Sentences with phrase «games suffer»

Gaming on the Spira E3X is relatively trouble - free; some demanding 3D games suffer from framerate drops, but overall it's a solid platform for mobile entertainment.
However, just like movies, video games suffer from «sequel syndrome», where in the second game in the series just doesn't live up to the first.
Many games suffer bugs that require some patching, and Sniper: Ghost Warrior 3 definitely will have some of those.
A lot of puzzle games suffer because of the finite amount of puzzles that put a damper on enjoying multiple playthroughs.
Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime.
Though it can be argued that most automotive games suffer from little to no variation, Moto GP takes this weakness to new heights, and playing through each different mode is painfully boring.
Most Katamari games suffer from lack of innovation, with the story, and gameplay remaining the same.
Many games suffer from terrible aliasing, but Ancient Amultetor seemed to have smoothed out edges produces a visually appealing experience.
Unfortunately, most open world games suffer from this «disease», and besides using scripting (which goes against the point of having an open world) there isn't much one can do to control the player's attachment to the narrative, besides telling you to «go from here to there» and «do this for this particular reason».
Conventional wisdom is that annualized games suffer for it.
Many games suffer from low player density because concurrent players are spread across multiple time periods.
A lot of indie and mobile games suffer from not having a clear vision of what they want to be.
Some games like Angry Birds are a prime example of why touchscreens are excellent but most shooters and RTS based games suffer from the lack of controls.
One thing that these games suffer from, however, is the tendency to create convoluted back - stories for the worlds they are set in.
The biggest complaint is that the games suffer from slowdown, especially when the scrolling can't keep up to the speed of the character.
I think we take out the tankers and the other two games we suffer without our superstar center.
In big games we suffer bcoz of weak players like flsmini, ozil — when compared to physically strong players.
The game suffered in the replayability department since it didn't have a multiplayer component, but with any luck a Darkness III will rectify that.
If you asked me, if Wenger wants him to get a run of games then he should be loaned out to some team in the EPL for a season and not used to cloud our performances just because he should be given chances when other players suffer and our game suffers.
This means that he simple has to play there and also perform bec we do nt care if your game suffers, you are a world star and world stars are not allowed to be out of form and also to suck.
after yesterday, s win against palace which was a good 3 points, i, d love justarsenal to write an article on the quality of the pitches!not only our game suffered because of it but we were lucky no one got injured some would be forgiven to think this was an intended ploy by palace to win the game!!
Giroud might be on a prolific run at the moment but I feel our whole game suffers.
It all depends on whether we feel our running game suffered because of our O - Line or our RB's.
And if he can't, does the run game suffer with Johnson or someone else behind center instead?
Sanchez's game suffered immediately his centre forward was changed from Walcott to Giroud.
Obviously concentration drops when you are tired and with his stamina and movement across the pitch being such a vital part of his game its only natural that his game suffered slightly the beginning of this season.
His own tennis game suffers, and the summer home on the beach near San Diego is hardly used.
IMO no one feared our QB play or the O - line so both the passing game and running game suffered.
He was off - form and his game suffered.
@lazarusL actually, people who play political game suffer negative outcomes too, they just usually are very bad at attributing the negative outcome to the cause, because the game is much more complex and there's a lot of vested interest in confusing the link between the cause and the effect.
However the game suffers bad optimization in graphics.
Even though Kill Team is only $ 10.00, the game suffers from too many problems and your money is best spent elsewhere.
The progression just isn't right, and the game suffers from it.
On the other hand, the game suffers from a bad narrative and wrong division to acts, despite its great plot, and the many side missions begin to feel repetitive at some point.
Castle of Heart may seem appealing when looking at its still pictures but once the game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the game suffers from several design flaws that make this experience really difficult to enjoy.
Interesting and quite complex desk game suffers from tediousness and not - so - attractive visuals.
This game suffers untimately from the graphical power and gameplay AC4 had, but it's far from a bad game.
Spark Unlimited tried something different with Lost Planet 3, but failed to create an immersing world where the player truly cares about the story, and on top of that, the game suffers from many technical issues.
Just remember that karma is a Though this game suffers from shortness, there are only 9 missions in total.
The graphics and the gameplay just won't stop to amaze us year after year, but unfortunately the game suffers from some serious issues in the multiplayer modes and its servers.
The game suffers from the «use the tape on the cat» syndrome: twisted logic actions and denied straight paths.
The game suffers from performance issues: 25 fps, with fps drops to 15 at some boss fights or scenarios, frame pacing issues, chromatic aberration and long loading times 30 - 50sec.
Unfortunately, this version of the game suffers from various issues with FPS, resolution, and some hitches.
This is all par for the course in Omega Force games though as usually they have short development cycles, though that isn't much of an excuse when the quality of the game suffers.
As mentioned earlier, the game suffers from extreme slowdown, which really lags the game and makes it almost impossible to enjoy at all.
Tributes aside, the game suffers from the same problems that often arise with other indie games.
Sadly, the game suffers from a lack of replay outside of completing challenges and completing the campaign for the trophies / achievements.
The game suffers what I like to call «Fairytale Fights Syndrome» or «FFS» for short, where the idea is brilliant on paper, but fails miserably in execution.
However, the game suffers from many of the same problems as its predecessor, Oblivion.
The game suffers from large framerate drops and full system lockups, and some people are even saying they got RROD / YLOD from this game overheating there system.
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