Not exact matches
Many of them are looking at
game - based learning because of
increasing evidence that says it scores high on engagement and promotes long - term
retention in learners.
Serious
games provide a myriad of benefits, ranging from an
increase in knowledge
retention to a boost in employee satisfaction.
Gamification
increases user engagement and
retention of information because learners feel that playing a
game gives them a welcome break from the stress of traditional learning methods.
The platform uses
game - based learning, adaptive learning and micro-learning to
increase knowledge
retention and improve performance.
Actually, a
game - based learning platform will
increase your learners» engagement, but it will also result into both higher
retention and completion rates.
Because of this, corporate learning is integrating gamification and serious
games into our training experiences,
increasing engagement and knowledge
retention in the learners..
According to a recent study, incorporating elements of fun and
games into educational materials can improve engagement, and
increase retention of essential information.
Seasons are meant to
increase purchase frequency and make sure the
game doesn't start to feel old, and thereby help player
retention.
How to
increase a
retention rate, fine - tune a monetization system, make
game mechanics more involving,
game control comfortable, how to switch competitior's players, how to define core audience or test ASO — just several examples of tasks Sense.Vision can solve with real players research.
It is imperative that Nintendo get this online system right as not only will it provide a better experience for
gamers, it will also allow Nintendo to cross promote
games and services and
increase retention rates whilst lowering user acquisition cost.
These additions could easily
increase the ARPPU of the title and would probably improve the
retention too given the lack of things to do in the title at the end -
game.
Interestingly there was no way to further monetise during the event (IE they could not pay for more energy), but the event seemed to succeed in terms of
increasing retention for the hardcore players of the
game.
Increase player
retention and revenue with cross-platform competitive
game play, including leaderboards, leagues, and multi-round tournaments.