Sentences with phrase «games in the closed environment»

Downloadable games have found more success on PC than on console, despite the experience being nice, smooth and largely preferable for many games in the closed environment.

Not exact matches

And if Golden State wants to close out on the road in a hostile Cleveland environment, they'll need their sharpshooting two guard to carry his stroke from Game 2 on the road with him.
It'll be interesting to see how he finishes the game against a top team, in a hostile environment and in what is now a very close game.
«Performance as a whole is good — particularly given the sheer scale of the environments — although, on a standard PS4 set - up, that Tallneck encounter did suffer some major judders as the game seemingly struggled to render the shambling behemoth in close - up.
The Creative Assembly wanted to keep the style of the environments pretty close to those in the movie in order to maintain the artistic integrity of the time and to ensure that playing a game set in that time period feels like it is a continuation of Ridley Scott's horror masterpiece.
Not that Divey is anywhere close to the star - power of a character like Mario, but, like Nintendo's plumber who is featured in a variety of titles, such as Mario Party and Mario Kart, we envisioned Divey and his friends starring in all sorts of different games and environments.
As for the game's environments, while the world looks really detailed from afar, it's a different story when it's up close and in your face.
Digital Foundry: But surely in an open world environment there are far more variables at play than in your previous closed track games?
The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand - drawn map in for closer inspection.
In addition to the existing Sniper Elite gameplay mechanics, players can now traverse the environment such as shimmying, leaps, ledge hangs and more, this will help you silently take down enemies whilst in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a complimenIn addition to the existing Sniper Elite gameplay mechanics, players can now traverse the environment such as shimmying, leaps, ledge hangs and more, this will help you silently take down enemies whilst in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a complimenin cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a compliment.
The game's pesky camera makes fights in close quarter environments more frustrating than they should be.
Now, it's no small feat to reach 60 fps on consoles but this game comes close, though it's not locked in and fluctuates noticeably when you push the race environment into the higher tiers.
The game seems to have captured this, all the way from shooting in gun battles, to the more close and personal hand to hand combat and using various things in the environment in the fight, on down to the car chases.
You get a lot of close looks at the characters and environment since the game takes place in first person and for the most part nothing looks too much like an eye sore.
On the screenshot side of things these new images showcase more of the Moon setting that was introduced in their latest trailer, giving us a closer look at some in - game battles and some of the picturesque views of the environment.
Since the game throws so many bugs at you in these missions, the close environment means that pathways soon get blocked for short amounts of time by enemy bodies.
Other than the horde, the game is looking quite impressive, with environments feeling suitably claustrophobic, and even when you're outside, the ever - existent threat of the horde makes it feel like the edges of the map are closing in faster than your average interstellar trash compactor!
I think the first time I really was impressed with destructible environments in a game is was in Battlefield 3 Close Quarters, which what DICE referred to as the «Levolution'technology.
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