Sentences with phrase «games industry and academia»

Highly commended by those involved, the discussion created direct dialogue between the games industry and academia on the transition from education to employment and improving the relationship between studios and universities.

Not exact matches

This Is a game - changer for both academia, the industry and the regulators.
The Navy hopes the game will attract a diverse group of talented minds from industry, academia, government and the general public and reveal new ways the Navy can reduce its energy consumption and vulnerability, he said.
2009 June - Game Education Summit, Carnegie Mellon Entertainment Technology Center, «The Making of a Gallery Game: A Post Mortem in Progress» and «Industry and Academia, In Search of Love», Pittsburg, PA
In a large jump from previous years, the 2015 Finals Day event was attended by over 70 people from across games and academia, and included conference sessions from speakers in the industry.
Access to New Talent Game Republic now includes higher education establishments as members to promote a closer collaboration between academia and industry through initiatives such as the Student Showcase.
The Game Republic Student Showcase continues GR's commitment to provide better links between academia and industry and also to develop and nurture games talent in Yorkshire and the North of England.
And the other thing is that we all know that the game industry and game academia is a proper career choice that you can pursAnd the other thing is that we all know that the game industry and game academia is a proper career choice that you can pursand game academia is a proper career choice that you can pursue.
Albertina is a veteran gamer and has experience working both within the games industry (CCP Games, Southend Interactive, Digital Nature) and academia (Gotland University).
Researchers across academia and industry have applied called machine learning techniques — a method of computer programming that allows the programme to change when exposed to new data — to train models that can zero in on a person's playstyle, predict what the player will do in the future, and the kinds of problems that might hinder the player from enjoying the game.
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