Sentences with phrase «games visual identity»

Not exact matches

Game developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environmGame developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environmgame mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environment.
Plus, the game has a strong identity, thanks to its characterization, impressive visuals and the extraordinary musical score.
Every level has its own visual identity, and nearly everything in the game is a reference to classic video games or AVGN episodes.
Outstanding Visual Effects in a Photoreal Episode «Childhood's End» — «Night Three» «Game of Thrones» — «The Dance of Dragons» «Jonathan Strange & Mr. Norrell» — «Arabella» «Nezlamna» — «Sea Dogfight» «The Strain» — «Identity»
However, upon playing the game I couldn't shake the feeling that the game now suffers from a lack of visual identity and flair due to this decision.
Blizzard may have packed its heroes full of strong personalities and its maps with an undeniable sense of visual identity, but it's a little jarring to discover that the game's lore is expanded online in animated shorts and nowhere else.
It requires the forethought of chess, but has the intensity of a shooter, whilst the beautiful watercolour style visuals further give the game its own identity.
Dragon's Crown doesn't offer any much needed enrichment of its various genres, but it makes up for this by committing to its visual identity and the frenetic, empowering possibilities of its game design.
But the guys I know who went to E3 are talking about Ultimate Spiderman, Stubbs the Zombie and Okami, games they felt had strong, unique visual identities that were well married to the gameplay that the designers were trying to provide.
In many ways, the game's visuals and soundtrack remind me of the Dreamcast classic Jet Grind Radio, with a focus on graffiti, color, music and fashion identity in full force.
Artist Suzuhito Yasuda and composer Masafumi Takada grant the game a much - needed memorable audio / visual identity, and the bevy of post-game content means there's more than enough to keep completionists busy for hours on end.
In this session, Allegorithmic technical artist and Substance Jedi Vincent Gault will share some tips and tricks for texture artists who want to up their game, and more importantly, preserve the visual identity of their project no matter what its size.
Sure, I'm a firm believer that visuals don't make a game, but when something boasts as much style and personality in its art direction as Cuphead, it certainly helps to give the game an identity.
During my professional life I developed games, participated in exhibitions of visual arts, created visual identity and virtual scenarios, I was responsible for designing animation and editing for major TV stations in Brazil, in addition to teaching various subjects in the communication area in universities from São Paulo.
They will create work that matches the game look, feel, and overall visual identity of the game.
At the same time, the game's visual weirdness and simple - but - catchy music is a great indicator of Data East's identity as a publisher.
In concersation with internationally acclaimed Ghanaian born, British architect Sir David Adjaye OBE, Professor Paul Goodwin, curato, Director of the resarch centre for Transnational Art, Identity and Nation [TrAIN], and current chair of Contemporary Art and Urbanism at the University of the Arts London, and moderated by Rachel Barrett, writer, curator and lecturer at the Jamaica based Edna Manley College of the Visual & Performing Arts, Thomas will discuss his artistic practice and the series of works in The Beautiful Game as well as the broader concerns of historical perspective and postcolonial, transnational legacies.
As a studio, Werkflow research new and unusual workflows, exploring unique hardware / software combinations to produce a range of work including interactive live visuals, music videos, computer games, album artwork and brand identity, as well as assisting artists and musicians in realising their ideas.
While some of the pieces are playing with the format of the painting itself (observing subconsciousness or sampling familiar visuals from famous paintings or even video games), the majority of work focused on presenting women's identity.
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