Sentences with phrase «games in this genre tend»

Design wise games in the genre tend to focus on testing the players abilities.
Most games in this genre tend to sell poorly.
This adds another layer of relaxation to Yonder by simply providing a more animated world as the player goes as their own place instead of hindering the experience like, for me, so many similar games in the genre tend to do.
First - person shooters don't tend to be known for their storytelling, with games in the genre tending to focus more on gameplay and multiplayer options than character development and a compelling narrative.

Not exact matches

In a genre that tends to deliver the same type of copy and paste level design, Sniper Ghost Warrior 3 is a breath of fresh air and the benchmark by which future open - world and stealth games should be judged by in this regarIn a genre that tends to deliver the same type of copy and paste level design, Sniper Ghost Warrior 3 is a breath of fresh air and the benchmark by which future open - world and stealth games should be judged by in this regarin this regard.
I've never been a massive fan of games in the clicker genre, as apart from a few exceptions, I tend to lose interest over time as it doesn't really feel like I'm doing anything.
While romance novels tend to be on the «quick and easy» thin side of book length, other genres with titles like the Game of Thrones series or the Harry Potter books lend themselves to more wordiness and are therefore catching up to romance in terms of ebook sales thanks to Baddeley's theory.
I'm 30, been gaming since 1984 when my legs could barely reach the floor when I sat in the computer chair at school at that time, I tend to play any genre and game as long as it's good fun and I've played so many games over the years that I lost count in the 90s.
Much like the first game, Suikoden II is a very political JRPG and as such sets itself apart from the other games in the genre, which tend to be based on a single super-evil enemy hellbent on destroying the world (for whatever reason).
And even though we've come a long way since GTAIII's release, the most popular titles in the sandbox genre tend to be GTA games and games similar to GTA.
However, this actually works in the game's favor, as it tends to emphasize its own self - awareness of being a simplified, almost parody of this well - tread genre.
The truth of the matter is that, while players tend to think of themselves as all - around hardcore gamers, in actuality they tend to be invested in only a few genres or titles.
With its use of shadows and beautiful visuals, the original Splinter Cell redefined the stealth genre considerably, preceding games and even titles that followed tended to feel a little lightweight in comparison.
But since most of us do tend to prefer one style or the other, it can be helpful to look at how Western and Eastern games in common genres compare.
Here is a genre in which a great deal of effort goes into the framing story — and, perhaps even more to the point, the games tend to advertise themselves on the basis of that story, in contrast with many sorts of casual games that advertise themselves on the basis of the mechanic.
These two motivations are strongly negatively correlated in this genre space: Shooter games that are high on Competition tend to be low on Story, and vice versa.
You could perhaps blame the genre's obsession with vertical progression, but even in games with a more horizontal progression — like Guild Wars 2 — you still tend to go through the world in a pretty linear path.
Real - world settings without supernatural elements are even less common in RPGs than other game genres, perhaps partially because RPG gameplay tends to be somewhat abstracted in the first place.
Unlike other games in the genre, which have since the turn of the century begun to take on more of a science fiction bent, Dragon Quest tends to lean more towards traditional fantasy, with medieval technology and trappings.
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