Microsoft, with Play Anywhere and now Xbox Games Pass, is becoming more service provider for
games than hardware manufacturer by the day.
Not exact matches
The data, which was compiled by the NPD Group, a research firm that tracks the U.S. gaming industry, suggests that Nintendo sold more units of the Switch's most popular
games than units of the
hardware itself.
Besides that, the focus is largely going to be on the
games themselves, rather
than hardware.
Such retailers make very small margins on the
hardware and virtually all of their money on the
games themselves — giving up consoles will hurt them a lot less
than the manufacturers.
Many PC
gamers upgrade components more quickly
than companies launch new consoles, providing them all the benefits of new
hardware sooner
than their console - based counterparts.
This new
hardware is twice as powerful as the original PS4, and as a result, it will also run
games at a much better frame rate and resolution
than the original PS4.
It is in fact slated two weeks later
than Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 just because of «
hardware compatibility»: Kojima and his team wanted the
game to be perfect on every machine from the day one, and this lead to some more work on the personal computer edition.
Animations are nicely done and the levels all retain a unique look and feel, but you can't help but feel like they put a lot of work into trying to make the
game look better
than the
hardware was capable of.
The
game's color palettes are directly inspired by that
hardware's crude LCD display (allowing no more
than four onscreen colors at a time), and the sizes of the character sprites are intentionally limited to 1989 standards.
We're instead only left with Off - TV Play, partly understandable when considering that Donkey Kong is trickier
than your standard Mario fare but inexcusable in a
game that should be continuing to show the reasons behind Nintendo's
hardware choices.
Game design has shifted considerably,
hardware has gotten better, graphics look more photorealistic
than ever before.
In other words Xenoblade doesn't need a huge
hardware and graphics to shine that
game shines into the Wii with that system delivers and excellent experience and «X» will not just the same as XC did probably will surpass that gem and become another legend in
game history and that's more important
than that pathetic graphics plot greeting
Developers have also said that the PS3 is a bit of a headache to develop for, because of how Sony set up it's
hardware, and developers are actually looking forward to PS4 because it's way more developer friendly
than PS3, also Nintendo is making Wii U highly developer friendly because of everything they have been doing so far, and any
game system that's pushing developer friendliness is good for all
gamers.
It's already been confirmed, that Wii U is indeed more powerful
than the PS3 & 360, also Wii U's GPU has the ability to act and perform the same functions as a CPU, so that means the GPU can take alot of slack off of the Wii U's CPU, and that's what's going to make it possible for Wii U to keep up with the PS4 and next Xbox, it's called a Memory Intensified design, and it's a unique and very clever design of
hardware by Nintendo, Wii U has a bit more power under it's hood
than you think, just wait till 3rd partys start to master Wii U's
hardware, I see good
games on Wii U's horizon.
If Sony and Micro (shit) do make consoles with better
hardware (which they probably will), considering they haven't even made
games to the full extent of the ps3 (and the WiiU is more powerful) the new consoles will be more advanced
than what gaming is capable of at that moment.
Those near - perfect aggregated review scores the
game attracted at launch suggests that the third - person shooter doesn't get much better
than this, but if anyone can take it to new heights during the next
hardware generation, it's Naughty Dog.
The Xbox One X is a great piece of
hardware and we're very excited for it and we're making the most of it, so when you run the
game on it, it will certainly look better
than if you're running it on anything else, other
than a high end PC.
This remake will feature the newer art style and shadings, but the
game itself is a faithful port of the Gameboy Advance classic that has more
than found a home on both Nintendo DS and Nintendo 3DS
hardware.
Since there's pretty much
hardware parity between the PC / XO / PS4, it's easier to port to the other console platforms
than it is Wii U. I'm guessing that's why we aren't seeing this
game on the 7th Gen consoles.
On the
hardware side of Japan's video
game market, the PSP continues to enjoy its first place prominence, a perch that looks more
than ever to be threatened by the Nintendo 3DS.
There was news of a few very welcome
games, from Monster Hunter World through to Metroid Prime 4, but after previous years packed with new
hardware showcases and impactful titles like Shenmue III and the Final Fantasy VII remake, E3 felt safe rather
than revolutionary.
Stuffing dozens or even hundreds of enemy combatants into a single area requires a lot from the
hardware, no doubt, but the PlayStation 4 should be more
than up to the task, especially given the overall low visual quality present in the
game.
Hopefully though the next original or new 3D Mario
game is single player and a sequel to Sunshine, 64, or Mario Galaxy 3 though I doubt the latter as Wii U GamePad is main controller and not Wii Remote; unless Wii Remote Plus is used in a unique way
than what was already done - or even do a totally new Mario as it is new
hardware after all.
In the platform breakdown, which does not include the
hardware category, the number of nominations was similar across PC (49), PlayStation 4 (49) and Xbox One (44);
games for the Nintendo Switch, which launched less
than four months ago, picked up 17 nominations.
More
than Zelda and more
than even Mario, Animal Crossing is Nintendo's
hardware functionality test bed — it's the
game the company uses to push features that sit outside of what's normally expected of
games on Nintendo platforms.
TOCA Touring Cars was perfectly timed to take advantage of both improving gaming
hardware and the huge following of late - 90s BTCC racing, while the original Colin McRae Rally
game neatly coincided with WRC regulations and brought its namesake to an even wider audience
than his 1995 WRC victory had done.
And given Amazon's Kindle upgrade announcement this morning, B&N might want to step up their
hardware game sooner rather
than later.
I'd rather my
games and emulators work
than be forced to have an upgrade that will not work well with the phone
hardware and
games.
Far Cry presents a much harder challenge
than Unreal Tournament 2003 and is a better indicator of how
hardware will perform using newer
games.
3D
Game can be supported by internal3d accelerate of
hardware, There are more
than 200 thousands kind of free software in goole market
Sales of video
game hardware, software and accessories in the United States continued to slide in August according to new data from NPD Group, again dipping more
than 20 % compared to the same >>
Since this update is boasting quickened on - device search capabilities, we can hope for a better experience
than the current ridiculous waiting
game in spite of the limited
hardware that one expects on such a device.
The silver lining may be Nintendo focusing in making changes to the software rather
than the
hardware in regards to how they design their
games moving forward.
neither of you own a ps4 imo if you did you would not being saying the cr*p like that there are far more
games on the ps4 and more diverse and therefore a much better rounded experience
than the xbox1 and much more too come i still like the xbox1 but anyone who owns both consoles who is honest must admit that the ps4 is the better console in all aspects of gaming /
hardware.
And PC
hardware evolves at a much faster rate
than consoles, meaning in order to play the latest and greatest
games you'll need to perform some upgrades in the future.
Granted I could be wrong and as a PC
gamer I'm more
than willing for a Dev to make me eat my own words and truly push current and future
hardware to their limits;)
The following details come from a Nintendo - Online article... — developed by the 40 - man R&D 1 team with Gunpei Yokoi handling the system's design and Satoru Okada working on the
hardware — goal was to combine the concepts behind
Game & Watch and NES — system had to be small, technically on par with the NES and cheaper
than the NES — to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus made the system more expensive — system was codenamed «Dot Matrix
Game», hence the console's model no.
(I am getting one on 10/28 for SSOD, mind you) Cons: less powerful
hardware than direct competitors, multi-plat
games look worse 80 % of the time on X1 and the other 20 % only look equal to PS4 (never better), less 1st party studios making new
games and IPs
than competitors, a basically ruined relationship between MS and the consumer due to lies and 180's (makes me happy, wouldn't have ever bought the X1 if I HAD to get Kinect), I could go on... these are not me bashing the system, they're literally facts Pros: I can watch TV while I play my
game, I can «snap» achievements while playing, I can watch football, and then basically nothing else I guess I am old school and use my
game systems for
games and media playing only.
Now to cover the common question in a paragraph: The
games on consoles cost more
than on PC because a portion of each sale goes to the
hardware provider which is why the consoles can be sold at near cost or less
than cost.
In an ideal world, there would be more
games paying tribute to 16 - bit era
games than the ones on third - generation
hardware
The end result is that while it may only affects the
game in certain scenarios, the bottom line is that Skyrim runs smoother on base PS4
hardware than it does on the Pro - and that's just not good enough.
During that time, 16 individual IP and franchise acquisitions were concluded, resulting in a catalogue of more
than 250 actively sold
games, over 60 trademarks, hundreds of web domains and a few patents for
hardware and software.
Like the original Ace Attorney
games, the Danganronpa series came to North America one
hardware generation later
than it did in Japan.
I don't want to have to deal with inconsistencies on PC with
gamers having different
hardware than me and that having an outcome on the
game online.
X1 is $ 100 more
than PS4 and its less powerful
than the PS4 so your paying more for inferior
hardware, secondly unless you plan to play those launch
games from release date to the release of the XTWO
than the
games to come after them won't ever match what PS4 will be putting out.
Plus it's also the go to place for those yearly shoote rs and sports
games now so those casual
gamers got the PS4 / Best selling
hardware install base is always more
than 60 % casuals.
Nintendo stands to lose more
than they gain by doing that, because they'd lose sales of
hardware, (which by default is a substantial chunk of change, due to each console sold being worth at least 6 $ 50
games) for a miniscule increase in software, from people who's interest in
games like Breath of the Wild would immediately die once the next Witcher hits their console.
What Nvidia really should of said is «Our Titan card is 3 times more powerful
than the PS4's GPU in raw numbers, however PS4 has a single
hardware focus from developers so no fragmenting or sacrifice in
game design to support multiple setups.
Just makes no sense... this
game, Assassin's Creed Origin's, seems like a marketing / PR campaign
than developers just bragging about new
hardware (which these graphics have been possible for years on PC so what's even the big deal?).
While a PlayStation - branded
game phone might make commercial sense to Sony Ericsson, Sony Computer Entertainment's approach to
hardware is radically different, and there are numerous scenarios where such a product could do more harm
than good.»