Here, the company is hosting old
games on its cloud server and these are then streamed to PlayStation 4 and PCs not unlike how Spotify or Netflix stream media content to mobile devices.
Not exact matches
While conventional
cloud gaming relies
on a remote
server to compute all of the
game's 3 - D graphics, collaborative rendering lightens the load by letting the mobile device's graphics processing unit (GPU) do some of the work.
Also I was wondering how Sony's vision is limited for
cloud gaming, they claim they can use the
cloud for whatever they want, including
game streaming, and their
cloud servers themselves will no doubt be greatly expanded
on... I don't see why that's a limited vision, also they have had many
games with dedicated
servers in the past.
as for your concerns regarding the
cloud, most of them appear to be based off opinions or false information... Every
game that launched
on Azure
servers has launched clean, you don't need crazy - fast internet (2 - 4mbps for Crackdown) and there are no PS2
games as pretty as that.
«Also I was wondering how Sony's vision is limited for
cloud gaming, they claim they can use the
cloud for whatever they want, including
game streaming, and their
cloud servers themselves will no doubt be greatly expanded
on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting
cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place
on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of
cloud building from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
Any
game that has
cloud tech like this will require individual
servers per
game btw and they need to be dedicated else it wouldn't work this is simply unfeasible for single - player
games, even azure couldn't deal with 50 million individual
servers for just gta v for example at once all saving a persistent state for the city when the user was last
on.
The PC version comes with a range of new features, including Achievements and
Cloud Saves (as in saving your
game on an online
server, not the character).
All Photon
Cloud products are based
on a client to
server architecture, the most stable solution for multiplayer
games!
Announcing Halo «s debut
on Xbox One, Ross pointed out that this will be the first
game in the franchise «enhanced by the power of
cloud computing, dedicated
servers and... [running] at a blistering 60 frames per second.»
Save
games, music and movies will be stored
on the Xbox LIVE
cloud and
game developers will be able to access live
servers in order to offer «living and persistent worlds».
There was also some more details
on Call of Duty: Ghosts, with Activision announcing that the
game will have dedicated
servers powered by Xbox Live
cloud.
OnLive went live in the UK ony 22 September, and while it had a few issues with
server overload
on launch day, the # 69
cloud - based OnLive
Game System console has been well received.However, those who have downloaded the iPad or Android OnLive Viewer... Read more
Online multiplayer also gets a boost
on the new Xbox Live via the
cloud because every single
game will have dedicated
servers.
The next big development could be «
cloud gaming,» where the
game runs
on a
server and is streamed to the player, which is what OnLive is proposing.
OnLive is a
games platform that exists in the
cloud — a
game is only ever played
on the company's massive
servers, with video streamed live to your TV via the micro-console, PC and Mac — and also tablet devices.
In addition, there are several companies that support the industry, while not developing
games themselves:
server farms specializing in
games (
cloud gaming is experiencing significant growth), companies analyzing
game marketing data, or academic institutions doing fundamental research
on games and gaming.
Because the
game relies
on cloud servers, requiring consistent internet, players should not have to worry about constant patches and upgrades.
Even though 2.5 is still being tested
on public test
servers,
Cloud Imperium Games announced, today, that the
game would skip version 2.7 and move straight into Alpha 3.0 which -LSB-...]
Even though 2.5 is still being tested
on public test
servers,
Cloud Imperium Games announced, today, that the
game would skip version 2.7 and move straight into Alpha 3.0 which will be released this year.
According to Bruno,
games running
on Xbox Live
Cloud Compute
servers can conceivably be connected to from a variety of devices, including non-Microsoft platforms like Android, iOS and Ouya.
You can also store and access saved
games and apps
on cloud servers which will help you quickly do a remote transfer of your saved data from the original Xbox One to Xbox One S.
Rumours of a Google
games console and
cloud gaming platform abound, with full details possibly to be unveiled within the next month.Yeti is said to be the company's «Netflix for
games», with
games hosted
on remote
servers and video streamed to dedicated... Read more
Like the $ 179 Apple TV, the $ 200 Shield TV can stream media in 4K and HDR, in addition to having built - in Chromecast support, access to all your regular Android apps, and the ability to stream full
on PC
games from a nearby computer or Nvidia's
servers in the
cloud.
SAAV Games, a software development partnership focused
on «Developing Excellent Games,» announced today its partnership with Lume, a managed
cloud service provider, to host their
game server environment.