Sentences with phrase «games place an emphasis»

The game places an emphasis on decision making and mistakes, both in dialogue trees and combat, meaning that this is another one of those games where the player really needs to think before they act.
The game places an emphasis on fun and playability, so the same basic control scheme is used to operate every vehicle in the game — if you've played a FPS before, then you can drive the vehicles as they use the de facto standard WASD control scheme.
The game places an emphasis on vehicles, and you can summon yours almost whenever you want.

Not exact matches

Perhaps we should not place too much emphasis on the performance of the Arsenal team in one game, but there has been a definite improvement from the players in the last two games.
He places a major emphasis on the fundamentals of the game and spends a great deal of time developing skills needed to succeed on the court.
Arsenal in the past have been accused of being a bit naïve in the way they approach the massive Premier League games, as Arsene Wenger seems to build his gameplan around attacking his opponents and place relatively less emphasis on good defending.
The Senators will need to place an emphasis on getting off to a better start in Game 6; the team that has scored first is a perfect 5 - 0 through the first five games in this head - to - head matchup.
That has been apparent in clashes with Liverpool, Tottenham and Man City this year, where the emphasis has seemingly been placed on not allowing the opposition to be a danger as opposed to going out to win the game.
This class will place an emphasis on the basics and learning the game of football while having fun.
Jim Harbaugh places a heavy emphasis on the run game and there aren't many teams at the college and NFL levels that rely on just one running back — or running threat, anyway — these days.
In the second half, the Gunners placed emphasis on their defence with the Blues fighting hard to find a way back into the game.
THIS is now the biggest game of the season for United and their fans, not because of bragging rights or local pride but due to the significance and emphasis placed on three points, because, like it or not, Manchester City are genuine title protagonists this season − and there aren't too many who are, despite mutterings from Merseyside and north London.
There's no denying that some games place far too much emphasis on gratuitous violence, and others on absurd watered - down Tolkien fantasy.
An offshoot of the main Dynasty Warriors series, the Empires games have always placed a larger emphasis on strategy and RPG style elements which underpin the arcade style scrapping that the franchise is known for.
Payday 2 places such a huge emphasis on in - game teamwork and pre-game planning that the lack of voice chat for matchmaking is absolutely crippling.
A new trailer has just gone up for Uncharted 4, and it introduces a brand new multiplayer mode for the game which places a greater emphasis on teamwork...
Game - based learning (GBL), like the CCSS, places a strong emphasis on mastering skills.
It's a game that places a lot of emphasis on making you feel powerful: attacks set off fireworks of lights and bangs, and crowds of enemies fall at your feet.
This is why «2Dark» is being pitched very clearly as a stealth adventure game with an emphasis being placed on using your brain to master a series of intricate levels stuffed with lethal traps.
Graphic are arguably more important in story - driven games or those that place emphasis on creating living, breathing worlds.
There's around 20 - hours of action to get through here, and yet it honestly feels like quite a bit of that could have been trimmed down to form a 15 - hour game and would have felt much better for it, an opinion likely to get me flayed given how much emphasis is placed on pure content these days, an understandable viewpoint given that people want the most for their hard - earned money.
Considering how much time does need to be spent on the gameplay above else, perhaps demanding such high standards of the audio is stupid, especially when gamers place far more emphasis on the graphics than the sound.
Thus far HABA's line of family games haven't placed much emphasis on marrying theme with gameplay mechanics, and so Adventure Land is a fairly abstract experience.
Unusually for a turn - based game there's no overhead view that provides a constant bird's - eye view except for when bringing up the strategic map for a better look at the situation, rather characters are moved using WASD and a traditional third - person camera angle that firmly places emphasis on line of sight and spotting enemies, because once a foe moves out of your vision he / she / it can no longer be tracked.
Testing the Siberia 200 came at just the right time as Star Wars: Battlefront delivers some of the best sound design I've heard from a game ever, while Rainbow Six: Siege places a lot of emphasis on using sound to not only pinpoint the enemy, with the thud of boots alerting you to their position, but also to create tension for the defenders as they listen to the enemy slowly advancing.
However, Devil May Cry does have one key aspect in common with Bayonetta, and it's worth noting: combat in both games place heavy emphasis on avoiding damage entirely.
Wario had power - ups and platforming similar to a Mario game, but the emphasis was placed much higher on treasure collecting.
These games all share a similar combat system where an emphasis is placed on fluid controls and high - action 2D combat with a premium placed on timing.
Everything in the game is made of various types of wool and a lot of emphasis was placed on the idea of transformations, both to Yoshi himself, and the levels.
It's a fun, thrilling and often nerve - wracking experience that places a big emphasis on survival, and makes for one of the more authentic zombies games available today.
Also, the game has placed an unusual emphasis on scoring: everything Rayman does in Rayman 3 involves points.
Ross notes that, while game developers have placed considerable emphasis on community, only a small percentage of game companies truly understand the value of community and how to measure it.
This places greater emphasis on composing a suitable team, especially as the game only allows one of each operator class per team; the progression system where you use «renown'to unlock operators kind of hits a brick wall after you collect around half, however, and it's a painfully long grind to get the remaining characters without having to resort to the awkwardly shoehorned in micro-transaction system.
As long as it places an emphasis on sneaking and has some form of narrative connection to the prior games, I'm on board.
Much to the consternation of some long - time fans of the series, the recent Fire Emblem games have placed a strong emphasis on marriage.
The fusion is fun to experiment with, but the problem is that the game places such emphasis on it for success.
Skullgirls, developed by well - respected fighting game tournament player Mike Zaimont places much more emphasis on the technicalities and balance of the game from the outset rather than dumbing down aspects of the titles to appease more casual fans or creating an absurd roster infected with dozens of characters that essentially play the same.
Both Dead Island games place a big emphasis on melee combat, with a vast arsenal of short range weapons with different properties.
CSR Racing is mobile's premier racing game series not by cramming Gran Turismo onto a touchscreen, but by placing the emphasis on metagame and simple, short bursts of gameplay.
While none of Gaijin's creations look like music games in the traditional sense, they all place a firm emphasis on musicality, and Future Legend of Rhythm Alien is no different.
It's a simple enough set up and the game doesn't really have too much of a story in place as the emphasis is all about how you play the game but the game more than makes up for that.
Though the movie places a large emphasis on physical combat, this game is essentially Asteroids within a Michael Bay setting.
This places a greater emphasis and importance on the game's atmosphere and mood - setting music as players read about the events that previously transpired in these areas.
Games like Dishonored or Mark of the Ninja obviously place a focus on stealth, but both games and plenty others also place emphasis on killing when things get hairy, and give you plenty of satisfying tools to do so.
Take your average blockbuster AAA game — a lot of emphasis is placed on upgrading the visuals from last game, if there was any.
Ragnarok Odyssey is a hack and slash role playing game that places a strong emphasis on character customization, fighting monsters and collecting loot.
Far Cry 5 eschews the dial - a-backup goon squad system of previous games, placing more emphasis on the ability to recruit and support the local every day people of Hope County.
Like with most Zombie fiction the game works on the logic that sounds attract the undead, so a large emphasis is placed on melee combat.
Night in the Woods looks to shake up traditional exploration and adventure games, which place great emphasis on lonely, solitary experiences.
American games don't place such an emphasis on these features.
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