Sentences with phrase «games focus on exploration»

The games focus on exploration and challenging gameplay are things that the indie community feeds on and is something fans of the genre can't get enough of.
Kona is a first person game focused on exploration and survival where the narrative is very relevant.
Night in the Woods, the adventure game focusing on exploration, story and character, won the BAFTA for Narrative.
Other Bohemia Interactive projects, including DayZ — but also smaller endeavors like Bohemia Interactive's Take On Mars, a sim game focused on the exploration of Mars — adopted this development approach.
NIGHT IN THE WOODS is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.
«An adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.»
The Vanishing of Ethan Carter is a first - person mystery game focused on exploration and discovery.

Not exact matches

Following on the massive indie success of «Gone Home,» the development team at Fullbright is focusing on another story - based first - person game in «Tacoma,» which follows one person's exploration of a space station named «Tacoma.»
It's a space exploration game with a slight twist, as it focuses on an expansive procedurally generated world that contains thousands of encounters for you.
It has a greater focus on exploration than the FF games of the SFC era, but that's a general difference between FF and DQ outside of specific games.
Rather than traditional game - play the focus here is on exploration, uncovering the mystery of a lonely island, of who you are and why you are here.
Instead of being able to auto travel to a location, the game focuses more on exploration.
A friend of mine playing the game has actually done an experiment where he only chose a handful of combat abilities, instead focusing on exploration and crafting skills.
Given the previous game's focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
Forgotten Memories is a third person Psychological Survival Horror game combining exploration, reflection, puzzles, action and survival where the gameplay is focused on fear mechanics.
Retaining the charm of a classic horror game with focus on survival and exploration, White Day attempts to bring Asian horror elements into the mix and presents an interesting story premise that urges you to uncover its mysteries.
Given their previous game's focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
It is a wonderful, and in many ways, odd mixture of genres like focusing on Metroidvania for exploration, point and click games for the main story and quests while also offering brawler combat with an RPG progression system.
HF: «In reality we didn't start from the concepts of «open - air» or «returning to the essence» we just wanted to make a game in a big, continuous world focused on exploration and discovery.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this game is able to achieve much more than the original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
«Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work,» said game director Kenta Motokura, highlighting the focus on exploration for the open - world title.
Instead of being able to auto travel to a location, the game focuses more on exploration.
We get to see new alpha gameplay footage of Failsafe, a first person parkour adventure game with a focus on story and exploration, inspired by games like Journey and Shadow of the Colossus.
The Vanishing of Ethan Carter is a story - driven mystery game that focuses entirely on exploration and discovery, featuring no combat or explosions of any kind.
The Making of The Legend of Zelda: Breath of the Wild is a three - part documentary that focuses on all aspects of Breath of the Wild including the initial work done in «The Beginning,» the seamless exploration provided by the game's «Open - Air Concept,» and the epic saga of the «Story and Characters.»
While it features farming, and some building elements the video game also focuses on exploration and adventuring Rune Factory 4 has been a fans favorite for a good reason.
World to the west is a 3D adventure game that focuses on exploration, action and environmental puzzles.
The game has a strong focus on exploration, and I like that in a game like this.
The focus on massive monsters gives «Monsters (Probably) Sole...» a bit of a «Shadow of The Colossus» feel, except here the game warps you right from one fight to the next with none of the lonely exploration in - between.
The result is familiar to anyone who enjoys 3rd person action games but with a much bigger focus on co-op, seamless transitions, and exploration.
It's not all exploration and puzzle solving though, with a big focus of the game being placed on combat too.
The game is played from a first person perspective and focuses on exploration, of which you are free to walk around and explore at your leisure.
The game focuses on the balance between atmospheric exploration and ferocious combat.
Previously successful with the one - dimensional hardware game Line Wobbler, he's now focusing on «Robot Space Mining» (working title), a deeper PC simulation game based around asteroid exploration and mining with autonomous robots, which he was prototyping at Stugan.
SpongeBob HeroPants is an action game with a focus on platforming, exploration and light puzzles and combat.
Where previous games in the genre has mostly focused on pressing buttons in correct timing with the music, Klang expands upon this with adding the flair of exploration and platforming and tons of action.
In my opinion a story doesn't really add to the experience a whole lot with a game that's focused on wreckless driving and exploration.
The new apple - a-day campaign structure is probably Pikmin 3's single biggest tweak to the basic formula, folding managed peril into a luxuriant kind of exploration game as you spread out across five varied environments, taking in tundras and rainforests, and dividing your time between gathering fruit and focusing on more specialist tasks, such as locating things to improve your ship and - for the first act - reclaiming your scattered crew.
The length works for the type of game Neverending Nightmares is, with the focus on exploration not leaving space for much else.
While the game obviously focuses on you as the primary hero in the game, you are basically one among many, working in tandem with a group called BLADE, which acts as a sort of heroic defense force and exploration team for humanity on the planet.
It would seem that the story was purposely pushed out of the way so that the game could focus on its combat and exploration.
The Vanishing of Ethan Carter is a first - person mystery adventure game with a strong focus on exploration and discovery, but no combat whatsoever.
The game definitely puts a big focus on exploration, unlike most MMOs, and truly encourages you to forge your own path in the world.
This time, the thirty - minute presentation focused on the game's «mecha» mechanics, dubbed Dolls, as well as how they will function in both combat as well as exploration.
This all sounds like a rather exciting set - up, especially given that games focused on isolation and exploration tend to create rather eery and intense experiences for the player.
In its ongoing exploration of the most exciting threads of the future of interactive entertainment, GAMEHOTEL turned its focus on the latest trends in the evolution towards a more mainstream acceptance of games.
(While the game does look like a platformer, I found this is not the case; it emphasises exploration, not reflexes or timing, and in fact I recommend turning the difficulty down so you can focus on its strengths.)
Finnish developer Cornfox & Bros describes it as a Zelda - «inspired» action adventure game that seeks to put the focus on puzzles and exploration instead of RPG sub-systems and menus.
From the developer: For the uninitiated, Night In The Woods is an adventure game with a focus on exploration and story, and a cast of characters you should really get to know.
Scalebound is definitely going to feel different from the other Platinum Games» developed titles, with the team focusing on the role playing game elements and non-linear exploration rather than the usual action elements, but what we have seen so far shows incredible promise.
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