Sentences with phrase «games on different consoles»

I have all the modern consoles so I play different games on the different consoles and I've played a lot on my Switch.
The right comparison would be the same game on different consoles of the same generation / horse power.
Each game relevant to the story, each game on a different console.

Not exact matches

While the Wii's follow - up, the Wii U, was a notorious flop, Nintendo's new Switch console, which also offers a different take on a game machine, has been a hot item.
I play many different games, mostly on ps4 console.
Free site with personal ads for fans of sexy daddies, silver foxes, mature men and naked daddies Deep Silver develops and publishes video games for all major consoles worldwide and published over 200 games on different platforms so far.
A rigorous driving simulator, an unique title especially on consoles, where usually prevail different kinds of racing games.
In particular, several different elements of the game have been overhauled to make use of these systems» more powerful hardware, including seamless online cooperative play, revamped menus, much deeper character customization, and a general open - world vibe that wasn't possible on past consoles.
japan is a different beast altogether, they don't really care about home consoles as much, MK8 will slow down thats for sure but now the other games are coming bayonetta 2, hyrule warriors and smash so it should be steady from here on out
Yes I would also like to see Mario and Sonic at the 2016 Brazil Olympic games Mario Sports Mix 2 Paper Mario U Star Fox U Metroid U Mario Baseball 3 Poke park 3 Mario Tennis Open (remember there were multiple Power Tennis for different Consoles) Mario Party 11 Sunshine HD Pokémon Battle Revolution 2 Game based on Rosalina and Rosalina only Fire Emblem?
It's hard to believe that Mario Kart has had eight games on eight different consoles so far.
Metal Gear Solid V The Phantom Pain is definitely one of the more controversial games released this year on consoles and PC due to how different it is compared to previous entries of the series.
The campaign itself lasts anywhere from 40 to 50 hours (not counting the fact that you can repeat missions to obtain higher scores or try different tactics), then there's the whole Forward Operating Base stuff and Metal Gear Online, which started its service a few days ago on consoles (PC gamers have to wait January, sadly).
Andrew Scharf, a nine - year veteran of Bethesda Game Studios who served as lead producer on the Switch edition of Skyrim, is excited by the different ways Nintendo's console will let people play his gGame Studios who served as lead producer on the Switch edition of Skyrim, is excited by the different ways Nintendo's console will let people play his gamegame.
Then for them to carry on galaxy to the Wii U would mean that they would have broken their trend of having a completely different game than the rest of the console 3D Marios with their own specific gimmick and in some way, they broke with galaxy 2.
I also think that Ubisoft made a mistake by not releasing Rayman Legends when it was supposed too because that would have had many U owners pick up that game and the U because nothing was in its competition at that time, it will be different in the fall with everything launching on the all the consoles plus the new console as well, the game might not get the «TADA!!!»
That selling hardware for no profit is certainly much different from Apple's strategy (they make a profit on every iPhone and iPad sold) but not so different from video game companies who've traditionally sold their consoles (Xbox 360, PS3, etc.) at a loss.
@static5245 you don't need to download the patch for the PS4, when you buy the console you can plug all your stuff in and turn it on put a game in and start playing, you don't need the update whatsoever to play games... so no... clearly there was never DRM... I think guys like Adam Sessler are upset over something completely different and it has to do with them being able to record video for reviewing games, there seems to be an issue with that right now, either that, or only a select group of gaming journalists are being aloud into this Sony Preview event, naturally people are gonna be pissed because it gives every other journalist an edge over them making it harder for them to attain readers intern messing with their lively hood, but thats about it, and GT seems to be nothing but excited about the PS, teasing stuff for the VGA's it seems.
This will also mean less of a negative affect on PC games which must either be developed as sometimes radically different experiences (visually but also in terms of A.I., world scale, and often overall) or must bend themselves backwards for parity with the console versions, a practice none of us are remotely okay with.
In the last 9 years, the game has been in development on 3 different consoles and Silicon Knights has been in still - unresolved legal battles with Epic Games.
Stage Variety — while the Smash roster of fighters will be the same on both the 3DS and Wii U, the stages will be different; the Wii U will draw on console Nintendo games for level inspiration, while the 3DS will rely on handheld games.
For starters, Nintendo users felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls series.
You still can't play them on any other game console so they are exclusive to the xb1 console even if some are also on pc, its no different to say a game thats on ps4 / pc as you can't play them on any other game console so they're console exclusive....
Bonus round: The community on PC vs consoles is vastly different and PC in my experience tends to have people who play one game for a very long time where on consoles buddies usually will get games together and always play them together.
«If we constantly keep on delivering console ports and not games design for the PC player, the PC market will suffer from bad sales, piracy and bad DRM solutions... I wish that future PC projects are treated just the same way as we would treat Wii, PSP or DS — they are treated as separate projects in order to deliver a different but equally entertaining experience to all players.»
Hell, even Killzone had 2 on console and 2 on handhelds with another game coming this year that looks the same but with a different colour palette.
This may prove that the Big N's games could do well on other consoles, but that would be a tragic day, as a system experience is a different one than that of a phone.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Just remember that for future digital games: you can download to 2 different PS4's, and another account can get almost all benefits if they play on the «primary» console.
Icons, buttons, and some graphics differ between two versions as prescribed by the console in which the game is being played onon - screen instructions will feature different pictures of the corresponding controls, for example.
«A good game on those devices is different from a good game on consoles, so I definitely believe they deserve their own franchises,» she said.
There isn't really a shortage of free - to - play games available on both PC and Consoles these days, with all kinds of different genres available for gamers to jump straight into without having to spend a buck.
With this toy - con, you insert various blocks into the side of the house and interact with different critters, feeding them and playing games with them on the console's screen.
Waiting for more than a month to play new content for your favorite game, just because you are playing on a different console, is nobody's idea of fun.
Swimming its way exclusively to the Playstation 3 video game console on October 9, 2012 is Different Tuna's game, Derrick the Deathfin.
AK: Actually, I haven't been working on a console game in maybe 18 years or so, and the process is a lot different, to say the least, than it was back then.
Im trying to figure out what he menas by he wants to do something about the series being spread over so many different consoles, dose he mean he will sell them on multie consoles or keep doing what hes doing and just make the game for one system?
Raylight Games s.r.l.s. is a leading European videogames development studio with dozens of games released on different platforms, ranging from handheld consoles to home consoles, mobiles and PC.
Subsurface Circular is a little different from most other games on the market, especially in the console space, simply because it's an entirely conversation - based adventure.
Gamers aren't buying it because there aren't any games on the console that can't be played on a different cheaper console, and other consumers are more than contempt with gaming on smartphones and tablets.
Taking place during the period of 12:00 noon GMT on Friday 2nd and 12:00 noon GMT on Saturday 3rd May Vita Player's site editor Simon Plumbe is aiming to play games on Sony's handheld console continually, but also aims to play in excess of 100 different titles on the system and has opened up this challenge to supporters and game developers alike allowing those following his progress to nominate titles to be played.
While the Wii's follow - up, the Wii U, was a notorious flop, Nintendo's new Switch console, which also offers a different take on a game machine, has been a hot item.
I think that would be based on the fact that there would be some overhead in running a Wii U game on a console with different architecture (NX).
If you're someone who actually has a proper interest in gaming you wont get turned off by other people having different types of games on a console.
This is a port of a mobile game based on a series of games for console and PC, made out to look like a board game, including each different area being represented as a box.
A rumor appeared last week, citing a report on CVG, in which a «senior game studio source» said that Sony plans on taking the design of the controller for Sony's next - generation home console in a different direction.
Whatever it is that is going on with the inconsistent visuals, there is no excuse for it, especially on current generation consoles where issues like this shouldn't even exist, especially when you consider that GTA V on last gen machines completely trounces Mafia 3 for most parts in the visuals department, and I say «most part» because this game looks completely different as soon as it turns to night time.
In our latest retro gameplay video we opt for some Wreckin» Racing on the PlayStation 1 console which tasks you to score points by crashing into other drivers while racing along in the game's many different tracks.
As someone who played more than a few entries in the series on several different Nintendo consoles, this was an exciting surprise, made all the better by a game that actually delivers a decent - quality maze - busting experience.
* The SuperCIC chip in SNES games allow the board to run in any region, but there will be some speed differences when played on a PAL console, since the PAL consoles have a different refresh rate than NTSC consoles.
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