Several recent studies offer evidence that playing violent video
games increases aggressive behavior.
Not exact matches
A study done by several universities, The Influence of Media Violence on Youth, states, «Research on violent television and films, video
games, and music reveals unequivocal evidence that media violence
increases the likelihood of
aggressive and violent behavior in both immediate and long - term contexts.»
If your child regularly plays
games with plots based on violence and aggression, research shows he is at risk for
increased aggressive behavior.
This reduction in what is called «proactive executive control» appears to be yet another way that violent video
games can
increase aggressive behavior.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more
aggressive transition to higher margin digital content sales are combining to strengthen Sony's
games business outlook even in the face of
increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
«Mobile gaming is on a steep incline, and we'll continue to see
aggressive global expansion of
games,
increased penetration and usage, faster phones and tablets, and better graphics in
games that will entice even PC and console
gamers.»
APA officials have urged the creators of such violent video
games to
increase the parental control levels in their titles over the amount of
aggressive actions included in their
games.
The report states: «The research demonstrates a consistent relation between violent video
game use and
increases in
aggressive behaviour,
aggressive cognitions and
aggressive affect, and decreases in prosocial behaviour, empathy and sensitivity to aggression.»
«This belief that you
increase your monetization by making your
game worth less through
aggressive digital rights management is totally backwards.
The study found that
aggressive behavior
increased after three days of consecutive play on a violent video
game.
Evidence for General Aggression Model: Meta - Analysis Findings: Anderson et al. [2004] 35 studies examined Found that video
game violence exposure is related to:
increases in
aggressive affect, cognition and behavior
increases in physiological arousal; decreases in helping behavior.
Several longitudinal survey studies have indicated that time spent on violent
games specifically, and not just any
games, causes an
increase in
aggressive behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
Another explanation why pathological gaming may cause an
increase in
aggressive behavior concerns the aggression - inducing long - term effects of pathological involvement with violent
games.
Third, in agreement with previous longitudinal studies, we found that time spent playing violent
games specifically, and not just time spent playing
games, caused an
increase in
aggressive behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
For adolescent
gamers and their families, this
increase in
aggressive outbursts is arguably the most problematic consequence of pathological gaming.