Sentences with phrase «games while cycling»

The bike is Bluetooth - enabled so kids can play educational games while cycling.

Not exact matches

While ratings are down overall, other factors — news coverage of the election cycle last year and of hurricane devastation early this season, viewers cutting the cord, and excessive commercials and game delays — are also key reasons for the decline.
Llorente suffered the fracture in a cycling accident while he was on holiday during the summer break and is set to miss the opening two games.
Giant oversized creatures, lots and lots of destruction, and plenty of cheese make both the game and those movies equally «B.» While Earth Defense Force 2017 was a title released early on in the Xbox 360 life cycle, it immediately gave the series a foothold in the West, where up until that point it was mostly unknown.
Since Infinity Ward laid a blitzkrieg on FPS gaming with the first Call of Duty in 2003, the wartime shooter has been passed around developers like a contraband porno mag, cycling through a slew notable game makers who have each added their own touch to the series while maintaining its genre - defining multiplayer and single - player experiences.
Guests can enjoy swimming, mountain biking, cycling, hiking, birdwatching and game viewing on the farm while a variety of nature reserves are a short drive away.
Don't all shout at me «it's early alpham other whatever, yeah I know... However it's a year and abit at most till its due to release so games such as Uncharted 4 were shown of at a similar time in their development cycle and countless other games have been over the years and while textures aren't complete etc the fundamental structure of the engine is there and is set, it has to be for development to progress smoothly and the actual game be fleshed out.
While you're cycling through the games, the missiles will keep falling until they hit something.
While the game's inconsistent and, at times, annoying currency system hampers the cycle of collecting upgrades, it is ultimately an insignificant issue in the grand scheme of things.
Sea of Thieves, fell short of expectations for all of these things, and while the game is incredibly polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the game lacks depth — pun intended - it was a repetitive cycle of three missions that hardly change as you level up, they may get longer — and more tedious — but they never feel like fun.
Zimmerman says it's really hard to have that cycle while maintaining the graphics they want for the game.
For those that don't know the two companies take it in turns to create Call of Duty games, giving each Call of Duty title a 2 - year developement cycle while allowing Activision to release a new one every year.
While a video game console will see hundreds of titles released during its life cycle.
An amusing and artistic adventure, but one cycle was enough I'm sure that most of you out there who have been playing video games for a while have heard...
While the game is mechanically quite similar to Ocarina, there are two big differences — the three - day cycle and the mask system.
The game's final act really showcases this fatigue as I'd Time Dash, melee, Time Explode a small group, pop my Time Shield behind cover while recharging my other abilities, and repeat the cycle anew.
While a new Mario game pops up like clockwork every new console cycle, sometimes more than once if we're lucky, it was Super Mario 64 that changed things the most.
It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Hack n» Slash and Stacking.
There's also the bizarre dichotomy of being told «You have X amount of time to get this done», while the time mechanics in - game require a day / night cycle.
There was a tangibility to those early Assassin's Creed games that just isn't there anymore, cycling between various melee weapons while also grabbing, kicking, and wrestling your opponents.
In an iterative cycle like this one, there is no real point for a single console owner to pick up the competitors while losing access to all of those games, unless they are just curious about the exclusives on the other side of the fence.
While Bethesda claims the game is still in development, sources inside id state that the game has had a troubled development cycle and has been restarted and postponed after failing to impress anyone internally.
And so it is that I live the neverending cycle of finishing games at breakneck speed, missing out on much while also gaining a lot else.
While the game generally has a bad reputation for its long development cycle and relatively shallow gameplay, Kirby Air Ride can absolutely rule a party.
Based on the intelligence of slime molds and some amazing properties of Mycelium, the game addresses cycles of death and growth, walking a line between control and lack thereof, death and life, and a world where while humans won't be salvaged, other life can take a foothold.
If you have friends cycling in and out of a game you have to be patient while the Kinect tries to locate your body.
For those of you who have been following this for a while, you may remember that Cliff Bleszinski's most recent interview placed the blame on the game's current state on media outlets and insisted that his team recognizes that the game's life cycle is a marathon, rather than a sprint.
While in most games, day / night cycles are just for effect, Dying Light instead uses the night time to power up the normally slow moving zombies and introduces the deadly «Volatile» zombies.
Further, while the new console cycle has started strongly and demand for next - generation games was higher than expected, the retail demand for prior - generation games declined at a faster pace than the growth of retail sales for next - generation titles, resulting in the overall decline in sales in the retail distribution channels, down 7 % in North America & Europe YOY.
This is amazing considering the game is coming out on the Xbox 360 and PlayStation 3 at the end of both console's life cycles, so while it will have an enormous fan base to draw from, the game may be overshadowed by the next - gen consoles and their software coming in November.
While the punk songs are energetic, at least a few of them have unusual themes for a driving game, like global overpopulation («Ten in 2010») or the cycle of abuse («Way Down The Line»).
Bioshock Infinite would take Irrational Games another five years to develop and while it was well - received, the game's long production cycle proved costly.
Primarily a shift in interface and presentation, the core mechanics of the Pokemon series continue largely untouched from the previous cycle of Pokemon games, while the series's habitually scattershot interface and connectivity receive the lion's share of attention.
Vehicles are polished to the smallest detail, cities are more elaborate (sometimes one can even drive on the rooftops), while every other aspect of the game is accompanied by various visual and sound effects along with the dynamic day and night cycle and then some.
The story (on the surface, at least) is about stopping the moon from destroying the world within three days, and in order to get across the urgency and the ominousness of that scenario the developers created a three - day cycle gameplay mechanic that the player had to continuously rewind and race against while trying to beat the game.
Microsoft wants their developers to release the game right the first time, and avoid jumping into a running lean cycle while their platform hangs in the balance between quality and lack thereof.
While this is the first Mass Effect game on this generation of consoles, we're too far into the life cycle of them for that to be an explanation of the problems.
The game will often enter an endless load cycle while attempting to contact EA's servers or simply crash the console completely.
While Sonic Colors didn't save the franchise (it was never in jeopardy due to the younger fans still buying Sonic games in droves), it did break the dreaded «Sonic Cycle».
We are more than five years into the life cycle of the PS3, and developers are still finding ways to improve the efficiency of their games, so the Vita will take a while to hit its stride.
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