Sentences with phrase «games on a world scale»

We have a mission to engage players in our games on a world scale».

Not exact matches

It feels constricted to the mobile world, without the sense of epic scale you get zooming out on your huge empires in the PC games.
I would like to see like a mushroom kingdom village that had maybe a minigame arcade, toad houses, a museum, etc (on a smaller scale, Pac - Man World 2 had these elements, but rather, an arcade that had some of the old Pac - Man games).
Vehicle riding may be considered unbalanced in most games, but considering the scale of most of the maps, and the fact that BF2 was developed on realism, and in the real world you may see up 10 or even 20 soldiers piled onto a moving tank or APC like penguins on a melting iceburg, the concept should have been kept.
And while the lush graphics wouldn't look quite so crisp on 3DS, the 3D effect could give you players a much better sense of the game world's mind - melting scale.
Co-op is also going to have a huge spot in the game, in our opinion, as it already was in the original, but even bigger and on a more epic scale since the world will be huge and «living».
«Community» directors Joe and Anthony Russo landed the upcoming «Captain America» sequel, «Game of Thrones» director Alan Taylor just crushed the global box office with «Thor: The Dark World,» and on a smaller scale, earlier this year «Six Feet Under» and «United States of Tara» writer / producer Jill Soloway made her big screen debut with «Afternoon Delight.»
Often times, the trouble with world building on this scale is the struggle to make such varied characters relate to one another, but in Game of Thrones the shared experience that has gripped nearly every kingdom acts like a bridge between stories.
Operating on a scale like nothing else on TV, and creatively liberated to play a long game stretching into the future, perhaps no project better distinguishes HBO's status as the leading premium player than David Benioff and D.B. Weiss» meticulous adaptation of George R.R. Martin's fantasy world.
In addition to classic game modes such as Race and Elimination, Micro Machines World Series introduces all new Battle Arenas which allow you to wreak mass destruction on a miniature scale against your friends or AI.
It's a turn based strategy game on a grand scale, like RISK except you can build cities and research new technology, or, in this case, spells in order to dominate the world.
This will also mean less of a negative affect on PC games which must either be developed as sometimes radically different experiences (visually but also in terms of A.I., world scale, and often overall) or must bend themselves backwards for parity with the console versions, a practice none of us are remotely okay with.
Inspired by early Tim Burton films, the course and background in Albert & Otto are created entirely in grey scale; it's a feature that, combined with ambient music and mysterious gears that seem to be an integral feature of this world, carries on the sinister tone created at the opening of the game when your sister is abducted by formless black shadows.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
It's this sense of scale that makes Monster Hunter World feel like a big hitter on consoles, but it also delivers a sense of spectacle that has been missing in other recent always - online games and that, combined with the drip - feed of new content, should win it an enduring audience.
Whilst I'll admit that there's something about the game's visuals that are better appreciated on a bigger screen (especially given the sheer size of everything around you), exploring the stunning world still felt great when done on a smaller scale.
In a world of Fallouts and Mass Effects, Divinity: Original Sin isn't the sort of role - playing game you expect to find on consoles — at least, not on the scale it flaunts.
The engine scales extremely well, and even on lower settings OSII is a gorgeous game, with a high level of detail given to both the world and its denizens.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
I want people to make amazing RPGs, not even on the scale of Morrowind or the later games, but even smaller scale open world RPGs would be awesome.
Most of the games are large in scale and scope offering a rich world of Hyrule as Link explores them taking on quests or collecting items in order to prepare for Ganon.
Colossus's shadow on the PS2 is considered one of the greatest games of all time, presenting only battles with the conceptual boss and the feeling of a unique scale of the game world.
In the new game world, you have the opportunity to visit Kul - Tiras and Zandalar, go on a journey through the unexplored islands of Azeroth, and take part in large - scale battles for key points in a group of 20 players.
With so many high - profile games these days revolving around saving the world or saving the universe, I always find it refreshing when I see a big - budget title that deals with a story that's on a smaller scale and more personal in nature.
While actual details on the game are currently light, and no one seems to be able to tell us whether we will control some of these mechanical monstrosities or if they're just the 40k MMO equivalent to World of Warcraft's raid bosses, it does seem as if the developer is trying to incorporate some of the more epic - scaled elements of the 40k universe rather than just making the WoW clone that everyone else is trying to make.
Granted there have been some stellar, smaller - scale RPGs to help quench that thirst since both systems launched, but Bio-Ware's Dragon Age: Inquisition looks to give gamers their first glimpse at what an open - world fantasy RPG will be like on new - gen consoles.
The original MMO open world racer was massive in scale, and the sequel will build on the foundation with the introduction of boats and planes to add even more diversity to the vehicle variety as part of the game's new focus on motorsports.
Yes, it is, once again, a large scale, 3D platforming adventure game which sees the eponymous plumber tackle various challenges across multiple imaginative worlds in his search for Stars and / or Princesses, but it also proposes a new gimmick, one that encompasses the Switch's very ideals in the fact that it can be played on a TV or on the go.
Get ready for an exciting adventure in the world of epic tank battles.This is a large - scale multiplayer 3D online tank game that will keep you glued to your device until you feel the rush of crushing your opponent on the battlefield.Hop into a tank and immerse yourself in a world of furious tank battles.The upgrading...
«Fallout 4 VR is the most anticipated title for VR this holiday, and the game development team at Bethesda Game Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statemgame development team at Bethesda Game Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statemGame Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statemgame that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statement.
The game's scale doesn't reach Skyrim levels, but it's closer than it's ever been; you can (and will) get lost in the world for hours on end.
Zelda games have secrets, and hidden items, but nothing on the scale of modern - day open world RPGs.
Monolith Soft, the devs behind Xenoblade Chronicles, has revealed «X,» a open - world JRPG for the Wii U. Slated for a 2014 release, the objective of Monolith's new game focuses on traversing an «large scale open - world that can be explored seamlessly.»
Yes, while some games can be considered technically and / or stylistically superior, like Super Metroid with its screen - filling bosses, Yoshi's Island with its liberal use of scaling and rotating, and Kirby's Dream Land 3 with its mimicry of a child's crayon drawing, when it comes down to a game creating a believable landscape hewn from the living world, DKC3 takes on all comers.
The graphics, the sound, the gameplay, the scale, and everything else in Skyrim come together to create one of the most exciting worlds imaginable and no one should miss out on such a great game.
In his devcom developer conference keynote «The Next Generation of Mobile MMO» on Monday, August 21, at 11 am (stage [ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST), Lee will illustrate how MMOs like Royal Blood are currently pushing the boundaries of technology and game design on mobile devices with AAA quality graphics, living worlds and player - interaction on a scale that has never been seen before.
Breath of the Wild might be the first Zelda to go open world, but it's certainly not the only game out there to offer questing on an epic scale.
While I had some requests to look into the Tokyo Game Show the way we looked into gamescom or E3, I thought that with the event being at a different scale (on this side of the world, the tool doesn't track very well coverage from Asian media and they are just excluded from the data on these posts) it could be the opportunity to look at the coverage of different game events instead of an in - depth look at just Game Show the way we looked into gamescom or E3, I thought that with the event being at a different scale (on this side of the world, the tool doesn't track very well coverage from Asian media and they are just excluded from the data on these posts) it could be the opportunity to look at the coverage of different game events instead of an in - depth look at just game events instead of an in - depth look at just TGS.
Anteworld is a world - building game and free tech - demo of the Outerra Engine that builds up on real world data to render planet Earth realistically on a true - to - life scale.
The team was pushed to create the massive world of the game without any sacrifices, hoping to create the quality of an enclosed map on an open world scale.
I'll have to scale some of the difficulty up depending on how many people are playing in the game world.
These games, existing at the «dumber» end of the AR scale, relying only on occasional GPS pings and rudimentary real - world overlap prove the success of augmenting our world isn't limited by our immersion.
Enemies and bosses will scale in health depending on how many phantoms are present in a host's world, but overall cooperating with phantoms will make the game much less difficult.
He said that to fill that gap, the world's major economies need to be spending somewhere between 3 and 10 times more than current levels on direct financing of research, development and the large - scale demonstration of technologies that could be game changers.
Since the ruleset on a DAppChain can be customized based on individual DApp's needs, Loom claims it's possible to run large - scale games, like World of Warcraft or social apps like Facebook, directly on the blockchain without worrying about scalability, decentralization, or censorship from a third party.
Here is a great role for a Maintenance Engineer who wants to be involved in automated systems and work on technically interesting state of the art equipment The company are a global leader in automated systems and partner with blue chip manufacturers to support them with the onsite automated facilities to product high levels of production output The role itself involves onsite maintenance at a major and highly automated production facility where you will be accountable for PPM, reactive maintenance, fault finding, programming (will be training on this) and continuous improvements projects This is a fantastic chance to join a world leader where you can quickly become top of your game on cutting edge automated equipment on a large scale The Role: * Maintenance Engineer * PPM, Reactive, Continuous Improvements * Automated equipment and PLC's The Person: * Maintenance Engineer * Electrical bias * Experience of PLC's This vacancy is being advertised by Rise Technical Recruitment Ltd..
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