Not exact matches
The only little detail about this
game is that it doesn't have contoller support I have no idea why
since all the other console
ports did... and it lags alot for moments even with a high end system it still lags I have no idea why.
Nintendo originally released Luigi's Mansion in 2001, and has not
ported the
game to another platform
since then.
It's been a few years
since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter of time that the
game was
ported to...
It's been a few years
since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter of time that the
game was
ported to Nintendo's newest console.
Well obviously it'll be better
since the 6 - year younger Wii U will have better features, but this is a late
port of a LEGO
game, and
gamers have already played this a year ago.
Since 1996, there have been 7
games, loads of spin - offs, and too many remakes and
ports to count.
It's a hallmark of indie
games that Nintendo has helped support
since the 3DS, and a fantastic realization of what I suspect was a difficult
porting process.
- Sakurai said that he has been working on this
game in secret every day - There is no Bandai Namco mention (for copyright reasons they'd be obligated to mention them
since they helped produce Smash 4)- The Smash Bros logo has changed (slightly, but it's still there)- Any time Nintendo has announced an enhanced
port of a Wii U
game they've made it obvious it was a
port (Mario Kart 8 Deluxe, Hyrule Warriors, Pokken Tournament, Donkey Kong Tropical Freeze, etc).
But
since then, I feel like they are steadily improving them and the two more recent
games, One Piece Pirate Warriors 3 and Naruto Trilogy, both are great examples of Switch
ports.
Since its original run on the Nintendo DS, the first
game has been
ported to iOS and had a short continuation of its story in Kingdom Hearts 3D: Dream, Drop, Distance for the Nintendo 3DS.
Would - be fans of Red Dead Redemption on PC who have been getting the cold shoulder
since 2010 have something to look forward to courtesy of a group of modders who undertook the gargantuan task of
porting the
game over into GTA 5 as a mod.
Maybe because it was just a straight pixel - for - pixel
port of a
game that has
since been run over by (mostly its own sequels and) other
games?
Sellars first reported that the event was happening via Twitter in late November and he soon followed up with a
since - deleted tweet in which he claimed that one of the new
games that would be unveiled at the event would be the Dark Souls Switch
port.
WRC: FIA World Rally Championship is a PlayStation Portable
port of the latest PS2
game released in Europe, though
since we American types don't get the PS2
games over here, odds are you're looking at WRC as the first rally racer to hit the PSP in North America.
It's been over six months
since Final Fantasy Tactics [$ 15.99] hit the iOS scene, and while the
port largely survived the move to the iPhone we noted some issues that kept the
game back from a universal recommendation.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to
port to the other console platforms than it is Wii U. I'm guessing that's why we aren't seeing this
game on the 7th Gen consoles.
NieR Automata is my pick for the «Little
game that could» award for 2017, a glorious gem of a
game that (even though the PC
port is unpatched damn near 10 months later) holds up to everything that's come
since.
Firstly, both
games are considerably old, and
since the PlayStation 4 does not have a backwards compatibility feature, they would probably need a remaster from the ground up in order to be
ported.
Since the original
game was never released for the current generation consoles, the release of the Deluxe Edition also acts as an enhanced
port for the PS4, PC and Nintendo Switch.
I feel the same for most of the Switch's
game library,
since most of them are just
ports of old
games and subpar indie titles (not all indie
games are bad).
This includes
games that have received a score of 8 or higher on GameSpot
since the console's release, as well as reviews for new
games and updates to reviews of older
games that were
ported to Switch.
Since your gadgets always accompanies while playing
games, the AOC G2460PQU provides a fast - charging
port.
oh btw
since these
games are published by microsoft no
ports of any kind will ever happen, sorry: (you can't have what you can't touch....
PC
gamers have been crying out for a
port of Red Dead Redemption
since its release, their cries seemingly falling on deaf ears over at Rockstar who have become notorious for releasing their
games on PC long after they arrive on console.
It's no secret that consoles lagged behind the arcade boards back then,
since ported games had to be altered to run on the consoles of the day.
PC
gamers have been crying out for a
port of Red Dead Redemption
since its release, their cries seemingly falling on deaf ears over at Rockstar who have become notorious for releasing their
games o...
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another
port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete -
since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages -
since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Since this
game is still published by Capcom, there still might be a
port to XB1 later on even if it is not in development right now.
I'm not saying this to be offensive to Xbox players, I'm just pointing out that the FPS genre in particular does really well on that platform, it started last gen because FPS was more of a PC genre, and
since Xbox is similar to PC from a
game design perspective, a lot of FPS programmers decided to make an extra buck by
porting to Xbox, plus microsoft encouraged them to so that they could get some exclusives, whereas the playstation platform has always focused on other genres.
Sure, Switch is getting great
games, the 3DS is getting remade enhanced
ports (Nintendo finally admitted Metroid was an enhancement of Metroid II: Return of Samus), but mobile is being left out in the cold as Nintendo hasn't released any apps
since that Fire Emblem one which was last fiscal year!
And
since these are straight
ports the
game breaking bug will still be there.
The
porting / remaking of the original Contra
game was done by CocoaChina / Chukong who secured the rights to handle this project and
since our last article about Contra: Evolution making its way to Android, the
game has already been released onto iOS.
While we have some serious doubts about iOS
ports, let's stay optimistic on this one
since BioShock is just that good of a
game!
In essence, BreakQuest on the PSP is a
port of the classic arcade title of the same name, another take on the highly overcrowded genre of «bat - the - ball»
games that spawned
since BreakOut and Arkanoid.
Alright —
since the last post I've been wading through lots of documentation on iOS and I've knocked out some decent goals, and have a much better understanding of my future time lines for
porting the Doublesquare catalog to iOS while working on new IPs and updating
games as well!
No online cross play (wich would make the community bigger for the PS3 user and especially the PSVita user) is really disapointing
since this seems to be a
port of the PS3
game with only one new feature, i think im not going to buy this version, 40 to 50 $ for a new challenge tower is a pretty hight price point but if you changed your mind on cross play and / or give us the MK Arcade Kollection with this
game i would gladly change my mind
The only thing I wasn't sure of was whether they would want to build a
game from scratch with me,
since their specialty was
porting.
This was part of Sega's plan
since the beginning: make successful arcade
games, then produce arcade - quality
ports to entice people to their consoles.
Considering this is a
port of a PlayStation 3
game, I must admit I was impressed with how true to the original
game this handheld
port was — although areas have received minor visual downgrades, it's done in a way that they've lost almost none of their original beauty in the process — it had been a little while
since I last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms of design.
Road Avenger is often regarded as one of the most engaging FMV
games to ever be released, and has
since been
ported to many other platforms.
«Rumors» of a Destiny PC
port have frequented the water cooler
since the
game's release, but it appears Bungie is finally getting series about
porting the
game to computer consoles.
Kitty Powers Matchmaker is a dating sim
game from developer MagicNotion, originally released on mobile in 2014, and has
since seen
ports to the...
The most recent «new»
game to start appearing on those lists is Resident Evil 4, a
game that Capcom
ported from the GameCube to the PS2 and then the Wii
since it had done so well.
Kitty Powers Matchmaker is a dating sim
game from developer MagicNotion, originally released on mobile in 2014, and has
since seen
ports to the PC, and now the Xbox One and PS4.
For some, this may be the first Sega Genesis
game in the Mortal Kombat series to be better than the Super Nintendo
port since the original released.
just flashing the
games on said system its not impossible
since the ps3 has its own hdd and
since most
game developers are tiring to support 360 by making shitty
games that arnt over 17 gigs just so they can
port it on the 360 on 1 disk mean not much of a pain to download and put on the
game console
since most people have at least an 60 gig hdd, so they can hold up to at least 3
games at once,
since almost all non ps3 exclusives are less 12 gigs but thats just me ranting
to the developers
since a lot of popular, online
games are
ported to multiple consoles and platforms.
The original, which can only be described as Monopoly meets Magic: The Gathering as players take turns to lay down monster cards on a looping board of tiles, has
since been
ported to the PlayStation, Nintendo DS, PSP and PS3 in Japan and the PS2 in the US, but Revolt marks its first appearance in Europe, giving publisher NIS America the difficult task of trying to distil this complex card
game to a new, unsuspecting audience.
Since the
game is simply a mere
port from the last generation console, the things that annoyed us back when it was first released still exist in the
game, such as its short length.
If you like to build or explore and if you have a vivid imagination there are no boundaries to what you can create in Minecraft.And
since the official release the
game has seen numerous successful
ports to different consoles, and the pc version is still blooming with multiple mods and servers to keep things interesting for those that crave alittle more.