It may be true that sports
games lack creativity in their nature, but what they lack in unique ideas they make up for with creating uncannily realistic simulations of the best sports.
Not exact matches
No control in midfield, we create next to nothing in each
game, we find chances hard to come, we
lack creativity.
I still stand by the
lack of tactical
creativity on Wenger's part in these big
games.
For all our created chances in the first 5
games, today we
lacked creativity, it always happens against Chelsea.
A
lack of
creativity has been noticeable in the side's last two
games against Manchester United and Arsenal, which resulted in back - to - back defeats and dented hopes of Champions League football returning to Anfield next season.
It's not laca fault we are not creating that much chances, ozil is one who keeps creating chances.but ozil, Sanchez and even Ramsey are out in so many
games that we
lacked creativity in the middle.
Iwobi hasn't got the
creativity of Ozil and I would say it was noticeable, it was highlighted more for me when Flamini couldn't support the attack as good as someone like Ramsey may off, I think he would of done better on the right... Campbell didn't have a bad
game but he did
lack sharpness in the final third during open play.
The only negative on the day was that we couldn't score with the few chances that we created, and we had a bit of a
lack of
creativity maybe compared to the Liverpool
game.
Jose just never really expanded his
game as you said, and I think some of that is due to the limitations of Nova Unaio coaching staff (all of their fighters are highly discipline but
lack free - flowing
creativity and movement).
Liverpool
lacked both
creativity and patience: far too often, Liverpool would shoot from outside of the box (52pc of all shots came from outside of the box): Chamberlain, Can, Gomez and Matip all immediately come to my mind when I go over the chances, but the most remarkable thing about this
game though is that despite Liverpool either getting or executing their tactics so wrong, Liverpool still managed to create enough chances to win, but under pressure, fluffed their lines, take a look at the chances below:
José Mourinho's outfit
lacked a spark, and with no
creativity in the side, they never looked like scoring when the
game was in...
Our offense seriously
lacks creativity right now and in some
games even has problems holding the ball.
Aston Villa may win this
game but I'm not sure how you could ever back them with their
lack of attacking options compared to the
creativity of the Foxes.
England qualified comfortably for next summer's tournament in Russia but the team were criticised for a
lack of
creativity in their last two
games.
Arsenal managed to cope without these players in the FA Cup replay against Orient, but their absence was largely felt in the stalemate against Sunderland, as the Gunners were denied a win by dubious referee decisions and a complete
lack of
creativity in the first sixty minutes of the
game.
He seemed to
lack any
creativity of sort in the next
game against Liverpool, though he almost scored, when his shot between 3 defenders bounced off Reina's leg.
The
game saw Arsenal begin with a
lack of verve and
creativity as they were clearly low on confidence given previous results and performances.
The Spaniard is a proven goalscorer, one of the most clinical finishers in the
game, yet he's had miniscule service this season because of the
lack of
creativity and flair in the midfield.
Again this is not to say they are believable, but they
lack the imagination and
creativity that is so key to the experience of fighting
games.
Now, what the
game lacks with controls, it picks up in enemy
creativity and A.I..
Though mature
gamers will find it hard to warm towards its basic mechanics and
lack of stock content, younger audiences will relish the freedom and
creativity it instills.
An hour or two is enough at any given time, because otherwise you'll grow tired of the
game and its
lack of player
creativity within the combat.
Not only is it technically sound in ways that prior
games have
lacked, but it's filled to the brim with
creativity.
However it turns out, Tendo Dokuta could be a decently different adventure
game, but with the current
lack of information, it could also be another mediocre launch title, the kind of antithesis to
creativity Nintendo wouldn't want around them.
You would expect devs to have a bit more ambition given the opportunity to release a PlayStation
game but mobile devs seem to chronically
lack creativity and talent.
Just like everything else in this
game, the level design in Fire and Ice
lacks any sort of
creativity.
There's no denying that Super Mario 3D World and New Super Mario U are fun, well designed
games, but they
lack the wild abandon and
creativity that we found in other system launching (and near launch) Mario titles like Super Mario World, Mario 64, Mario Sunshine, and Mario Galaxy.
With one
game a year, any problems through
lack of
creativity are amplified due to just how fatigued
gamers are with the series.
Uninspired and repetitive alien installations, awkwardly respawning enemies, overall
lack of
creativity throughout gameplay: these are the flaws that should never be in the first place, with the foundation like previous
games and high project budget.
Just like MK9 and other MK
games, some of the fatalities are not near as good as others, but with MKX I really feel that many of the fatalities are
lacking severely in
creativity.
Again this is not to say they are believable, but they
lack the imagination and
creativity that is so key to the experience of fighting
games.
A sad thing about this
game is that the lootbox controversy is completely taking attention away from how much this
game is
lacking in
creativity as a sequel, the story is great for Tolkien fans but there is just SO MUCH GRIND to go thru, and there are so little improvements to core gameplay, graphics look the same, menus are still ugly as hell (I think they are the same of the past
game even).
The
game is beautiful but painfully
lacking in
creativity (aside from character designs).
On top of the horrible UI, the in -
game visuals
lack creativity.
But it
lacks the
creativity and wow factor that Mario
games are known for.
Although it
lacks narrative drive or memorable characters, Prey will engage you for hours as you realize the potential for
creativity that the developers baked in to every area and moment in the
game.