Sentences with phrase «games made use»

Although the VGS had an interface for the game card to directly access RAM and VRAM, and supplement the CPU and video processor, very few games made use of this because the cards were so small and narrow that it made it hard to fit anything else inside them.
«PS3 is such a unique architecture, and some games made use of SPUs very well,» Yoshida says, «It's going to be super challenging to do so.
The original Nintendo Entertainment System had a small arsenal of accessories, and some games made use of these accessories while others did not.
Only 8 games made use of the peripheral and this is the first time any of the games have received a port to another system.
Being able to casually update «The Legend of Zelda: Breath of the Wild» while playing the game makes using the Switch a delight.
The DD 5.1 mix is very clean though not particularly active; the music often sounds as good as it would in a club (that's a compliment), and some crowd activity at b - ball games makes use of the surrounds as far as effects go.
Developer Feral Interactive details that the game makes use of Apple's graphics API, Metal and takes the leap forward compared to previous versions of the game.
lineup, the game makes use of the Wii's motion controls.
The cutscenes are gorgeous though and the game makes use of pre-rendered cutscenes to the fullest to deliver non-stop, adrenaline pumping action.
But what are the key advantages of getting so much more power, when few apps and games make use of a 1 GHz dual - core processor, let alone the 1.2 GHz CPU of the Xoom 2?
One of the games making use of it is Codemasters» Dirt 2, and they're promising the short delay of the PC version — so they could really make use of DX11 — will be worth it in spades.
In the most part, the game makes use of an analog stick and standard buttons to move and attack — But occasionally with performing particular moves, a quick - time event flashes up with a direction in which to swing the Wiimote / Move controller.
Core games making use of the device are coming, he adds, but it won't be Halo with added Kinect functionality; it'll be something built specifically for the device.
Bosses in particular can be treats to wage battle against, as the game makes use of its perspective switches and excellent combat systems to great effect when fighting them.
But this isn't a lazy port... The game makes use of PS Vita's touchscreen and rear touchpad for added controls and runs at the native screen resolution to give you a genuine Vita experience.
The original version of the game made use of the Wii's motion controls, but it only worked in a haphazard way.
Instead of using cut scenes or exposition heavy dialogues, the game makes use of item descriptions and cryptic NPC dialogues to convey the story and offer hints about what exactly is happening in the world.
IWATA:...... I don't believe there will be any new MOTHER games made using the same production system as before.
Most stealth games make use of many senses - sight, predominately, but also hearing (of footsteps, sneezing, etc.) and perhaps smell (in Metal Gear Solid 4, Snake would smell foul if he hid in the trash for too long).
Speaking of RPG Maker, the Longest Five Minutes feels very much like a game made using the software.
Augmented Reality Games / Face Raiders (built - in)-- These reality - warping games make use of the included AR cards and the 3DS's camera to cause dragons to pop out of your coffee table, or to plaster your friends» faces all over shootable targets, the latter of which sounds way more antisocial than it actually is.
«It works okay — there have been some great games made using this process, and Heavy Rain was done this way.
You don't have a health bar, but instead the game makes use of a complex module system (I don't know what this means but I expect «parts» of the boat breaking and no longer being accessible, just like Crossout, another Gaijin game).
The whole Rage comment could easily have a double meaning, like a game made using the Rage engine, that's exclusive to PS4.
The game makes use of Unreal Engine 4 which games like Tekken 7 and Street Fighter V have used excellently and the games are optimized very well.
The game makes use of the highly popular Unreal Engine and is...
Although short, this downloadable game made use of classic survival horror gameplay to reveal the mysteries of the starship you wake up on.
The game makes use of the 3D abilities of Nintendo 3DS, and allows Link to become a drawing and move along walls.
All of the mini games make use of the Wii - mote's motion sensitive controls.
During the Nintendo Switch Nindie Showcase, Nintendo highlighted 3 games making use of HD Rumble: Graceful Explosion Machine, Mr. Shifty, and Tumbleseed!
The next game we make using Luminous will be much quicker in coming out on PC, and there's a base for us to challenge ourselves further.
The controls could be better; the game makes you use the A & D keys to swing the sword left and right, holding down the two will move the player in the direction the sword is pointing.
Since then the power of the cloud seems to have evaporated with very few games making use of it, the most notable being Crackdown 3, which has been stuck in development hell for a good few years.
The game makes use of the PlayStation Vita's front and back touch panels, cameras and gyroscope allowing slow motion chain kills, distinctive combat and the ability to pickpocket.
Putting players in the shoes of one of a space refugee who's forced to survive on an alien planet after your colony ship is blown to smithereens in orbit, the game makes use of some clever ideas over the course of its 12 - hour story.
Earlier this year, we travelled to Amsterdam to talk to Guerrilla's audio team about the importance of sound in Horizon Zero Dawn and the ways the game makes use of 3D audio technology built into the Platinum Wireless Headset.
Earlier this year, we traveled to Amsterdam to talk to Guerrilla's audio team about the importance of sound in Horizon Zero Dawn and the ways the game makes use of 3D audio technology built into the Platinum Wireless Headset.
Activating special attacks, magic, etc are all done using the stylus, so the game makes use of the DS hardware well, though is limited because of it's gameplay style.
Though not the best way to play the game, it's actually nice to see some games making use of the Switch's touchscreen instead of pretending that it doesn't exist, even if it's just because all of the hard work had already been done.
The problem that exists though is that many have been asking for change for so long, waiting to see the games make use of proper three - dimensional gameplay.
This game makes use of the battle triangle, a sort of rock - paper - scissors combat system.
Best of all, the game makes use of the remarkable capabilities of Nintendo 3DS with access to StreetPass ™ and SpotPass ™ content and the ability to play in full 3D without the need for special glasses.
The game makes use of the formats capabilities allowing... [Read full story]
The music and sound are still, today, very impressive, and the game makes use of a lot of really nice audio queues — I always liked the sinister music that kicks in the first time you encounter an enemy mutant in the opening jungle level.
The original concept of the game made use of the Nvidia Physx and Apex Physic engines, while incorporating ragdoll physics for both humans and goats (not the weirdest thing I'll type).
The game itself makes use of resource nodes, and you'll have to spend them wisely, with both offensive and defensive capabilities being options for your gigantic machine.
The enhanced engine allowed for a far greater degree of graphical realism than older games made using AGI; it also allowed the use of full music soundtracks by supporting sound cards such as AdLib and MT - 32 MIDI synthesizers (in fact, King's Quest IV: The Perils of Rosella was the first game to support dedicated sound cards).
The original game made use of a pocket radio to help you detect when a bad guy neared you, its presence causing interference and a familiar crackle of sound.
Most 4X and roguelike games make use of procedural generation to some extent to generate game levels.
The game makes use of a cone visualizing the players» field of view, as well as a fog of war system.
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