It's possible that if you check less popular
games their review counts change / become more unpredictable.
Not exact matches
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded
game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their
game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of
games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed
reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it
counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
Had I not been
reviewing the
game, I would have quit after only a couple hours and
counted my losses.
Saif (the7mirrors): Finally a great and fair
review keep it up, In the online mode when other players leave the online
game it did nt
count the remaining player as a winner its the happened 6 times to me when im about to win they leave the
game.
The Imitation
Game Metacritic: 71 %, 31
reviews counted, 9 mixed Rotten Tomatoes: 85 %, 91
reviews counted, 14 negative BFCA: 91/100
Although the
game continues to rank high in terms of player
counts, the user
reviews on Steam have been mixed... but that hasn't stopped Conan Exiles» playerbase from increasing by 18 % since launching — going from an average of 22,658 players per hour last Tuesday to 27,611 pph yesterday.
Video
Game Reviews Word
Count: 600 — 800 Words Format: Introduction, Body (Including Graphics, Audio) + Conclusion
So, that's what this
review will be about — looking at this fifth (if we're
counting Version 2012 as its own release) iteration of Street Fighter IV and how it stands for both longtime fans of the
game and those who may be coming in new.
It should be noted before I delve into this
review that I
count Ico, Shadow of the Colossus, Journey and the Zelda series among my all - time favourite gaming experiences, so a
game like Rime was always going to grab my attention.
I always make sure that when I address the visual aesthetics of a
game in my
reviews, I call them visuals and not graphics, as the term graphics today often refers to things like polygon
count.
REVIEW:
Count Us In offers online and offline
games and activities to help young children master basic number concepts.
The pack includes: Story Power point - a power point presentation of the sequencing pictures for children to retell the story Interactive Power point - a power point about the story with questions Display banners Display border A4 Book information poster Sequencing pictures Picture flash cards Large alphabet - large alphabet letters in lower and upper case each night sky pictures and a flying owl Large owl pictures Constellation posters A4 word card Number line - an owl number line to 50 Alphabet line - an alphabet line on bright stars Speech bubble worksheets Writing sheets Story word cards Writing worksheets Story sack tags Question cards Owl writing sheets
Counting cards Colouring pictures Owl masks Owl finger puppets Make a moving owl - cut out the owl pieces and attach using split pins Word searches A collection of worksheets - these could be made into a workbook using the book cover or used individually: · Favourite part of the story · Write a book
review · Speech bubble worksheet · Write about what you are afraid of · Who said what - draw each character next to the speech bubbles · Two question worksheets · Cut and sequence the story · Write sentences about the different pictures Nocturnal animals A photo pack of different nocturnal animals Masks in colour and black and white of nocturnal animals A Powerpoint about nocturnal animals A wordsearch Light and Dark A colourful banner Question cards about day and night and light and dark A Powerpoint about light and dark Word cards A themed bingo
game A wordsearch Photos of different sources of light Please note: The art work used in these resources has been produced by ourselves.
I don't
count any
reviews that doesn't take the time with the
game.
With the
game due for release within the next month, not
counting potential further delays, I'm going to keep this preview short and to the point, mostly just tackling the skirmish mode so that when I go to
review the full
game I'll still have plenty to talk about.
I've had little experience with the
games outside of the past two
reviews I've done and only recently have I found myself becoming a dedicated fan of Sega's long - running underworld crime saga that has continued on over the past three console generations (
counting this current generation that is).
My initial
review of the
game skyrocketed in views, now sitting at over 21,000 views and is in the Top 25 videos on my channel for view
count alone.
Readers will note that this
review comes out almost exactly after the English release on the 4th of April, and that's because I dumped 130 + hours into the
game, not
counting the times I died.
Contributor: A
games writer who battles everyday not to feel silly when he tells people that playing a
game for two days straight so he can
review it still
counts as work.
Not only am I
reviewing it, but I'm
counting it as an indie
game.
This
review will not be taking Modern Warfare Remastered into consideration, as we
count that as a completely separate
game, and hope that it will indeed be sold on its own one day in the near future.
It should be noted before I delve into this
review that I
count Ico, Shadow of the Colossus, Journey and the Zelda series among my all - time favourite gaming experiences, so a
game like Rime was always going to grab my attention.
While other
reviews online have complained about a slow - down in the
games, due to the increased polygon
count and new wide - screen display, I was unable to confirm any slow - down as my PS2 and copies of the
games were not readily available.
A
games writer who battles everyday not to feel silly when he tells people that playing a
game for two days straight so he can
review it still
counts as work.
I am quickly approaching 150 video
game reviews here at the Dojo (my
count is currently sitting at 133), and I recently came up with an idea.
Pokemon Mystery Dungeon: Gates to Infinity happens to be the 3rd (4th if you
count the Japan - only WiiWare
games — please be aware this
review will only be focusing on the handheld
games)
game in the series and also the first to be on the 3DS.
At this point I've seen no announcements about the release of Harvest Moon: The Lost Valley for the 3DS, and Metacritic only
counts three
reviews for the
game.
Whether your focus is the console, the tabletop, experimental works, writing
game reviews, 3D modelling or any other
game - related work, your opinion
counts!
I agree that the whole study -
counting thing is no more than a numbers
game, it does not really qualify as a literature
review, but then where did they claim differently?