Sentences with phrase «games than hardware»

Microsoft, with Play Anywhere and now Xbox Games Pass, is becoming more service provider for games than hardware manufacturer by the day.

Not exact matches

The data, which was compiled by the NPD Group, a research firm that tracks the U.S. gaming industry, suggests that Nintendo sold more units of the Switch's most popular games than units of the hardware itself.
Besides that, the focus is largely going to be on the games themselves, rather than hardware.
Such retailers make very small margins on the hardware and virtually all of their money on the games themselves — giving up consoles will hurt them a lot less than the manufacturers.
Many PC gamers upgrade components more quickly than companies launch new consoles, providing them all the benefits of new hardware sooner than their console - based counterparts.
This new hardware is twice as powerful as the original PS4, and as a result, it will also run games at a much better frame rate and resolution than the original PS4.
It is in fact slated two weeks later than Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 just because of «hardware compatibility»: Kojima and his team wanted the game to be perfect on every machine from the day one, and this lead to some more work on the personal computer edition.
Animations are nicely done and the levels all retain a unique look and feel, but you can't help but feel like they put a lot of work into trying to make the game look better than the hardware was capable of.
The game's color palettes are directly inspired by that hardware's crude LCD display (allowing no more than four onscreen colors at a time), and the sizes of the character sprites are intentionally limited to 1989 standards.
We're instead only left with Off - TV Play, partly understandable when considering that Donkey Kong is trickier than your standard Mario fare but inexcusable in a game that should be continuing to show the reasons behind Nintendo's hardware choices.
Game design has shifted considerably, hardware has gotten better, graphics look more photorealistic than ever before.
In other words Xenoblade doesn't need a huge hardware and graphics to shine that game shines into the Wii with that system delivers and excellent experience and «X» will not just the same as XC did probably will surpass that gem and become another legend in game history and that's more important than that pathetic graphics plot greeting
Developers have also said that the PS3 is a bit of a headache to develop for, because of how Sony set up it's hardware, and developers are actually looking forward to PS4 because it's way more developer friendly than PS3, also Nintendo is making Wii U highly developer friendly because of everything they have been doing so far, and any game system that's pushing developer friendliness is good for all gamers.
It's already been confirmed, that Wii U is indeed more powerful than the PS3 & 360, also Wii U's GPU has the ability to act and perform the same functions as a CPU, so that means the GPU can take alot of slack off of the Wii U's CPU, and that's what's going to make it possible for Wii U to keep up with the PS4 and next Xbox, it's called a Memory Intensified design, and it's a unique and very clever design of hardware by Nintendo, Wii U has a bit more power under it's hood than you think, just wait till 3rd partys start to master Wii U's hardware, I see good games on Wii U's horizon.
If Sony and Micro (shit) do make consoles with better hardware (which they probably will), considering they haven't even made games to the full extent of the ps3 (and the WiiU is more powerful) the new consoles will be more advanced than what gaming is capable of at that moment.
Those near - perfect aggregated review scores the game attracted at launch suggests that the third - person shooter doesn't get much better than this, but if anyone can take it to new heights during the next hardware generation, it's Naughty Dog.
The Xbox One X is a great piece of hardware and we're very excited for it and we're making the most of it, so when you run the game on it, it will certainly look better than if you're running it on anything else, other than a high end PC.
This remake will feature the newer art style and shadings, but the game itself is a faithful port of the Gameboy Advance classic that has more than found a home on both Nintendo DS and Nintendo 3DS hardware.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to port to the other console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen consoles.
On the hardware side of Japan's video game market, the PSP continues to enjoy its first place prominence, a perch that looks more than ever to be threatened by the Nintendo 3DS.
There was news of a few very welcome games, from Monster Hunter World through to Metroid Prime 4, but after previous years packed with new hardware showcases and impactful titles like Shenmue III and the Final Fantasy VII remake, E3 felt safe rather than revolutionary.
Stuffing dozens or even hundreds of enemy combatants into a single area requires a lot from the hardware, no doubt, but the PlayStation 4 should be more than up to the task, especially given the overall low visual quality present in the game.
Hopefully though the next original or new 3D Mario game is single player and a sequel to Sunshine, 64, or Mario Galaxy 3 though I doubt the latter as Wii U GamePad is main controller and not Wii Remote; unless Wii Remote Plus is used in a unique way than what was already done - or even do a totally new Mario as it is new hardware after all.
In the platform breakdown, which does not include the hardware category, the number of nominations was similar across PC (49), PlayStation 4 (49) and Xbox One (44); games for the Nintendo Switch, which launched less than four months ago, picked up 17 nominations.
More than Zelda and more than even Mario, Animal Crossing is Nintendo's hardware functionality test bed — it's the game the company uses to push features that sit outside of what's normally expected of games on Nintendo platforms.
TOCA Touring Cars was perfectly timed to take advantage of both improving gaming hardware and the huge following of late - 90s BTCC racing, while the original Colin McRae Rally game neatly coincided with WRC regulations and brought its namesake to an even wider audience than his 1995 WRC victory had done.
And given Amazon's Kindle upgrade announcement this morning, B&N might want to step up their hardware game sooner rather than later.
I'd rather my games and emulators work than be forced to have an upgrade that will not work well with the phone hardware and games.
Far Cry presents a much harder challenge than Unreal Tournament 2003 and is a better indicator of how hardware will perform using newer games.
3D Game can be supported by internal3d accelerate of hardware, There are more than 200 thousands kind of free software in goole market
Sales of video game hardware, software and accessories in the United States continued to slide in August according to new data from NPD Group, again dipping more than 20 % compared to the same >>
Since this update is boasting quickened on - device search capabilities, we can hope for a better experience than the current ridiculous waiting game in spite of the limited hardware that one expects on such a device.
The silver lining may be Nintendo focusing in making changes to the software rather than the hardware in regards to how they design their games moving forward.
neither of you own a ps4 imo if you did you would not being saying the cr*p like that there are far more games on the ps4 and more diverse and therefore a much better rounded experience than the xbox1 and much more too come i still like the xbox1 but anyone who owns both consoles who is honest must admit that the ps4 is the better console in all aspects of gaming / hardware.
And PC hardware evolves at a much faster rate than consoles, meaning in order to play the latest and greatest games you'll need to perform some upgrades in the future.
Granted I could be wrong and as a PC gamer I'm more than willing for a Dev to make me eat my own words and truly push current and future hardware to their limits;)
The following details come from a Nintendo - Online article... — developed by the 40 - man R&D 1 team with Gunpei Yokoi handling the system's design and Satoru Okada working on the hardware — goal was to combine the concepts behind Game & Watch and NES — system had to be small, technically on par with the NES and cheaper than the NES — to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus made the system more expensive — system was codenamed «Dot Matrix Game», hence the console's model no.
(I am getting one on 10/28 for SSOD, mind you) Cons: less powerful hardware than direct competitors, multi-plat games look worse 80 % of the time on X1 and the other 20 % only look equal to PS4 (never better), less 1st party studios making new games and IPs than competitors, a basically ruined relationship between MS and the consumer due to lies and 180's (makes me happy, wouldn't have ever bought the X1 if I HAD to get Kinect), I could go on... these are not me bashing the system, they're literally facts Pros: I can watch TV while I play my game, I can «snap» achievements while playing, I can watch football, and then basically nothing else I guess I am old school and use my game systems for games and media playing only.
Now to cover the common question in a paragraph: The games on consoles cost more than on PC because a portion of each sale goes to the hardware provider which is why the consoles can be sold at near cost or less than cost.
In an ideal world, there would be more games paying tribute to 16 - bit era games than the ones on third - generation hardware
The end result is that while it may only affects the game in certain scenarios, the bottom line is that Skyrim runs smoother on base PS4 hardware than it does on the Pro - and that's just not good enough.
During that time, 16 individual IP and franchise acquisitions were concluded, resulting in a catalogue of more than 250 actively sold games, over 60 trademarks, hundreds of web domains and a few patents for hardware and software.
Like the original Ace Attorney games, the Danganronpa series came to North America one hardware generation later than it did in Japan.
I don't want to have to deal with inconsistencies on PC with gamers having different hardware than me and that having an outcome on the game online.
X1 is $ 100 more than PS4 and its less powerful than the PS4 so your paying more for inferior hardware, secondly unless you plan to play those launch games from release date to the release of the XTWO than the games to come after them won't ever match what PS4 will be putting out.
Plus it's also the go to place for those yearly shoote rs and sports games now so those casual gamers got the PS4 / Best selling hardware install base is always more than 60 % casuals.
Nintendo stands to lose more than they gain by doing that, because they'd lose sales of hardware, (which by default is a substantial chunk of change, due to each console sold being worth at least 6 $ 50 games) for a miniscule increase in software, from people who's interest in games like Breath of the Wild would immediately die once the next Witcher hits their console.
What Nvidia really should of said is «Our Titan card is 3 times more powerful than the PS4's GPU in raw numbers, however PS4 has a single hardware focus from developers so no fragmenting or sacrifice in game design to support multiple setups.
Just makes no sense... this game, Assassin's Creed Origin's, seems like a marketing / PR campaign than developers just bragging about new hardware (which these graphics have been possible for years on PC so what's even the big deal?).
While a PlayStation - branded game phone might make commercial sense to Sony Ericsson, Sony Computer Entertainment's approach to hardware is radically different, and there are numerous scenarios where such a product could do more harm than good.»
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