Sentences with phrase «games throw at»

This beast of a console is ready to play any games you throw at it at native 4K resolution and with some games, the FPS may as well be 60.
Additionally, despite all the different weapons the games throw at you, you'll find yourself being forced to follow the game's objectives with no room for deviation.
It runs all PC games we threw at it flawlessly at medium settings.
The sound effects really pulls you deeper into the game, I constantly had shivers thanks to the epic / scary music the game throws at you at certain times.
Adventure games are not inherently boring, and neither are murder mysteries, but all of the pointless procedure that this game throws at you will, at least as you play it, make you forget all of the enjoyment that you ever got out of either of those things.
The next game I threw at PC was Forza Motorsport 7.
However, if you are willing to up your game for the fighting, there is joy in playing alone and spending time figuring out the puzzles that the game throws at you.
You'll be running around large maps taking on armies by the hundreds, even thousands, with a character that (by design) is more powerful than most of what the game throws at you.
Sure, there is some grinding involved but once you get your characters to certain levels, things start falling into place, especially with all the items and bonuses the game throws at you, not to mention the customisation options!
Going through the entire Monster Hunter: World story at a steady pace will take you between 40 to 50 hours, but helping friends with low rank quests and doing many of the optional quests the game throws at you will net you close to 100 hours.
It is plenty fun to shoot up the countless number of enemies the game throws at you, but to actually care about what happens to the characters in the story is something that sets it above other games.
The bosses were a breeze compared to the regular enemies the game threw at me towards the end.
So, it feels I still make progress in managing what the game throws at you.
This is perplexing since there are a lot of hooks for both competitive and cooperative play, but for the time being, you're left matching gems on your own and solely against whatever hazards or variables the game throws at you.
However, despite my complaint above regarding so many IAPs the game throws at you (or makes note of) early on, you can have a fun time playing without them.
You will never find yourself trying to remember the controls no matter what the game throws at you.
In conclusion the game is probably not for rookies that haven't played the first installment because you need to be somewhat familiar with the controls and the challenging demeanor the game throws at its unlikely victims.
This device handled every game we threw at it and we loaded up many of the top graphics games.
I never got the occasional stutter and jitters that I got on the original Transformer and the monstrous CPU / GPU combo unsurprisingly handled every 3D game I threw at it.
The GPU on this thing alone made it more than capable of handling almost any 3D game thrown at it.
No matter what the game threw at you, you continually had to move forward.
It is also disappointing that none of the characters have a move which lets them push aside or barge through zombies as getting swarmed under by the sheer number of walking corpses that the game throws at your is a common occurrence, and when it happens there's rarely a way out from it.
With a little bit of thought you'll be able to solve virtually anything the game throws at you.
You will probably die several times before you realize exactly how and when to react to what the game throws at you.
Adventure games are not inherently boring, and neither are murder mysteries, but all of the pointless procedure that this game throws at you will, at least as you play it, make you forget all of the enjoyment that you ever got out of either of those things.
Here you won't be applying a combo of front and rear brake pressure to optimise your lines and exit speed, instead you are encouraged to take most turns at full throttle only decelerating for sharpest turns the game throws at you.
I think probably the most enjoyable aspect of God of War is the over the top boss battles that the game throws at you.
Frame rates remain stable even during some of the flashier moves the game throws at you.
8Bitdo's controller performed well with just about any game I threw at it, though, naturally, retro titles shone the most.
At first this is all very amusing, but due to the sheer amount of enemies the game throws at you it soon becomes incredibly annoying.
For DmC: Devil May Cry it took me until the end of the game to feel like I had mastered the game's combat mechanics, that I could handle anything the game threw at me with confidence.
Easier difficulties offer more lives, but no matter what setting you play on, the system by which you receive more continues is more mind - boggling than any maze the game throws at you.
By increasing your territory, you slowly stem the endless waves of fodder the game throws at you.
These are numerous, varied and always a challenge, and seeing just what the game throws at you next is a big part of the fun.
There are some frustrating moments, but skilled players will be able to persevere through the worst the game throws at them.
Players have to work together to make their way across the landscape, battling enemies, flipping switches, and otherwise solving whatever the game throws at them.
Players are able to effortlessly switch between their three selected squad members on the fly, allowing for chaining multiple special attacks together at once and immediately adjusting to any scenario the game throws at you.
Missions routinely provide four - digit kill counts, and the satisfaction comes from your ability to handle everything the game throws at you with increasing competence and style.
I remember the power of that moment, the feeling of how far Link and I had come together, the confidence I had that I could face whatever the game threw at me.
You control the directional movements of the Harrier, but you don't control his speed, so you're constantly moving through, dodging, or shooting the limitless amounts of crap the game throws at you without the ability to stop or even slow down.
Every game I throw at it seems to be running at 60 fps without a hitch.
In conclusion the game is probably not for rookies that haven't played the first installment because you need to be somewhat familiar with the controls and the challenging demeanor the game throws at its unlikely victims.
This gives the player more opportunities to learn the more complex patterns that the game throws at you and keeps the game from feeling too punishing.
The general concept behind the combat is very easy to understand, but with the number of enemies that the game throws at you, it is by no means easy.
This is perplexing since there are a lot of hooks for both competitive and cooperative play, but for the time being, you're left matching gems on your own and solely against whatever hazards or variables the game throws at you.
AIPD «s main gimmick is an ever - stacking list of challenges that the game throws at you.
It plays to the hearts of those who aren't phased by the over-the-top presentation and «Oh Japan» vibes the game throws at the player in droves, thriving on it instead.
As you work your way through the license board, more Gambit commands for each character will be unlocked, allowing you to prepare for every challenge and eventuality the game throws at you.
You'll also pick up items like tranquilizer darts, shotguns or EMP bombs to deal with anything unexpected the game throws at you.
You're more likely to get overwhelmed than perplexed by anything the game throws at you.
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