Sentences with phrase «games gets tense»

A shame, because there are times when the games gets tense and unnerving, a big plus for this genre.

Not exact matches

Like we touched on before, few games this Cup Final have gotten as tense as Game 5.
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Agreed Walcott or Podolski would have been wrong they don't defend when they lose the ball like the others, that's not to say they can't its just to early for them to be any good I we were 3 0 up then bring them on in the 65th to get into the game To tense to make the call just for game time Lets hope he starts with them and Rosicky against Southhamton.
The game grew tense when Metta World Peace - already a public enemy in Oklahoma City after he clocked James Harden last season - and Serge Ibaka each got technical fouls for a confrontation in the closing minutes.
That was no different here as Leicester got back in to the game to set up a tense finish.
Until then, Liverpool's recognition that they were falling into the jaws of another Mourinho project was growing in the minds of the away team and when finally they found they got a goal, the game became ever more tense.
When things were getting tense near the end of the game, Arsenal were able to turn to the Welsh Messi to weave some magic.
It's a level of reality and closeness we can't even get by going to a game: sweat, pores, tensing jawbone.
The game is pretty much just non-stop action, some parts get really tense, and then to add to it you got the kick ass soundtrack to top it off.
It's a more forgiving style that makes it a much easier game to play using a controller and more welcoming for general racing fans, but some of the tense, on - the - edge feeling of DiRT Rally gets sacrificed as a result.
The game can also get tense and frustrating too if an opponent spends ages weighing up their best move.
Don't get me wrong; from a gameplay perspective alone you won't see anything you haven't done before whilst you'll also see everything the game really has to offer in the first hour, but it doesn't stop The Final Station from being a gripping and tense experience that's easy to get absorbed into.
It's tense and creepy with several jumpy moments but once you get used to things, you'll find it rather predictable and your confidence in evading the alien will increase with every encounter, so much so that I found myself sprinting more often towards the end of the game compared to how I slowly crouch - walked in the beginning.
The game manages to get very tense when moving about a building where you've heard or seen another human, whom might kill you for your gear.
Now, with Zero Time Dilemma (and the Zero Escape series as a whole) being all about the shocks and twists that get thrown your way during the tense and thrilling ride that is the game's plot, I think it will be best to say here that you can be assured that this review will contain no spoilers — it would be cruel for me to ruin any of the game, it really is an experience that you need to go into without any idea of what to expect.
Races tended to open up and be more tense as the snake that is other racers breaks out and each driver has their eyes set on the top position, so it takes a little time for the game to really get going but when it does, it really puts the pedal to the metal.
Just remember that you can rip through the game in one long sitting of six hours or so and there are few unlockables to keep you returning for more unless you want to get every mask possible for the duo or really like playing rock, paper, scissors during a tense fire - fight.
With both games getting a graphical overhaul, those who have yet to play through Metro 2033 and its sequel Last Light will find an amazingly tense and highly atmospheric FPS experience.
It's mildly frustrating occasionally — I can't count the number of times I got into a random encounter with trash mobs, auto - battled, missed at least once, and then had both enemies curb - stomp one of my demons — but it's made the game a lot more tense.
Even though the game does lack some polish and can get buggy from time to time, the payoff of the tense battle royale format does such a great job of keeping things thrilling right up to those final moments of winning or being cut down on your way to the top.
And that's what makes this game so tense and macabre: seeing those you get attached to get slowly wiped out.
Night is much shorter than daytime and the game gets really tense when not in a safe house, although experience and other bonuses are gained for dealing with the danger.
Between having four players and varying rules, games of Puyo Puyo Tetris can get incredibly tense and exciting for everyone.
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