Sentences with phrase «games running at»

That simply means the Shadow service will stream high - end PC games running at a 2K resolution and a 120HZ refresh rate.
Of course, getting the games running at such a high resolution is no small feat — and it looks like all that graphical goodness may have come at the cost of hard drive storage, as the Uncharted collection requires upwards of 45 GB of space.
God of War Collection will feature both Playstation 2 games running at 1280 by 720 resolution and 60 frames a second.
You will be able to save footage and screen grabs from games running at 4K, and scroll through frame by frame to pick out your favorite shots.
There's also the whole resolution issue, with certain games running at just 30 frames per second and in 720p.
The HD Collection will features both games running at 1080p and 60 frames per second and will be prices at $ 3.99.
As everyone knows, resolution reductions have been a key tool for developers to get Xbox One games running at similar levels to their PS4 equivalents, so clearly, what works on PC can work on console too.
In contrast, it's rare for modern PC games running at 1080p to exceed 2 GB of VRAM requirement.
This came out of updates done to Unreal Engine 4, T7's engine, where games running at 60hz would get a lag reduction of two frames.
Custom tweaks, chucking all of that lower level processing tech on a single die or using Infinity Fabric to connect the CPU and GPU would also eak out more from those parts probably allowing next gen visuals in the range of native 4k down to 1440p Checkerboarded to a 4K output and many games running at 60 FPS.
@pixelsword If the lolcell was so powerful we would see all of Sonys games running at 1080p in 60 fps minimum.
Windows 10 already hosts most — if not all — first party games running at native 4K.
You'll get the same and more games running at a better performance.
You're not going to see Killzone games running at 4K this generation.
It's not that huge of a difference especially if comparing two games running at 60 FPS, or even 30 FPS.
Sorry if I'm not sold on a 8, 9, 10 game run at the tail end of the season in terms of what it means for next term.
Ball went 11 for 21 from three during UCLA's three - game run at the Wooden Legacy and he's now shooting 48.6 percent from deep on the year.
Bolton, though, despite losing 4 - 0 in their last home encounter, were previously unbeaten in four at The Reebok after a fruitful four game run at home which seen them accumulate a rather tasty tally of ten points from a possible twelve.
Hughes» men have conjured just one solitary away win all season (Stoke 0 - 2 Fulham) and so the likelihood of Fulham producing one of the shock victories of the season this weekend, ending United's unbeaten fifteen game run at home in the process, would seem highly unlikely.
The game runs at a constant 30 FPS, only serving to aggravate the effect of the sometimes confusing scenery.
Rarely do console games run at 60 frames per second, but Serious Sam runs smooth.
The game runs at something like 20 frames per second, and has graphics like a game from 2005, so it's not easy to look at.
During a very recent Monster Hunter Summit Tournament, where the Switch version of the not yet announced for the West Monster Hunter xx, was playable, Monster Hunter expert Gaijinhunter has declared the game runs at 30 FPS and let's be honest, it isn't necessarily a bad thing.
The game runs at a dynamic Continue Reading →
In most situations the game ran at a silky smooth 60 fps.
Developer Psyonix is hoping to get the game running at 60 fps in both the Switch's docked and undocked mode, running at 720p.
With perseverance we got the game running at a consistently smooth 60 fps, we were determined to make the Switch version the best it can be!
This game runs at 1080p and 30 frames - per - second, this helps in stabilizing the speedy graphics to a great extent.
It turns out that the team has managed to get the game running at a full 1080 and 60 FPS on Switch thanks to the native support of the Unreal Engine.
Low screen resolution, poor anti-aliasing and texture resolution bring down the overall presentation slightly, but the game runs at a steady frame rate until the end of the second to last chapter, where I experienced frequent and debilitating drops that made the game near unplayable.
And though the game runs at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a noticeable drop in the overall framerate — not enough to make the game unplayable, but certainly enough to be jarring to more discerning eyes.
The Switch's relative similarity in power to the PS3 presumably meant that the Omega Force team already knew where to make the nips and tucks in order to keep the game running at a decent lick, and it certainly seems as though this is a faithful, and more importantly, functional port.
The other three included Halo games all run at 60 fps too, but all suffer from the same noticeable, but far from crippling framerate dips.
The original game ran at 900p resolution on Xbox One and 1080p on the PS4.
The game runs at such a smooth pace with so much attention to detail that even after playing the game for a week it still seems to amaze me.
The three - minute demo, showing gameplay from high - intensity areas like Boletarian Palace and Tower of Latria show the game running at a mostly stable 30 FPS at 4K resolution.
We are currently working on our review for it but as you wait, we have decided to do a quick comparison of the Nintendo Switch and the PS4 version to see what kind of sacrifice the developers had to make in order to get the game running at 60 fps.
The trailer shows the game running at 4K, and looking considerably less janky than its current PC iteration.
The Nintendo Switch version of the game runs at a dynamic resolution when undocked in portable mode which can go sub 720p depending on the visuals.
«Performance was what mattered most to us, so we aim to make sure that the game runs at 60 fps docked and undocked, Dunham said.
Even though the game runs at shiny 1080p60, I don't think 343 Industries is focusing much more than it should on graphics, as fans have huge expectations for what concerns gameplay and story in this first next - generation chapter.
Frozenbyte has managed to get the game running at 4K 60 FPS on Xbox One X but the PlayStation 4 Pro version still runs at 1080p 60 FPS.
«Duly, the biggest technical difference is that the PS Vita and PS3 games run at 30 instead of 60 frames per second,» he wrote.
Although this resolution means the game runs at mostly solid 60 fps.
Because the Windows PC version of the game ran at 60 frames per second, double that of Dark Souls 2's console counterparts, weapon durability decreased at twice the normal rate.
I know the PC build of the game runs at 60 fps, so if that sort of thing matters to you then you may want to avoid the console version.
My configuration (i7 3770, 980Ti) was able to handle the game running at 1440P and maxed settings with an average frame rate very close to 60 FPS; subjectively, the experience was very smooth and I can barely remember a hitch or two.
As we had exclusively reported during E3, the game runs at native 4K resolution while enjoying additional graphics enhancements as well as «True HDR» support.
Given the additional horsepower compared to PlayStation 4 Pro, where the game runs at 4K@30fps, will Elder Scrolls Online be playable at 4K@60 on the XB1X?
Digital Foundry's tech analysis report on Dark Souls Remastered for Nintendo Switch is out and it reveals that the game runs at 2.8 X more resolution as compared to the original game.
a b c d e f g h i j k l m n o p q r s t u v w x y z