Not exact matches
Company director Shinya Takahashi followed with a history of Nintendo's
platforms illustrating how Switch is in effect a composite of everything the company's been working toward
for decades: a
game system you can dock with a TV, but also removed to
go mobile, and attach a pair of left and right controllers — called Joy - Cons — that let you play anywhere.
Zynga was initially successful thanks to a lucrative strategy of making social
games for Facebook's desktop
platform,
going public in a 2011 IPO that raised $ 1 billion
for the company.
Original content has proven a big draw
for video - streaming
platforms such as Netflix, Amazon, Hulu and HBO
GO: HBO's
Game of Thrones alone scored the network its largest audience ever, while Netflix's original series of Marvel's Daredevil grabbed nearly 4.4 million viewers in its first 11 days.
«PUBG»
went on to dominate the leaderboard
for concurrent players on the Steam gaming
platform as a «pre-release»
game, before it was even finished.
A lot of creators have taken to crowdfunding
platforms like Kickstarter and IndieGoGo to gain support and funding
for games that have
gone on to be hugely successful, and this is now a fairly viable route to
go down if you are a private
game developer with an idea people will find appealing.
For a while now the Gran Turismo games have provided a platform for car manufacturers to go wild with futuristic concept cars through its «Vision GT» initiati
For a while now the Gran Turismo
games have provided a
platform for car manufacturers to go wild with futuristic concept cars through its «Vision GT» initiati
for car manufacturers to
go wild with futuristic concept cars through its «Vision GT» initiative.
Thinking through the pros and cons of Pokémon
GO gives parents a good
platform for making common sense rules about the many augmented reality
games that are likely to follow.
Whether you're looking
for Mrs. Right, or Mr. Right Now, to find biomarker trend commonalities in a future mate, or just deciding if someone with high hs - CRP is right
for you, with WellnessFX's robust, cloud - based, synergistic
game - changing
platform, you can't
go wrong.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this
game I was a little worried that they would change to much of what made the original
games great, and I was right, the gameplay has been completely destroyed,
platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around
for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole
game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the
game it's got some good things
going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story
goes from here, but I'm not sure if I want to pick up the next
game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Ironically,
for me, Sonic
games have never really been about
going fast as much as having the ability to explore and
platform in large levels.
Nintendo may want to consumers buy the
platform, but unless they're suddenly
going to have a huge horde of Switch units
for the Animal Crossing fans to buy around the time the
game releases, they are
going to risk losing out on a huge chunk of change that will greatly impact launch sales figures, so it is in their best interest to cater to both
platforms, but obviously make the Switch version better to look at and give it deluxe status.
With Bethesda's upcoming AAA
game lineup, including The Elder Scrolls Online, Wolfenstein: The New Order, and The Evil Within, all skipping out on Wii U
platform launches, one might wonder where all of the third party support
for Nintendo's console is
going.
In fact, Hitman
Go received such acclaim that core
gamers clamored
for Square Enix Montreal to bring it to more traditional gaming
platforms, and now the company has done so: Hitman
Go: Definitive Edition is launching tomorrow, Feb. 23, on PlayStation 4, PlayStation Vita and on Steam
for Windows PC.
Slimer is one of the last figures to be released
for the
game LEGO Dimensions, an amazing toys to life
game where you get to build the figures you are
going to use and place them on a
platform which then brings everything to life in the
game.
Eight of the ten
games that make up the list are
for Nintendo
platforms, and it just
goes to show the long lasting appeal of the Nintendo 3DS!
We don't really know what Ubisoft will have
for Nintendo
platforms, besides the inevitable Just Dance 2018 and a certain
game that's bound to make Mario fan
go completely rabbid.
Dakko Dakko's the developer of this
game, and they can be traced back to 2D
game releases
for handheld
platforms like the Vita release, Floating Cloud
Go Saves The Pilgrims.
«Until now, we have been developing
games for exclusively
for specific
platforms, but in the future, we look to
go more global,» Kojima says.
While everything seems to be
going well
for the Nintendo Switch, Dengeki points out a rather worrying trend: only Nintendo
games are truly selling well on the
platforms.
I AM SETSUNA
Platform: Nintendo Switch Developer: Tokyo RPG Factory ESRB: E10 + Available: March 3, 2017 I AM SETSUNA, originally launched
for PlayStation 4 and STEAM, is coming to the Nintendo Switch, allowing players to experience the
game on - the -
go in handheld mode
for the first time.
FLAME x BLAZE
Platform: iOS, Android Developer: Square Enix Available: 2017 FLAME x BLAZE is an original and competitive MOBA (Multiplayer Online Battle Arena
game)
for mobile devices that allows players to engage in fast - paced and exciting single or multiplayer matches on the
go.
And sorry, but I'm getting sick of telling that, WiiU won't ever be the
platform to
go for games like these.
Aside from the opportunity to make these distinct characters interact, the
platform will also be a venue
for entire
games starring these characters in their own worlds — Sulley will be able to
go around the campus of Monsters University scaring fellow students, while Mr. Incredible can save the citizens of Metroville from harm.
With the Nintendo Switch, developers / publishers who had never
gone anyway near Nintendo
platforms are now suddenly announcing
games for one.
Since this will be the first home console
game since Fire Emblem: Radiant Dawn
for the Nintendo Wii in 2007 (or 2008 if you're in PAL territories) it has the opportunities to really carve out a stunning visual style appropriate
for HD resolutions, but at the same time still be a great tactical RPG
for a
platform that can be played on the
go.
If not who's to say consumers won't
go out and buy that
game for the other
platform, especially if they own more than one console.
The good news is, if you are looking
for a friendly
game - based learning
platform, ITyStudio is the way to
go.
the new CD6
platform has promise
for mid-sized SUV's but if Ford is
going to continue in this
game then they need to listen to the enthusiasts out here who are still trying to be in their corner.
You won't need a Roku box or a gaming console with this television, and its web
platform goes above and beyond by bringing
games to your TV and allowing a camera to be attached
for Skype calls.
Yes it was locked in they were a multi
platform developer making a
game across multiple
platforms going for parity.
JR: In a way it has played a role in our first choice, thinking in all the PS3 owners waiting
for a good RPG, but the main reason of our effort in developing a great PS3
game first is because the PS3 is a very complicated
platform that is most of the time not used to its best, and we know that if we concentrate now on all the difficulties and strong points of this console and if we can
go over them, the other
platforms should be more simple to approach.
Sony specifically says content
for ps
platforms... this could be anything from actual
games (aa) ps3, ps4 to indie
games, downloadable content and ps vita
games (timed or complete exclusive)... Sony didn't say exclusve ps4 titles and they did that
for a reason... but let's see how it
goes... maybe white knight 2is n development and the next yakuza (always wanted to try that one out)..
As
for which
platform the
game will be on: «I can tell you it's
going to be whatever
platform our engine runs on,» he said.
Are you
going to use the same excuse
for 98 % of the
games that were announced at E3 to not be coming to this
platform?
For perspective, counting the different
platform versions as separate
games, they
went from releasing ~ 140
games on average each year during the mid-aughts to 47 this past year — and that is spite of the fact that they are still releasing almost everything on the 360 and the PS3 alongside the Xbone and the PS4.
I think they may have pulled a Nintendo and secured Vanquish 2 exclusive to Xbox
platforms, Actually they may have
gone back to Sega like they did with the original xbox and secured a bunch of their
games for xbox exclusivity... thats the only way I see them making a quick and big splash with fans... if they announced new studios under their umbrella thats great but fans are not
going to see those rewards until the next generation as it will take a few years to get those IP's whether brand new or existing franchises up and running... thats how I see them making shock and awe, IF they even pull that off.
«After
games, we're
going to make Oculus a
platform for many other experiences.
«
For us, if you are really
going to do good job, look at the
platform itself, analyze the capabilities and develop your
game to take advantage of those capabilities and that is the best way to address that audience,» Slatoff concluded.
I think maybe some people may have thought too we already built it in the
game, and had taken it out like a greedy publisher or something like that... even though that wasn't the case, we had a lot people that worked really hard behind the scenes over the last month, and thankfully we had the support of pretty much everyone at SEGA, which was awesome, and everyone worked really hard, and it's kind of like trying to hit a moving target when you've already said, «here's the plan, let's
go», but as of yesterday (January 24), the Super Sonic DLC is free
for all
platforms.
What's cool is that Blind was developed specifically
for VR
platforms, which means this
game is gonna be spooky as hell.
The pre-order page
for EA's beardy modern day reboot of the series reveals that the
game is set
for a Fall 2010 release on all three
platforms when, since war has been declared, it'll likely
go head to head to with Treyarch's new Call of Duty title.
XB1 doesn't have many
games, most likely the next Halo will be made
for all Windows
platforms going forward.
Kimishima basically just said «it isn't happening, but we will continue to make
games in the spirit of what it was
going to be», so, Wii Fit NX is pretty much a guarantee, and probably some other, helpful recreational things, but not a
platform for it.
If they can spend zero on hardware and get money from something like Pokemon
Go, they can make all their titles on other
platforms and officially quit the hardware
game and just save that money
for more
games.
X1 has the best exclusives at launch... Now
go and argue with that... Remove the
games on shared
platforms, remove the PC and Web
games... List them out and compare
game for game.
This marks the franchise's debut on a Nintendo
platform, and now
for the first time ever, this revered (and challenging)
game can be played on the
go.
This puts consumers buying a Pro in a bit of a jam though... it means they are paying extra
for a box that really isn't
going to show a difference
for the vast majority of
games they play on it vs other
platforms.
«the same crowd that looks down on it compared to
games like Witcher 3» If Nintendo doesn't make another
platform and
goes 3rd party, their old install base would be that «crowd» bud... PC, PS, XB, ios and android would be the new home
for Nintendo
games, soooo your comment is a bit irrelevant and doesn't even make any sense.
In speaking about how he would have changed things with the first
game, Zampella did
go on to say that the
platform exclusivity was unfortunate, but necessary
for them as they wouldn't have been able to make the
game without it.
When the original Killzone came out
for PS2 on November 2nd, 2004, we had no way of knowing its red - goggled antagonists would
go on to invade four additional console
platforms, five more Killzone
games, nine other PlayStation titles, a toy line, a novelization and a manga.