As heroine of the Tomb Raider series since 1996, it's hard to miss her protruding «
assets» embossed on box covers aimed (like the gun she's always holding) squarely at the hormonally charged male teenage
gaming market.
While finalizing the game, we will do the neccessary
marketing homework: conduct multiple playtests with relevant, real - world players, test key appstore
assets, create localizations and promotional materials and engage the
gaming community prior to release.