Not exact matches
Key to the
game's success is its relative ease to pick up and its open - ended gameplay style, meaning that
with no
specific «
goals», players can simply build whatever they choose.
Most
games, this is kinda fun and isn't particularly hard; there are a lot of
games with a «smoking gun» type incident, be it a great
goal, a defensive failure, a referee being an idiot, or some such triggering event that causes a
specific outcome.
It's a flash
game (to be played in browser) that tasks you
with redistricting given populations to achieve
specific goals, for example depriving a surefire opposition candidate of votes, consolidating opposition in one area leaving one opposition candidate
with almost all their voters and all the rest
with less than enough to win, or just assuring status quo between the two parties by marginalizing uncertainty coming from undecided voters.
With an individualistic approach, we create a custom
game - plan tailored to your
specific health and wellness
goals, and provide the tools necessary for you to achieve them.
We don't know if Anthem has a
specific campaign
with an endpoint yet, but we do know that BioWare has some pretty lofty
goals for the
game.
That being said, we know many young designers, parents, and teachers are interested in making
games with STEM themes or
specific learning
goals.
People who play video
games are presented
with a
specific goal and
with immediate, relevant feedback about their progress toward that
goal.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship -
with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the
game - levels are more linear and puzzle based, and include
specific goals / goodies to collect - move Captain Olimar
with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors,
with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted
with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise
with Yellow and Rock Pikmin to get around fire - every world ends
with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Curve Digital is an Indie giant,
with a
specific goal to bring Indie
games to the console market by partnering
with developers to release simultaneous console and PC versions.
With no
specific goal, the number of times the
game can be played is unlimited.
Setting a
specific goal with the intention of cancelling the
game if it stopped short, it seems they may have to make good on that promise whether people think it's right or wrong.
Each player begins the
game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction -
specific abilities, and a hidden
goal.
Challenges are basically story missions
with specific goals but the story is where most people will find the real meat of the
game.
Here the objectives of the
game would still track
specific measurable
goals with «ends» leading to another
goals.