Sentences with phrase «games increases aggressive»

Several recent studies offer evidence that playing violent video games increases aggressive behavior.

Not exact matches

A study done by several universities, The Influence of Media Violence on Youth, states, «Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long - term contexts.»
If your child regularly plays games with plots based on violence and aggression, research shows he is at risk for increased aggressive behavior.
This reduction in what is called «proactive executive control» appears to be yet another way that violent video games can increase aggressive behavior.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
«Mobile gaming is on a steep incline, and we'll continue to see aggressive global expansion of games, increased penetration and usage, faster phones and tablets, and better graphics in games that will entice even PC and console gamers
APA officials have urged the creators of such violent video games to increase the parental control levels in their titles over the amount of aggressive actions included in their games.
The report states: «The research demonstrates a consistent relation between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in prosocial behaviour, empathy and sensitivity to aggression.»
«This belief that you increase your monetization by making your game worth less through aggressive digital rights management is totally backwards.
The study found that aggressive behavior increased after three days of consecutive play on a violent video game.
Evidence for General Aggression Model: Meta - Analysis Findings: Anderson et al. [2004] 35 studies examined Found that video game violence exposure is related to: increases in aggressive affect, cognition and behavior increases in physiological arousal; decreases in helping behavior.
Several longitudinal survey studies have indicated that time spent on violent games specifically, and not just any games, causes an increase in aggressive behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
Another explanation why pathological gaming may cause an increase in aggressive behavior concerns the aggression - inducing long - term effects of pathological involvement with violent games.
Third, in agreement with previous longitudinal studies, we found that time spent playing violent games specifically, and not just time spent playing games, caused an increase in aggressive behavior (Anderson et al. 2008; Gentile and Gentile 2008; Möller and Krahé 2009).
For adolescent gamers and their families, this increase in aggressive outbursts is arguably the most problematic consequence of pathological gaming.
a b c d e f g h i j k l m n o p q r s t u v w x y z