Sentences with phrase «games lack of depth»

While this is great for a more casual player, the hardcore RPG gamer might be underwhelmed with the games lack of depth.

Not exact matches

I'm not talking about Gabriel and Chambers specifically, look at the bench there's no CB if let's say one of Chambers or Gabriel get injured during the game it means Debuchy will play that's a lack of depth!
They're 4 - 6 in their last 10 games and are lacking depth in the frontcourt as a result of the issues plaguing the team.
Instead, Cuban wrote that he's worried about a lack of «high quality, in depth coverage of every game,» combined with an increased reliance on wire services.
In the other semifinal, a rematch of UConn's 1999 title - game stunner, the Huskies» superior talent (especially Gordon, who's seizing his moment) and Duke's lack of depth inside will be enough to send the Blue Devils packing.
A lack of quality in depth in the current squad could also be blamed for that as Milan have played a lot of games this season already having had to also deal with Europa League qualifiers at the start of the campaign, and so perhaps that is also catching up with them.
for me i am jst so shocked that arsenal have a set style to dominate and when they are dominated by munich or barca (games you expect to be chasing shadows) there is just no plan B — they do nt hold there shape they do nt do anythign urgent if anything solidified my want for wenger to go was Wednesdays performance — another year gone and no progress made also the lack of depth — ozil needs to be dropped but who replaces him??? — we cant replace him so we just keep playing him and hope he comes good again
The fact is that he got injured and it enhanced the deficiencies of this team (lack of quality bench depth) now think of it this way, just to have the honor of getting blown out for 4 games we lose the ability to add a lottery pick that could potentially helped address that, and in beating Denver to force ourselves into that situation they will be afforded the opportunity to draft another piece to the puzzle further enhancing their roster.
We will know more about how reliable Walcott can be as Arsenal and England CF after today's and Saturday's games with Switzerland and Stoke if he's played as CF.. By and large, Olivier Giroud and Theo Walcott must sort out their lack of goal scoring depth for Arsenal so far this season.
Yes, we had some chances ourselves but our lack of quality, strength in depth and ball watching team deserved to loose against a team who go out to play the game.
i think we will make fourth spot this season if we get to keep Sanchez that is if Sanchez starts to play like he did yesterday, i think because lack of squad depth the likes of Spuds, Liverpool and possibly Chelsea will start to drop points in Feb by losing first team players to injury after busy Christmas scheduled and busy CL scheduled, we on the other hand should be topping the group on Thursday night football playing with mixture of youth and bench players hopefully leaving our first team rested and fit, February we have three big games Everton home, Spuds away and City home, hopefully we do well
Plus, all they need to do is win this single - game round against the Giants, and then they can start thinking about leaning more heavily on those two when they can in order to make up for the lack of rotation depth.
For a team that lacked depth ahead of a bloated season with added Champions League games, the roster now runs 19 - or - so players deep.
While the game was well paced, there wasn't much depth to the individual gameplay facets used to break up regular running and gunning, and the lack of variety in weapons was disturbing for a shooter.
Whilst THQ's game lacks the technical depth of «Fire Pro Wrestling,» it makes up for this with five different game modes including Exhibition, King of the Ring and as the game's title suggests Wrestlemania.
The game has all the components of a good leisure side - scrolling semi-strategy, with upgradable units, shops, money, grenade throwing and so on but it lacks depth: there is no story really, there is no premise, tutorials are silly as the whole writing overall, enemies are not explained (nor their skills), and strategy pretty much boils down to clicking on whatever units cools down first (to produce that unit and storm the enemy's portal).
I am tempted to rate this game lower, because I am stubborn and disappointed that this game lacks the depth of the prequels, but I must admit that this game does succeed on some levels.
Every element of the game has been carefully constructed, from the effective aesthetics to the longevity present; it's a real shame that forgiving the game's lack of depth is near impossible.
I can easily say that Titanfall 2 is a good game, but its lack of depth will ensure I won't be visiting it again anytime soon.
2014 FIFA World Cup Brazil doesn't have the depth of an annual release, lacking the online modes that have made recent FIFA games so enormously popular and featuring slightly simplified gameplay.
Although Lost Sea provides fun, laid - back gameplay alongside a colourful, cel - shaded world, a lack of depth and some restrictive design choices may limit the scope of the game.
It isn't perfect by any means, but the game brings a level of world depth and vastness of content that's unmatched anywhere else in VR to date, bringing a certain type of immersion that other VR titles lack.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
One of the problems I had with Burnout Dominator was the fact that the game really lacked a lot of depth that previous Burnout games have had.
Sid Meier's Starships lack of depth and features to really arouse the gamer's interest.
Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one - night rent.
It feels much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
Sid Meier's Starships is a pretty good challenging strategy game, with tactical depth, but suffers from a lack of artistic ambition and a flat atmosphere that leaves one indifferent.
The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin story lacks the depth and resonance of some of Paper Mario's earlier games, causing it to feel as two dimensional as its main character.
While it lacks the visual depth of a modern day PS4 game, it definitely fills that void with beautiful art and gameplay that deserves more respect than I had originally given it.
And while the game presents a slick RPG experience, dynamic combat, and plenty to explore and do, the focus on more generic fart jokes and lack of depth of South Park «history» jokes leaves the game feeling more video game generic, and less South Park specific.
Frustrating platforming, a lack of depth, and a relatively short campaign do hamper the experience, but the pure fun of this game and its strong boss battles helps ease the pain.
The racing just doesn't seem to have all of the depth that you would expect from a Sonic racing game, and the lack of interaction in the races makes it a bit tougher to continue to enjoy this game.
Sonic Rivals really lacks that extra piece of depth that could have taken this game to the next level.
But after countless games, we started to see some limits in the games, and the lack of depth.
The game has good ideas, but in the end it ends up being a bit to short and lacks some of the added depth that we have also become accustom to in recent years.
You might lament the lack of depth when you're playing the game by yourself, but take it online and this accessibility works in its favour.
It's just that the game has some serious flaws that mar the experience, a lack of any real depth being the primary one.
While the game lacked a bit of depth, it made up for it with a series of action sequences that are certainly burned in the brain of everyone who played it.
While the act of commanding ships may be lacking in any real depth, it does at least help to break up the constant stream of firefights that perpetuate the games incredibly short four - hour singleplayer campaign, though such a short campaign is probably for the best as the gameplay wouldn't have been able to hold up anything longer than that.
However, this lack of depth doesn't affect the game as much as you might think.
Huxley is a very promising game, the combat is staying true to what die hard FPS fans would love and giving what a lot of FPS games lack, longevity and depth.
Although it received criticism from videogame sites such as Gamespot, for its lack of depth and poor single player modes, the Official Nintendo Magazine's top 100 Nintendo games of all time listed Mario Kart 64 at # 17.
Sea of Thieves, fell short of expectations for all of these things, and while the game is incredibly polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the game lacks depth — pun intended - it was a repetitive cycle of three missions that hardly change as you level up, they may get longer — and more tedious — but they never feel like fun.
The tight deadlines between the game release dates meant that the initial English translation lacked depth and contained a number of errors; it was then sent to the recording studio, making the job of the actors extremely difficult.»
the gameplay lacked the depth I was expecting, it was disappointing and they try to hide the shortcomings up with flashy camera angles and graphics which I thought were nice but I like games with a bit of meat
No, it was because the game had a severe lack of content and depth that even EA admitted to... kind of.
As for the 3D, it really adds some depth to the game's visuals — while the backgrounds lack movement, the 3D gives the game a real sense of depth, as though the characters are moving within a hollow space.
These side scrollers brought something new to the generic jump and run game play mechanic, they brought shooting, levelling up and a whole new depth of gameplay that some of the early side scrollers were lacking.
I'm tired of being bombarded with games that look like they were drawn by a 5th grader, offer as much depth as a wading pool, and have a (lack of a) story that makes Dr. Seuss tales seem like classic novels.
a b c d e f g h i j k l m n o p q r s t u v w x y z