Sentences with phrase «games of a similar kind»

Yet despite this, there are still spaces in the market where you can find players who buy multiple games of a similar kind.

Not exact matches

On the one hand, the Big N promised graphical horsepower to rival its top two competitors; on the other, it debuted games for the Wii U that looked very similar to current generation Wii games (i.e., blocky and kind of ugly in HD).
That's before you even get into whether another team has the kind of personnel to execute a similar game plan.
It will be a fun game seeing them take on the Steelers, who have a similar sort of attack downfield kind of style.
After the West Ham game he put on a tweet stating something similar to «Made some mistakes and no points today, but looking to the next game», which is exactly the kind of mentality we need.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
While the heralded quarterback prospects in this year's draft faced similar pressures over the course of the 2017 season — prime - time games against marquee opponents, an intense spotlight, minute criticisms — Darnold had a different kind of obstacle ahead of him on this fall afternoon.
I think we need spain players with qualities, like Carzola for example... A player of Carzola's qualities can easily catch up with our game not like Olivier Giroud that is taking a lot of time to adapt to the premier league game, so if i should select the kind of players we should be having i'll go for 2 strikers which are Roberto Soldado of Valencia and Falcao who is out of our limit cos there're a lot of clubs on him in which we know Arsene wenger is not the type of Man that compete when it comes to buying quality players so what i suggest is that Mr wenger should go to Spain and pack as much as he can pack into the squad and let them all play Spain type of football similar to barcelona's style of play which everyone knows...
When I first started the game after only having played a few of the 2D Metroid games I kind of enjoyed the tank controls, because it gave me a very similar feel to how Samus controlled in those 2D games (like how you had to stop moving to be able to aim in the 3D space in front of you), but as I continued I quickly realized that this control scheme does not work well for the type of game that Metroid: Prime is.
And there have been plenty of games before that have hit upon a kind of campy appeal by throwing together similar scattered assortments of oddball ideas — but this just isn't one of them.
What kinds of games is it similar to?
Striking nothing but a foot for 30 minutes isn't unheard of when it comes to these kinds of games, but we're seeing things a little on the smaller side with Shrike - an own - like creature similar to the newly added Malfestio in Capcom's legendary series.
It seems like smalltime robbery missions are in this game, similar to gas station robberies in GTA V. you can either do it solo or bring on your gang members to help, some of which seem to have their own perks or abilities kind of like the recruitment in GTA V heists.
In recent years Demon / Dark Souls is the series that has really nailed a similar kind of tension, but a survival horror game it is not.
In terms of properties, the game might have some kind of bandit - hideout system, similar to GTA's apartments.
In order to appeal to both — and to ensure a similar kind of experience with each title — we remake the game engine from scratch.
A scene in which Milo's vaguely hilarious food allergy comes into play is curiously never resolved, two of Milo's hacker pals from the old days are so similar in appearance and voice to one another that I was abstractedly surprised to see them on the screen together at the end of the film, the reveal of a secret molestation is abused in an insulting and clumsy way, and a stock blue - collar cop character is introduced as the worst kind of deus ex machina: the late - in - the - game triumph of a heretofore marginalized comic foil (see: Barnard Hughes in The Lost Boys).
i do expect to see what all this pokken fighters stuff is about, though the name sounds very similar to tekken which i dislike those kinds of fighting games.
Of course, it's all speculation, but based on our reasoning, there's a mighty good chance that the game will indeed get some kind of single player expansion down the line, and we really hope it's in a similar vein as Undead Nightmare instead of being seriouOf course, it's all speculation, but based on our reasoning, there's a mighty good chance that the game will indeed get some kind of single player expansion down the line, and we really hope it's in a similar vein as Undead Nightmare instead of being seriouof single player expansion down the line, and we really hope it's in a similar vein as Undead Nightmare instead of being seriouof being serious.
This final shot carries no direct information, but I feel it is a strong hint that the game will have a kind of photo mode, similar to Snapmatic in GTA 5.
As for the film, while the exact plot is not quite known just yet, as it is based on the video game of a similar name, it could be something like a «peculiar talking Pikachu who, despite not being as powerful and nimble as other Pikachu of his kind, is rather intelligent and claims to be a great detective,» who one encounters a boy named Tim Goodman, who is able to understand what Pikachu is saying.
On the other hand, the racing elements that it brought to the game were actually kind of fun for the most part, but this element is underused and, similar to the bullet hell moments, distorts the identity of the game from being a platformer to now being a racing game.
I don't know if I have any direct advice or comments to offer to our protagonist, per se, but there is one thing that does come to mind in the story of Ni No Kuni II where he will attempt to negotiate with five different kingdoms throughout his adventures and form a contract, and that can be kind of similar to the gaming industry where I often find myself in a position of course where there is the company that makes the game engine, there is the company that has the video codex we use, and there are so many parties involved and you have to unify all that towards one common goal.
Back then, I would've been excited to hear Cloud is coming to SSB, but I'm not as excited as I should be, because there's too many sword wielders in the game with similar move sets, which kind of kills the hype of wanting to buy him.
I cited some games at the top of this post that I felt aimed for a similar design ethos to the kind of project I'm discussing.
It's the kind of game that proves that while the Move technology is somewhat similar to the Wii remote, there is still plenty of ground that Wii developers have yet to cover.»
I've heard the Crash Team Racing games are similar and are a good fix for anyone who wants to play more of that kind of game, but I've never gotten around to them.
One thing I like is that they are sort of mashing all the animal crossing games together and improving on them to create this game and make it more unique but also the similar to its predecessors because in my opinion the other 2 were more like spin - offs or successors than actual sequels so im going to recap on how, wild world seemed more like an update (kind of like animal forest + and + e) because all it didn't really add much and it kinda removed more but the exception is that it was really made to be a portable version other than a sequel so they have an excuse for removed content plus, all they really removed was 3 features.
Dead Island was fun, and it certainly has its place among the dumb zombie games of the world, but for all that Dying Light looks kind of similar and comes from Techland, you absolutely can't go into it thinking that it's just more of the same.
YK: The involvement of Mr. Miyamoto in this project is pretty similar to previous projects as well, in that we will go to him and say «this is the kind of game we want to make, this is what we're hoping to achieve,» and he will look at it and give his feedback and advice and ideas.
It's just blown up similar to the Friday the 13th game, which also want the first of its kind but just more notable by streamers.
(for the explanation I used Zelda because it's this year GOTY and did love Zelda on the Wiiu) 1) innovation This game is the 1st of its kind, in 2016 there wasn't a 100 Free for all battle royale game on the market and now everyone is trying to copy the idea from PUBG (Dying light, Fortnite, GTA,...) What was new in ZELDA that wasn't, in Skyrim, Witcher 3, Farcry and countless similar games?
Suddenly, the act of creating a settlement or home base, similar to what many people do in Minecraft anyway, has an actual in - game reward for completion, and still gives you the same kind of freedom you're already used to.
It seems like it could be a strategy game of some kind though, so it's really hard to say for sure if it would end up being a game similar to Republic Commando or something entirely different.
And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
The German development team instead switched publisher to Focus Home Interactive and went on to make The Surge, a similar kind of game set in a dystopian future where Earth is nearing the end of its life.
It's kind of become a sticking point for some of us on the game's subreddit and the only consolation I can think of is to ask for similar stories from our dear readers here at OSV.
For the spoken phrases in both games, was there an attempt for a similar kind of consistency in constructing an actual language, or were those spoken phrases left to be more open and flexible in their meaning and context?
I don't think MP9 formula is that kind of horrible, but it's true in MP1 - 8 the formula is better, and in Island Tour, I honestly like the formula and you're right about Nd Cube, it seems the formulas of their MP games are bit by bit more similar to the old formula.
You're constantly told the route to the boss, but players are free to run around and find new guns before getting to the end of the level, making the game more similar to rogue - lites Binding of Isaac and Enter the Gungeon than any kind of Metroidvania.
It all depends on what kind of game you want, if you wanted GTA V mixed with Assassins Creed then you are close but it is not the best way to describe the game, Watch Dogs is an open world game which does a lot of things similar but also adds enough content and add - ons to keep it fresh.
i am just saying in the 4 player thing it would be kind of cool in a different game like in a 2D sonic battle similar to the one on the GB but in the classic sonic style with machinics similar to the download game dishwasher on the 360 i played the demo it was epic with the slow motion attack effects.
I love the game, but I never felt the same kind of autonomy that I would in say a GTA game or a similar open world.
This is important for rhythm games and is reminiscent of the sensors on some guitar controllers that needed to be pointed at a TV to perform a similar kind of sync.
While technically Psycho - Nics Oscar blends into the murky miasma of similar arcade titles from the era, it's still a fun little game, however, the kind that, like many, probably would've obtained more popularity had it been ported to a console.
Whereas in film you're responding to the narrative and the process for each film is generally quite similar, with games there are so many different kinds of them, and within each game, different sets of circumstances, so from project to project there is almost always going to be a new issue within music that needs to be tackled and dealt with.
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Atwood says he wants to use a badge system for rewards (something Huffington Post also uses), but Gawker founder Nick Denton said in an interview last year that a similar reward system his sites used was a «terrible mistake,» because it was easily gamed and encouraged the wrong kinds of behavior.
You'll get the same kinds of things they get like large villages, the same strata composition, similar levels of in - game materials, and more!
It's also hard to imagine future iterations of PlayStation and Xbox consoles selling games on a disc versus some kind of Netflix - like format similar to GeForce NOW.
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