So when we say we put a lot of blood, sweat and tears into creating awesome
gamified eLearning that blows socks off, we're not lying!
A key way to engage learners in
gamified eLearning experiences is to provide interactions.
We can create custom serious games and
gamified eLearning to support an existing curriculum, or we can build stand - alone training, whichever allows your organization to get the most of out of our your learning experiences.
However, they can also give you the power to create engaging
gamified eLearning courses for a fraction of the cost.
We use game mechanics to make everything more fun, including
our gamified eLearning.
Today's LMSs, unlike learning management platforms of the yesteryear, provide excellent support to the delivery of
gamified eLearning.
All the shiny,
gamified eLearning in the world won't save you from a shaky Learning and Development foundation, so it's best to build a strong one from the start.
Though they may have their differences,
gamified eLearning and serious games have many benefits in common, such as:
Both serious games and
gamified eLearning courses blend fictional elements with real world situations.
There are eLearning authoring tools available, such as Elucidat, which can help you to bring all the skills together to build
gamified eLearning with the minimum effort using a wealth of tried and tested gaming techniques and features.
In this post, we'll take a look at some examples I think stand out, where good
gamified eLearning demonstrates these guiding principles really well.
In my last post we took a look at a checklist for designing good
gamified eLearning and saw how the story and look and feel that games provide engage learners on a deeper level; competition, rewards and challenges offer motivation, and feedback, both positive and negative, helps learners master information quickly.
There are loads of great resources available to help you design really killer
gamified elearning.
So in this article we aim to show you five examples of great
gamified eLearning and guide you how to set about designing your own great gamified course.
These 7 tips can help you create
gamified eLearning experiences that enhance problem - solving skills.
Online learners must see a direct correlation between
the gamified eLearning experience and building their problem - solving skills.
Custom E-Learning, Custom
Gamified eLearning, Serious Games, Game - Based Learning, Simulations.
Gamified eLearning courses may require a mobile app developer or a video game designer.
On paper, the theory of
gamified eLearning looks great, but many organizations have no idea how to actually implement a functioning system.
You can have all that by
gamifying your eLearning course material.
Many eLearning professionals are already
gamifying their eLearning course designs.
As such,
gamifying your eLearning course can help online learners build vital problem - solving skills.
If
you gamify eLearning production, content creators can gain points and badges for all that they contribute to the eLearning unit.
Following on from my previous posts on
gamifying eLearning, in this post I've curated a bunch of killer resources to help you in gamifying your elearning courses.
What Nipun offers in this article is a 7 - step guide that Instructional Designers can use to
gamify the eLearning experiences they design for their audience without losing sight of the subject matter.
This is why many eLearning professionals
gamify their eLearning courses.
Here's how to
gamify eLearning development to engage content creators and keep projects on track, within budget and within deadlines.
In this article, I'll offer a 7 - step guide that Instructional Designers can use to
gamify the eLearning experiences they design for their audience without losing sight of the subject matter.
One way to increase learners» eLearning engagement is to implement gamification, but
gamifying eLearning experiences isn't always easy.
Today, I'm going to share five ways you can
gamify eLearning experiences, including points, leaderboards, open badges, avatars and animations, and ensure you get the most out of your training programs.
Not exact matches
While a variety of platforms have been developed and tested in the
eLearning space - blended learning, flipped classrooms,
gamified learning,...
This projection includes
gamified software, application and related solution for
eLearning industry.
In other words, L&D can
gamify Learning Management Systems and other learning platforms as well as
eLearning modules themselves.
Instancy Learning Management System (iLMS) is an integrated highly configurable next generation LMS that enables you to deliver & manage
eLearning, classroom training, social learning, blended learning,
gamified learning and competency based learning.
At EI Design, we have a very mature gamification practice and we can help you in transforming your traditional
eLearning approaches to more immersive
gamified approaches.
The first is to
gamify the online training tutorial by adding
eLearning badges, points, and other game mechanics.
While a variety of platforms have been developed and tested in the
eLearning space - blended learning, flipped classrooms,
gamified learning, Massive Open Online Courses (MOOCs), and more - the perspective of ubiquitous learning has rarely been applied in a concrete way to real online / computer - based educational efforts.
So, what's so alien about
gamifying the creation of
eLearning too?
These could be
eLearning, mobile learning, instructor - led training, social learning,
gamified solutions, social learning, performance support, spaced retrieval, or a blend of two or more of these elements.
This
Gamified eBook aims at helping organizations and
eLearning professionals learn more about Gamification and understand how they can incorporate gamification into their learning strategy.
A kidney dialysis company developing
gamified patient education programs and an interactive patient
eLearning portal;
The Gold - winning learning program, an educational network for tire sales associates, combines
eLearning, learning games, and a
gamified learning portal.
Many of our partners highlighted that while «gamification» has brought a change in
eLearning attitudes, it is not possible to «
gamify» every
eLearning topic purely because it is expensive.
Moving on from the basic and the «best» platforms that are being developed are now integrated (coordinated elements),
gamified (has game design elements),
elearning tools, such as Simformer, a multi
When moving from a traditional
eLearning model to a
gamified one, you'll find that there's a whole world of learning methods that you'd never even considered before.
To make your training more fun, make it like a game: add gamification features to your
eLearning modules and use great a
gamified LMS (Learning Management System) that your learners will be absolutely delighted to use!