Downloadable games have found more success on PC than on console, despite the experience being nice, smooth and largely preferable for many
games in the closed environment.
Not exact matches
And if Golden State wants to
close out on the road
in a hostile Cleveland
environment, they'll need their sharpshooting two guard to carry his stroke from
Game 2 on the road with him.
It'll be interesting to see how he finishes the
game against a top team,
in a hostile
environment and
in what is now a very
close game.
«Performance as a whole is good — particularly given the sheer scale of the
environments — although, on a standard PS4 set - up, that Tallneck encounter did suffer some major judders as the
game seemingly struggled to render the shambling behemoth
in close - up.
The Creative Assembly wanted to keep the style of the
environments pretty
close to those
in the movie
in order to maintain the artistic integrity of the time and to ensure that playing a
game set
in that time period feels like it is a continuation of Ridley Scott's horror masterpiece.
Not that Divey is anywhere
close to the star - power of a character like Mario, but, like Nintendo's plumber who is featured
in a variety of titles, such as Mario Party and Mario Kart, we envisioned Divey and his friends starring
in all sorts of different
games and
environments.
As for the
game's
environments, while the world looks really detailed from afar, it's a different story when it's up
close and
in your face.
Digital Foundry: But surely
in an open world
environment there are far more variables at play than
in your previous
closed track
games?
The motion tracking is 1:1, so I was able to reach into the
game to interact with the
environment, whether it was to caress a tree trunk or pull a hand - drawn map
in for
closer inspection.
In addition to the existing Sniper Elite gameplay mechanics, players can now traverse the environment such as shimmying, leaps, ledge hangs and more, this will help you silently take down enemies whilst in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a complimen
In addition to the existing Sniper Elite gameplay mechanics, players can now traverse the
environment such as shimmying, leaps, ledge hangs and more, this will help you silently take down enemies whilst
in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a complimen
in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous
games, for me this made the
game feel a little more
closer to the Hitman
games which if anything can only be taken as a compliment.
The
game's pesky camera makes fights
in close quarter
environments more frustrating than they should be.
Now, it's no small feat to reach 60 fps on consoles but this
game comes
close, though it's not locked
in and fluctuates noticeably when you push the race
environment into the higher tiers.
The
game seems to have captured this, all the way from shooting
in gun battles, to the more
close and personal hand to hand combat and using various things
in the
environment in the fight, on down to the car chases.
You get a lot of
close looks at the characters and
environment since the
game takes place
in first person and for the most part nothing looks too much like an eye sore.
On the screenshot side of things these new images showcase more of the Moon setting that was introduced
in their latest trailer, giving us a
closer look at some
in -
game battles and some of the picturesque views of the
environment.
Since the
game throws so many bugs at you
in these missions, the
close environment means that pathways soon get blocked for short amounts of time by enemy bodies.
Other than the horde, the
game is looking quite impressive, with
environments feeling suitably claustrophobic, and even when you're outside, the ever - existent threat of the horde makes it feel like the edges of the map are
closing in faster than your average interstellar trash compactor!
I think the first time I really was impressed with destructible
environments in a
game is was
in Battlefield 3
Close Quarters, which what DICE referred to as the «Levolution'technology.