the gameplay is
focused on fear mechanics.
Retaining the charm of a classic horror
game with
focus on survival and
exploration, White Day attempts to bring Asian horror elements into the mix and presents an interesting story premise that urges you to uncover its mysteries.
Given their previous
game's
focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
It is a wonderful, and in many ways, odd mixture of genres like
focusing on Metroidvania for
exploration, point and click
games for the main story and quests while also offering brawler combat with an RPG progression system.
HF: «In reality we didn't start from the concepts of «open - air» or «returning to the essence» we just wanted to make a
game in a big, continuous world
focused on exploration and discovery.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this
game is able to achieve much more than the original considering the planets are larger and there's more of a
focus on exploration in regards to allowing the user to level up based
on what they've explored in terms of research and development.
«Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work,» said
game director Kenta Motokura, highlighting the
focus on exploration for the open - world title.
Instead of being able to auto travel to a location, the
game focuses more
on exploration.
We get to see new alpha gameplay footage of Failsafe, a first person parkour adventure
game with a
focus on story and
exploration, inspired by
games like Journey and Shadow of the Colossus.
The Vanishing of Ethan Carter is a story - driven mystery
game that
focuses entirely
on exploration and discovery, featuring no combat or explosions of any kind.
The Making of The Legend of Zelda: Breath of the Wild is a three - part documentary that
focuses on all aspects of Breath of the Wild including the initial work done in «The Beginning,» the seamless
exploration provided by the
game's «Open - Air Concept,» and the epic saga of the «Story and Characters.»
While it features farming, and some building elements the video
game also
focuses on exploration and adventuring Rune Factory 4 has been a fans favorite for a good reason.
World to the west is a 3D adventure
game that
focuses on exploration, action and environmental puzzles.
The
game has a strong
focus on exploration, and I like that in a
game like this.
The
focus on massive monsters gives «Monsters (Probably) Sole...» a bit of a «Shadow of The Colossus» feel, except here the
game warps you right from one fight to the next with none of the lonely
exploration in - between.
The result is familiar to anyone who enjoys 3rd person action
games but with a much bigger
focus on co-op, seamless transitions, and
exploration.
It's not all
exploration and puzzle solving though, with a big
focus of the
game being placed
on combat too.
The
game is played from a first person perspective and
focuses on exploration, of which you are free to walk around and explore at your leisure.
The
game focuses on the balance between atmospheric
exploration and ferocious combat.
Previously successful with the one - dimensional hardware
game Line Wobbler, he's now
focusing on «Robot Space Mining» (working title), a deeper PC simulation
game based around asteroid
exploration and mining with autonomous robots, which he was prototyping at Stugan.
SpongeBob HeroPants is an action
game with a
focus on platforming,
exploration and light puzzles and combat.
Where previous
games in the genre has mostly
focused on pressing buttons in correct timing with the music, Klang expands upon this with adding the flair of
exploration and platforming and tons of action.
In my opinion a story doesn't really add to the experience a whole lot with a
game that's
focused on wreckless driving and
exploration.
The new apple - a-day campaign structure is probably Pikmin 3's single biggest tweak to the basic formula, folding managed peril into a luxuriant kind of
exploration game as you spread out across five varied environments, taking in tundras and rainforests, and dividing your time between gathering fruit and
focusing on more specialist tasks, such as locating things to improve your ship and - for the first act - reclaiming your scattered crew.
The length works for the type of
game Neverending Nightmares is, with the
focus on exploration not leaving space for much else.
While the
game obviously
focuses on you as the primary hero in the
game, you are basically one among many, working in tandem with a group called BLADE, which acts as a sort of heroic defense force and
exploration team for humanity
on the planet.
It would seem that the story was purposely pushed out of the way so that the
game could
focus on its combat and
exploration.
The Vanishing of Ethan Carter is a first - person mystery adventure
game with a strong
focus on exploration and discovery, but no combat whatsoever.
The
game definitely puts a big
focus on exploration, unlike most MMOs, and truly encourages you to forge your own path in the world.
This time, the thirty - minute presentation
focused on the
game's «mecha» mechanics, dubbed Dolls, as well as how they will function in both combat as well as
exploration.
This all sounds like a rather exciting set - up, especially given that
games focused on isolation and
exploration tend to create rather eery and intense experiences for the player.
In its ongoing
exploration of the most exciting threads of the future of interactive entertainment, GAMEHOTEL turned its
focus on the latest trends in the evolution towards a more mainstream acceptance of
games.
(While the
game does look like a platformer, I found this is not the case; it emphasises
exploration, not reflexes or timing, and in fact I recommend turning the difficulty down so you can
focus on its strengths.)
Finnish developer Cornfox & Bros describes it as a Zelda - «inspired» action adventure
game that seeks to put the
focus on puzzles and
exploration instead of RPG sub-systems and menus.
From the developer: For the uninitiated, Night In The Woods is an adventure
game with a
focus on exploration and story, and a cast of characters you should really get to know.
Scalebound is definitely going to feel different from the other Platinum Games» developed titles, with the team
focusing on the role playing
game elements and non-linear
exploration rather than the usual action elements, but what we have seen so far shows incredible promise.