Sentences with phrase «games sector»

The phrase "games sector" refers to the industry or field that involves the creation, development, and production of video games. It encompasses all the companies, individuals, and organizations involved in the gaming business, including game developers, publishers, distributors, and gaming platforms. Full definition
With a look on the future on new and fascinating challenges, becoming a promising studio on the video game sector.
The mobile game sector has been growing globally at a fast clip.
Unique within the browser game sector, the game features detailed visuals and a fully - animated combat system, while maintaining low system requirements.
The Scottish games sector is diverse, with companies working in games for mobile, online, educational and console markets.
Hiring in the social games sector was up slightly this week with 35 new hires spread between 8 companies.
The game will be available in the premium games sector.
This award is open to games sector icons from around the world.
The video games sector is a very competitive industry, and I don't think competition is just limited to one group or the other.
The programme also has the backing of UK games sector trade bodies TIGA and Ukie.
Legend's combat is unique within the browser game sector by being fully animated, with detailed and customizable character models.
The FTC's actions have signaled alarm across the Korean game sector, as it could hurt the sales of in - game items — particularly randomized items, which users tend to continuously buy until they get a desired result — that contribute immensely to profits.
The president of the European Game Developer Federation has brandished fears against game tax breaks as «fallacious» and «not serving the interest of the British and European games sector».
A bevy of new releases helped the retail game sector perform just as well in 2016 as it did in 2015.
Guillemot added Ubisoft was considering acquisitions in the 50 - 100 million euros ($ 110.7 million) price range, primarily in the mobile phone games sector, and that Ubisoft was considering hiring 500 - 1,000 staff in France over the next five years.
We expect Tencent to work with a number of overseas and domestic developers in the casual game sector to expand the library of titles available.
With the realization that PC games accounted for a sad 14 % of all software sold (which may be a tad higher, but do to the fact that we have no idea how many games were legally downloaded, we can't assume much) in 2007, comes a turning point in one of the oldest game sectors around.
A Director and Co-Founder of the Melbourne based games company League of Geeks, Mr Mizzi will bring valuable expertise and ably represent the interests of Victoria's booming game sector.
With world - beating games such as Little Big Planet, Grand Theft Auto, Worms, Broken Sword, Sonic & SEGA All - Stars Racing and Oddworld all being made by Game Republic members here in the Yorkshire and the north of England, we encourage all UK developers to display the Made in Creative UK logo in their games and help increase recognition of the huge economic and cultural contribution the UK games sector makes to the global games industry.
More than that, while Milestone is certainly happy at the top of the food chain in the Italian games sector, they are taking risks with making own - IP titles like Gravel.
Launched in 2015 by the Victorian Government, MIGW combines a range of public, education and industry events aimed to celebrate and shine a spotlight on the business and benefits the digital games sector brings to Victoria.
They outright own Riot Games in the PC games sector and hold a nearly 25 % stake in Activision Blizzard and a 40 % stake in Epic Games.
Establishing a British Games Instituteto drive the video games sector forward and to promote the cultural, creative and economic impact of video games in the UK.
Over the years, Dutch games industry has taken a leading role in Europe on overcoming the challenges of the quickly growing serious games sector.
With Scotland's film output remaining low and television productions few and far between, the BAFTA Scotland games category is an amazing opportunity to show the rest of the screen industries how prolific and diverse the country's games sector really is.
«The video games sector continues to play an important role in our economy and represents some of the very best of our creative talent.
Most recently, Harrison is co-founder and General Partner of London Venture Partners, LLP, the venture capital firm focused on the web, mobile, social and cloud game sector, where he will continue as Special Advisor.
I will offer help to the computer games sector similar to the steps which are helping to restore the fortunes of the British film industry.»
It is the biggest deal in the video games sector since Microsoft bought Minecraft maker Mojang for $ 2.5 bn (# 1.6 bn) last year, which saw roles for Linklaters and Sweden's Mannheimer Swartling for Microsoft and Mojang respectively.
Game Republic is joining the Made in Creative UK initiative which is aiming to raise more awareness of the fantastic and successful UK games sector, and is also backed by other organisations including UKIE, TIGA, NESTA and the Department for Culture Media & Sport.
The Korea Herald notes, «The [South Korean] FTC's actions have signaled alarm across the Korean game sector, as it could hurt the sales of in - game items — particularly randomized items, which users tend to continuously buy until they get a desired result — that contribute immensely to profits.»
So much so, in fact, that it's hard to find more than a whisper of negativity when talking to those from inside the Scottish games sector.
Popcap Games» company image doesn't really extend beyond the social games sector, with little credibility outside to extend to hardcore gamers beyond Bejeweled.
By once again pairing GDC Europe with GamesCom, Europe's leading consumer and industry show, the conference can offer content to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector.
«TIGA aims to strengthen the UK video games sector and to ensure that the industry supports the wider economic recovery,» said Tiga CEO Richard Wilson.
This must change if the true economic and cultural contribution of the UK's games sector is to get the recognition it is due.
The new console cycles for Sony's PlayStation4 and Microsoft's (NASDAQ: MSFT) Xbox One have exceeded expectations and acted as the key positive catalyst for the video game sector.
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Most of the RED from this year has come from that and NOT their games sector.
«Support has been excellent — more than you might expect from other companies that work in the games sector.
«The games sector has a history of open and constructive dialogue with regulators, ensuring that games fully comply with UK law and has already discussed similar issues as part of last year's Gambling Commission paper on virtual currencies, esports and social gaming.»
Along with tackling compensation and recognition issues, the Game Audio Alliance hopes to work toward audio standardization and increased audio quality in the game sector as well.
While PlayFusion are certainly in the games sector, having successfully used Kickstarter back in november to fund Lightseekers.
Around half of the people working in the games sector are based in London and south - east England.
Around half of the people working in the games sector are based in London and south - east England, but there are also important centres in Manchester, Liverpool, Warwickshire, Dundee, Sheffield and other parts of Yorkshire, and Newcastle.
It's not a surprising move from Warner, which has been open about its aspirations in the games sector.
«The games sector also takes its responsibility to players, particularly children, seriously and employs various parental controls across all devices that can prevent unwanted in game purchases.»
«The games sector has a history of open and constructive dialogue with regulators, ensuring that games fully comply with UK law and has already discussed similar issues as part of last year's Gambling Commission paper on virtual currencies, esports and social gaming,» Twist continues.
Disney's tactical rethink of how it approaches the games sector has lead to the departure of long - term head of games Graham Hopper.
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