Sentences with phrase «games ported since»

Not exact matches

The only little detail about this game is that it doesn't have contoller support I have no idea why since all the other console ports did... and it lags alot for moments even with a high end system it still lags I have no idea why.
Nintendo originally released Luigi's Mansion in 2001, and has not ported the game to another platform since then.
It's been a few years since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter of time that the game was ported to...
It's been a few years since Toki Tori 2 hit the Wii U, let alone the PS4 and PC, so it was only a matter of time that the game was ported to Nintendo's newest console.
Well obviously it'll be better since the 6 - year younger Wii U will have better features, but this is a late port of a LEGO game, and gamers have already played this a year ago.
Since 1996, there have been 7 games, loads of spin - offs, and too many remakes and ports to count.
It's a hallmark of indie games that Nintendo has helped support since the 3DS, and a fantastic realization of what I suspect was a difficult porting process.
- Sakurai said that he has been working on this game in secret every day - There is no Bandai Namco mention (for copyright reasons they'd be obligated to mention them since they helped produce Smash 4)- The Smash Bros logo has changed (slightly, but it's still there)- Any time Nintendo has announced an enhanced port of a Wii U game they've made it obvious it was a port (Mario Kart 8 Deluxe, Hyrule Warriors, Pokken Tournament, Donkey Kong Tropical Freeze, etc).
But since then, I feel like they are steadily improving them and the two more recent games, One Piece Pirate Warriors 3 and Naruto Trilogy, both are great examples of Switch ports.
Since its original run on the Nintendo DS, the first game has been ported to iOS and had a short continuation of its story in Kingdom Hearts 3D: Dream, Drop, Distance for the Nintendo 3DS.
Would - be fans of Red Dead Redemption on PC who have been getting the cold shoulder since 2010 have something to look forward to courtesy of a group of modders who undertook the gargantuan task of porting the game over into GTA 5 as a mod.
Maybe because it was just a straight pixel - for - pixel port of a game that has since been run over by (mostly its own sequels and) other games?
Sellars first reported that the event was happening via Twitter in late November and he soon followed up with a since - deleted tweet in which he claimed that one of the new games that would be unveiled at the event would be the Dark Souls Switch port.
WRC: FIA World Rally Championship is a PlayStation Portable port of the latest PS2 game released in Europe, though since we American types don't get the PS2 games over here, odds are you're looking at WRC as the first rally racer to hit the PSP in North America.
It's been over six months since Final Fantasy Tactics [$ 15.99] hit the iOS scene, and while the port largely survived the move to the iPhone we noted some issues that kept the game back from a universal recommendation.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to port to the other console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen consoles.
NieR Automata is my pick for the «Little game that could» award for 2017, a glorious gem of a game that (even though the PC port is unpatched damn near 10 months later) holds up to everything that's come since.
Firstly, both games are considerably old, and since the PlayStation 4 does not have a backwards compatibility feature, they would probably need a remaster from the ground up in order to be ported.
Since the original game was never released for the current generation consoles, the release of the Deluxe Edition also acts as an enhanced port for the PS4, PC and Nintendo Switch.
I feel the same for most of the Switch's game library, since most of them are just ports of old games and subpar indie titles (not all indie games are bad).
This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch.
Since your gadgets always accompanies while playing games, the AOC G2460PQU provides a fast - charging port.
oh btw since these games are published by microsoft no ports of any kind will ever happen, sorry: (you can't have what you can't touch....
PC gamers have been crying out for a port of Red Dead Redemption since its release, their cries seemingly falling on deaf ears over at Rockstar who have become notorious for releasing their games on PC long after they arrive on console.
It's no secret that consoles lagged behind the arcade boards back then, since ported games had to be altered to run on the consoles of the day.
PC gamers have been crying out for a port of Red Dead Redemption since its release, their cries seemingly falling on deaf ears over at Rockstar who have become notorious for releasing their games o...
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Since this game is still published by Capcom, there still might be a port to XB1 later on even if it is not in development right now.
I'm not saying this to be offensive to Xbox players, I'm just pointing out that the FPS genre in particular does really well on that platform, it started last gen because FPS was more of a PC genre, and since Xbox is similar to PC from a game design perspective, a lot of FPS programmers decided to make an extra buck by porting to Xbox, plus microsoft encouraged them to so that they could get some exclusives, whereas the playstation platform has always focused on other genres.
Sure, Switch is getting great games, the 3DS is getting remade enhanced ports (Nintendo finally admitted Metroid was an enhancement of Metroid II: Return of Samus), but mobile is being left out in the cold as Nintendo hasn't released any apps since that Fire Emblem one which was last fiscal year!
And since these are straight ports the game breaking bug will still be there.
The porting / remaking of the original Contra game was done by CocoaChina / Chukong who secured the rights to handle this project and since our last article about Contra: Evolution making its way to Android, the game has already been released onto iOS.
While we have some serious doubts about iOS ports, let's stay optimistic on this one since BioShock is just that good of a game!
In essence, BreakQuest on the PSP is a port of the classic arcade title of the same name, another take on the highly overcrowded genre of «bat - the - ball» games that spawned since BreakOut and Arkanoid.
Alright — since the last post I've been wading through lots of documentation on iOS and I've knocked out some decent goals, and have a much better understanding of my future time lines for porting the Doublesquare catalog to iOS while working on new IPs and updating games as well!
No online cross play (wich would make the community bigger for the PS3 user and especially the PSVita user) is really disapointing since this seems to be a port of the PS3 game with only one new feature, i think im not going to buy this version, 40 to 50 $ for a new challenge tower is a pretty hight price point but if you changed your mind on cross play and / or give us the MK Arcade Kollection with this game i would gladly change my mind
The only thing I wasn't sure of was whether they would want to build a game from scratch with me, since their specialty was porting.
This was part of Sega's plan since the beginning: make successful arcade games, then produce arcade - quality ports to entice people to their consoles.
Considering this is a port of a PlayStation 3 game, I must admit I was impressed with how true to the original game this handheld port was — although areas have received minor visual downgrades, it's done in a way that they've lost almost none of their original beauty in the process — it had been a little while since I last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms of design.
Road Avenger is often regarded as one of the most engaging FMV games to ever be released, and has since been ported to many other platforms.
«Rumors» of a Destiny PC port have frequented the water cooler since the game's release, but it appears Bungie is finally getting series about porting the game to computer consoles.
Kitty Powers Matchmaker is a dating sim game from developer MagicNotion, originally released on mobile in 2014, and has since seen ports to the...
The most recent «new» game to start appearing on those lists is Resident Evil 4, a game that Capcom ported from the GameCube to the PS2 and then the Wii since it had done so well.
Kitty Powers Matchmaker is a dating sim game from developer MagicNotion, originally released on mobile in 2014, and has since seen ports to the PC, and now the Xbox One and PS4.
For some, this may be the first Sega Genesis game in the Mortal Kombat series to be better than the Super Nintendo port since the original released.
just flashing the games on said system its not impossible since the ps3 has its own hdd and since most game developers are tiring to support 360 by making shitty games that arnt over 17 gigs just so they can port it on the 360 on 1 disk mean not much of a pain to download and put on the game console since most people have at least an 60 gig hdd, so they can hold up to at least 3 games at once, since almost all non ps3 exclusives are less 12 gigs but thats just me ranting
to the developers since a lot of popular, online games are ported to multiple consoles and platforms.
The original, which can only be described as Monopoly meets Magic: The Gathering as players take turns to lay down monster cards on a looping board of tiles, has since been ported to the PlayStation, Nintendo DS, PSP and PS3 in Japan and the PS2 in the US, but Revolt marks its first appearance in Europe, giving publisher NIS America the difficult task of trying to distil this complex card game to a new, unsuspecting audience.
Since the game is simply a mere port from the last generation console, the things that annoyed us back when it was first released still exist in the game, such as its short length.
If you like to build or explore and if you have a vivid imagination there are no boundaries to what you can create in Minecraft.And since the official release the game has seen numerous successful ports to different consoles, and the pc version is still blooming with multiple mods and servers to keep things interesting for those that crave alittle more.
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