One that genuinely competed with Chrono Trigger and the Final Fantasy
games on an aesthetic level, and only got shadowed because Seiken Densetsu 3 looked even better still.
Not exact matches
There is an underlying similarity to Disney Infinity's play set content, in the way the mechanics behave
on a very basic
level, along with the
game's general
aesthetic.
On a purely technical
level the
game isn't impressive at all thanks to iffy textures, a variety of graphical problems and a general lack of detail, but the lighting the lighting and the
aesthetic design gives way to some lovely scenery.
«Where other projects fill in detail around the edges of the
game by tuning gameplay mechanics or improving textures, we focused
on bringing new
level design,
aesthetic direction and world - building detail,» said Caustic Creative's John French in the press release.
It also contains the 32
levels of the original
game — restored with love and care to resemble our take
on the retro
aesthetic.
Based
on the
game's credits, it's more difficult to pin down who exactly was responsible for M.U.S.H.A. «s
level designs (possibly Kazuyuki Nakashima, more
on him in a bit), but especially some of the
aesthetic choices in the backgrounds are worth mentioning.