While this is great for a more casual player, the hardcore RPG gamer might be underwhelmed with
the games lack of depth.
Not exact matches
I'm not talking about Gabriel and Chambers specifically, look at the bench there's no CB if let's say one
of Chambers or Gabriel get injured during the
game it means Debuchy will play that's a
lack of depth!
They're 4 - 6 in their last 10
games and are
lacking depth in the frontcourt as a result
of the issues plaguing the team.
Instead, Cuban wrote that he's worried about a
lack of «high quality, in
depth coverage
of every
game,» combined with an increased reliance on wire services.
In the other semifinal, a rematch
of UConn's 1999 title -
game stunner, the Huskies» superior talent (especially Gordon, who's seizing his moment) and Duke's
lack of depth inside will be enough to send the Blue Devils packing.
A
lack of quality in
depth in the current squad could also be blamed for that as Milan have played a lot
of games this season already having had to also deal with Europa League qualifiers at the start
of the campaign, and so perhaps that is also catching up with them.
for me i am jst so shocked that arsenal have a set style to dominate and when they are dominated by munich or barca (
games you expect to be chasing shadows) there is just no plan B — they do nt hold there shape they do nt do anythign urgent if anything solidified my want for wenger to go was Wednesdays performance — another year gone and no progress made also the
lack of depth — ozil needs to be dropped but who replaces him??? — we cant replace him so we just keep playing him and hope he comes good again
The fact is that he got injured and it enhanced the deficiencies
of this team (
lack of quality bench
depth) now think
of it this way, just to have the honor
of getting blown out for 4
games we lose the ability to add a lottery pick that could potentially helped address that, and in beating Denver to force ourselves into that situation they will be afforded the opportunity to draft another piece to the puzzle further enhancing their roster.
We will know more about how reliable Walcott can be as Arsenal and England CF after today's and Saturday's
games with Switzerland and Stoke if he's played as CF.. By and large, Olivier Giroud and Theo Walcott must sort out their
lack of goal scoring
depth for Arsenal so far this season.
Yes, we had some chances ourselves but our
lack of quality, strength in
depth and ball watching team deserved to loose against a team who go out to play the
game.
i think we will make fourth spot this season if we get to keep Sanchez that is if Sanchez starts to play like he did yesterday, i think because
lack of squad
depth the likes
of Spuds, Liverpool and possibly Chelsea will start to drop points in Feb by losing first team players to injury after busy Christmas scheduled and busy CL scheduled, we on the other hand should be topping the group on Thursday night football playing with mixture
of youth and bench players hopefully leaving our first team rested and fit, February we have three big
games Everton home, Spuds away and City home, hopefully we do well
Plus, all they need to do is win this single -
game round against the Giants, and then they can start thinking about leaning more heavily on those two when they can in order to make up for the
lack of rotation
depth.
For a team that
lacked depth ahead
of a bloated season with added Champions League
games, the roster now runs 19 - or - so players deep.
While the
game was well paced, there wasn't much
depth to the individual gameplay facets used to break up regular running and gunning, and the
lack of variety in weapons was disturbing for a shooter.
Whilst THQ's
game lacks the technical
depth of «Fire Pro Wrestling,» it makes up for this with five different
game modes including Exhibition, King
of the Ring and as the
game's title suggests Wrestlemania.
The
game has all the components
of a good leisure side - scrolling semi-strategy, with upgradable units, shops, money, grenade throwing and so on but it
lacks depth: there is no story really, there is no premise, tutorials are silly as the whole writing overall, enemies are not explained (nor their skills), and strategy pretty much boils down to clicking on whatever units cools down first (to produce that unit and storm the enemy's portal).
I am tempted to rate this
game lower, because I am stubborn and disappointed that this
game lacks the
depth of the prequels, but I must admit that this
game does succeed on some levels.
Every element
of the
game has been carefully constructed, from the effective aesthetics to the longevity present; it's a real shame that forgiving the
game's
lack of depth is near impossible.
I can easily say that Titanfall 2 is a good
game, but its
lack of depth will ensure I won't be visiting it again anytime soon.
2014 FIFA World Cup Brazil doesn't have the
depth of an annual release,
lacking the online modes that have made recent FIFA
games so enormously popular and featuring slightly simplified gameplay.
Although Lost Sea provides fun, laid - back gameplay alongside a colourful, cel - shaded world, a
lack of depth and some restrictive design choices may limit the scope
of the
game.
It isn't perfect by any means, but the
game brings a level
of world
depth and vastness
of content that's unmatched anywhere else in VR to date, bringing a certain type
of immersion that other VR titles
lack.
The
game is full
of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay
lacks any kind
of depth, making this
game feel very stale and not as fun as it could be if it had the RPG elements
of the previous
games.
One
of the problems I had with Burnout Dominator was the fact that the
game really
lacked a lot
of depth that previous Burnout
games have had.
Sid Meier's Starships
lack of depth and features to really arouse the
gamer's interest.
Lacking in
depth and diversity but not completely devoid
of charm, the
game is a playable yet troubled effort that warrants little more than a one - night rent.
It feels much more modern than its predecessors, and though it
lacks the
depth of the combat found in
games like BlazBlue or Street Fighter IV, the inherent accessibility in the
game made it easy to pick up and play, and I found myself diving into the
game's training mode and performing advanced offensive moves with ease.
Sid Meier's Starships is a pretty good challenging strategy
game, with tactical
depth, but suffers from a
lack of artistic ambition and a flat atmosphere that leaves one indifferent.
The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin story
lacks the
depth and resonance
of some
of Paper Mario's earlier
games, causing it to feel as two dimensional as its main character.
While it
lacks the visual
depth of a modern day PS4
game, it definitely fills that void with beautiful art and gameplay that deserves more respect than I had originally given it.
And while the
game presents a slick RPG experience, dynamic combat, and plenty to explore and do, the focus on more generic fart jokes and
lack of depth of South Park «history» jokes leaves the
game feeling more video
game generic, and less South Park specific.
Frustrating platforming, a
lack of depth, and a relatively short campaign do hamper the experience, but the pure fun
of this
game and its strong boss battles helps ease the pain.
The racing just doesn't seem to have all
of the
depth that you would expect from a Sonic racing
game, and the
lack of interaction in the races makes it a bit tougher to continue to enjoy this
game.
Sonic Rivals really
lacks that extra piece
of depth that could have taken this
game to the next level.
But after countless
games, we started to see some limits in the
games, and the
lack of depth.
The
game has good ideas, but in the end it ends up being a bit to short and
lacks some
of the added
depth that we have also become accustom to in recent years.
You might lament the
lack of depth when you're playing the
game by yourself, but take it online and this accessibility works in its favour.
It's just that the
game has some serious flaws that mar the experience, a
lack of any real
depth being the primary one.
While the
game lacked a bit
of depth, it made up for it with a series
of action sequences that are certainly burned in the brain
of everyone who played it.
While the act
of commanding ships may be
lacking in any real
depth, it does at least help to break up the constant stream
of firefights that perpetuate the
games incredibly short four - hour singleplayer campaign, though such a short campaign is probably for the best as the gameplay wouldn't have been able to hold up anything longer than that.
However, this
lack of depth doesn't affect the
game as much as you might think.
Huxley is a very promising
game, the combat is staying true to what die hard FPS fans would love and giving what a lot
of FPS
games lack, longevity and
depth.
Although it received criticism from videogame sites such as Gamespot, for its
lack of depth and poor single player modes, the Official Nintendo Magazine's top 100 Nintendo
games of all time listed Mario Kart 64 at # 17.
Sea
of Thieves, fell short
of expectations for all
of these things, and while the
game is incredibly polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the
game lacks depth — pun intended - it was a repetitive cycle
of three missions that hardly change as you level up, they may get longer — and more tedious — but they never feel like fun.
The tight deadlines between the
game release dates meant that the initial English translation
lacked depth and contained a number
of errors; it was then sent to the recording studio, making the job
of the actors extremely difficult.»
the gameplay
lacked the
depth I was expecting, it was disappointing and they try to hide the shortcomings up with flashy camera angles and graphics which I thought were nice but I like
games with a bit
of meat
No, it was because the
game had a severe
lack of content and
depth that even EA admitted to... kind
of.
As for the 3D, it really adds some
depth to the
game's visuals — while the backgrounds
lack movement, the 3D gives the
game a real sense
of depth, as though the characters are moving within a hollow space.
These side scrollers brought something new to the generic jump and run
game play mechanic, they brought shooting, levelling up and a whole new
depth of gameplay that some
of the early side scrollers were
lacking.
I'm tired
of being bombarded with
games that look like they were drawn by a 5th grader, offer as much
depth as a wading pool, and have a (
lack of a) story that makes Dr. Seuss tales seem like classic novels.