Sentences with phrase «games sounds quite»

The game sounds quite good, so i might be downloading the «main game» for 500 points and maybe one DLC - Pack, but i never have 700 free blocks to get the full game = -LRB-.

Not exact matches

Sounding quite jealous and bitter, Shaq could learn something fromHoward, whose joy transcends the game.
It's not quite as dramatic as it sounds as we've only played three away games since then but it's still a barren run of 335 minutes which surely needs to end if we're to pick up a third title in five years.
I think he has played quite well the past few games in that position, and I think he is much better at making the attacking fullback runs than Sagna... I suppose he is just might not be as defensively sound as The Bac.
Ernesto Valverde is resting quite a lot of players for the game against Sevilla, which sounds good given the recent run of important matches but could mean disaster against such a good Celta team.
I also feel quite amazing, like I have a head start on my mornings and are ahead of the game This garden sounds wonderful and I'm sure it makes for the perfect running location!
The rare total package of excellent music and sound, awe - inspiring graphics, incredible gameplay, and an epic story, mixed in with an unparalleled atmosphere that draws you into the character and quest like almost no other game... with at least 25 hours of gameplay and great unlockables to boot, you'll be behind the Visor for quite a chunk of time.
Quite linear with questionable hit detection the only two things that elevate the game from a 5 are the astonishing sounds and the online component.
Skyrim is a great game brought down by bugs, great sound and great role play features brought down by a confusing and semi-difficult to use menu system where I end up either equipping an unintended item or accidentally closing the menu all together, and the infamous bugs, many quests are currently bugged and by Bethesda's own admission they will not even begin working on the majority of them untill January if i'm not mistaken, also there is a texture problem for most xbox 360 users to where the game looks like it could have been made in 2006 which is quite frankly inexcusable considering I noticed this within the first 10 minutes of playing (This is why we beta test).
All in all, both the visual and the sound design properly manage to convey a charming theme that's quite unique among the G.G games.
Although it sounds pretty straightforward, the whole game is quite difficult and is not one that you are going to be able to complete very quickly.
Sound effects and music work hand in hand with the gameplay and overall, Stealth Inc 2 A Game of Clones is a fun platformer that can be quite frustrating but also very rewarding when you succeed.
All you do is basically run and jump which may not sound as exciting as it is, but once you play it you'll find that it's quite a difficult game to put down.
Having sounds beamed down to you from above is quite the thing in horror games.
In - game effects are all quite standard, with the buzzing sounds of the RC engines and the usual catalog of crash and smash effects.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
The monster's sound effects and speech are quite humorous and players have access to their iPod during the game.
The cast brought its «A» game; Barr and Goodman quite remarkably settle into their old - married - couple shtick like they never took a break; Oscar nominee Laurie Metcalf remains a scene - stealing force of nature as the forever unhinged Jackie; and Sara Gilbert does some of the finest work of her career as Darlene, particularly in — sorry to sound like a broken record — the second episode.
The animal's sound effects are quite good, but the game itself doesn't feature any music.
Sure it may sound a little simplistic but it's actually quite an immersive and addictive game due to this element.
Starting of fairly simple and gradually building up into something quite fiendish, the game will keep your grey matter ticking over in unison with the stimulating techno sounds.
Though it isn't quite as flashy as some of the more explosive nominees, Scott Pilgrim mastered the oft - tried - but - rarely - successful art of translating the more abstract aspects of comic book art - such as sound effects and panel transitions - and brought them to life in a style that homaged not just sequential art, but classic video games.
But the tablet is much louder than any Android phone I've ever used and the sound quality is good enough that I'd have no reservations about watching a movie or playing a video game without using headphones as long as I was in a reasonably quite room.
As, «Well I know I want to explore sound,» but I didn't let myself decide anything else about it until quite near the end, so I wasn't sure if it was going to be more of a story, more of a game, just a wandering around, what they call a «going for a walk» simulator.
Roccat's Swarm suite is easy to use and allows for quite a bit of adjustment in terms of sound, either manually or by using a variety of presets tailored to MOBAs, FPS games and so on.
The factsheet that came with the review copy of this game stated that it aimed to deliver the looks of a full retail title, a claim that I instantly dismissed with a wave of my hand and a scoffing noise that sounded a bit like a cat with the flu, but to my surprise this is a quite good - looking Arcade title.
As bad as it sounds, when I travel I miss my games, and whilst my 3DS sated that to some degree, it was never quite the same experience.
This sounds like quite the charming and intriguing setup for the classic adventure game if you ask me.
Breaking blocks to reveal the shape hidden inside sounds like kid's stuff, but the challenges actually became quite nefarious as the game progressed.
The game, at it's core, is exactly what you'd expect it to be and as sexualised as it sounds, but for all the anime boobs and flashing panties and bras, it's not quite the «fan service» heaven you might expect.
Sound is an interesting area in that music is not quite the draw it has been in other historic adventure games like Full Throttle.
I like to give Mass Effect 2 a hard time for not quite living up to the original (probably my favorite game this generation), but Bioware's sequel managed to cut out a ton of what everyone most disliked while improving the parts they loved, and that sounds like a success to me.
The music in this game is quite diverse and sounds great.
sometimes while playing AC: NL I wish it was my first experience with the franchise cause I do kinda miss the classic feeling Wild World had, something about the strange kooky graphics, almost 8 - bit / midi format of the music and the nature sounds you'd hear at night etc really made the game a special and quite unique, nostalgic experience..
The game offerings are quite enticing — there's our new No. 1 selling PSN game for PS Vita, Sound Shapes (which comes with its PS3 version at no additional charge), indie darling Papo & Yo, fan - favorite Counter-Strike: Global Offensive and the action - packed Expendables 2 Videogame.
It becomes quite clear early on in the game that the painter isn't mentally sound, which is a trope that is shown in probably 70 % of most horror games, right?
I realize I might have sounded quite harsh in my critique but my heart told me to rate the game better.
The musical score sounds great and the voice acting is good, but sound effects in battles sound cheap and don't convey any power behind any of your attacks, instead generic thuds, clanks and zaps are what you'll be hearing most of the time, making battles not quite the spectacular and exciting situation as they we're in the earlier games.
I think that you did a good job explaining how the game actually plays; the «Lob Shot» sounds quite interesting, and the puzzles themselves seem to have a bit of variety.
Sounds easy but actually boiling the essence of your game down in two sentences and a 5 second gif is quite a lot of work (but it's work that pays off).
The game where you can design, create and run your own Jurassic World sounds like a fever fandom dream that we could have only imagined in our dreams and yet, it's coming out on June 12 to PS4 and quite honestly, we're still amazed it's even happening.
While the gameplay itself is quite simplistic in design, the visual and sound design forces you to give time and take every part of the game slowly.
We've opened up our sound system quite a bit for the game, so it's relatively simple to add new sounds to the game.
I do still get that games newsletters though and it sounds quite involved.
I have to really give props to the newer announcer also - he sounds much different from previous announcers and fits the game perfectly with a soft and very clear voice that echoes quite well in surround sound.
Which given that Sony are quite happy to let completely broken games release, sounds more like «we made a bad platform choice, everyone's saying bad things about our game's performance, and can we just ignore that and blame Sony, please?»
*** «What does make it a failure is if they were unable to capitalise on the changes to the point where simply meeting the status - quo would have been a better game... and quite frankly from the review it doesn't sound like that» *** *** «I «am no fan of the series nor do I really care about the games, but I do care when a reviewer (especially from a site with influence) out - rightly pushes an agenda rather than seeing the game for what it is.»
These game are not quite as similar as you guys are trying to make them sound so you can add browny points to your exclusive.
Davey Wreden, though, does provide some impressive voice - over work, even if in the latter stages of the game he can't quite stop himself from sounding like he's reading from a script when the dialogue demands a rawer, unscripted feeling.
Not as good as the Game Zero, but still quite good, and then once I've finished using my computer I can then use my H Wireless as a surround sound headset with my Xbox consoles and Blu - ray player where it delivers outstanding audio quality.
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