The University's head coach Josh Buchanan says that Fortnite's appeal to core and casual
gaming audiences made the decision all too easy.
Not exact matches
I remember Jim Sterling of The Escapist ranting about Dark Souls II as an example where the
gaming industry attempts to «appeal to a wider
audience» or «widen the net» for an already well -
made game with a dedicated niche
audience (Dark Souls): http://www.escapistmagazine.com/videos/view/jimquisition/7340-Guns-Blazing And here we are with one of the same guys saying Dark Souls II is not for Wii U owners?
«The combination of Velocity Micro's manufacturing, sourcing, distribution, and marketing capabilities along with Overdrive PC's track record for pushing components to the limit should create a formidable line of PCs and
make extreme
gaming systems available to a much wider
audience,» said Jeff Fisher, senior vice president of the GPU business unit at NVIDIA.
He also introduced the
audience to the brand new Crytek academic partnership for students, namely «VR First Program» at Vancouver Film School, which aims to teach game development and design students the craft of
making VR games — increasing VR's potential in the future of
gaming.
«Retro - Bit has been known to
make products for the hardcore retro
gaming crowd, and we are thrilled that Retro - Bit created a product that is aimed at a wider
audience.
It's a very broad term but the idea is that casual
gaming makes games a lot more accessible to a broader
audience, and mobile really helps break down those barriers.»
I think Nintendo have done a good job having their target
audience as family, which is a very broad and safe approach but I think they should consider
making some original RPG's and FPS games for hardcore
gaming, which I think wont take away that the Wii is a good console for kid's.
The 2012 release of the Entertainment Software Association's «Essential Facts about the Computer and Video Games Industry» indicated that females now
make up 47 % of the
gaming audience, and 48 % of the most frequent game purchasers.
Much of the criticism is so fervent you'd think the army of 18 - to 24 - year - old males who
make up the bulk of
gaming's old - guard
audience were deeply afraid the nature and purpose of playing digital games might change.
The millennial
audience which grew up with the original Pokémon games and anime are now in their late 20's and early 30's
making them the perfect demographic for a new mobile
gaming experience that features a nostalgic brand.
The studio and its talented team have started to
make a name for themselves in creating core
gaming experiences that engage
audiences.»
We promised to bring
gaming to the masses and
make interactive entertainment relevant to a broader
audience.
It's hard to justify all the expense and resources to
making gimmicky Gamepad - centric games when the
gaming audience isn't even buying the more traditional games.
«Our goal is to
make Arc the premiere destination for the best free - to - play online games for both our players and partners, and to achieve this by growing the platform with new games, a constant stream of content, and features specifically designed for the PC
gaming audience.»
Fantasia, while revered within Disney and a shining example of how big risks can pay off handsomely, doesn't really have a ready -
made gaming audience.
To meet this new challenge, Levine is «winding down Irrational Games» as we know it, bringing a scant 15 employees over to a new venture that will focus on «
making games for the core
gaming audience.»
Steam Machines continue to be the biggest question mark in Valve's plan to
make PC
gaming more accessible to fresh
audiences, in particular console
audiences used to playing games from the comfort of their couches.
The developer of Pokemon Go oftentimes rolls out events for the game but there's always some hiccup or two that
makes things tough for the
gaming audience.
, which launched with a ridiculously shallow story and gear system that
made the collective
gaming audience tear their hair out.
So what big announcements will Sony
make for its PlayStation
gaming audience in France?
Maybe there's concern that today's mainstream
gaming audience won't remember the original Mirror's Edge and there's a perceived need to start over again to
make the property feel cutting edge.
This appeal to a new
gaming audience has
made Pokémon GO the most popular franchise across every country we studied.
It is specifically meant to
make special games that cater to a new
gaming audience, namely elderly, young kids, and people with reduced motor or cognitive skills.
Games that are generally aimed at a PC
audience that do not ask for money upfront, but rather instead offer in game microtransactions which ask players to purchase items that
make their
gaming experience better.
As the traditional bracket of
gaming audiences skews older, it
makes sense for more content to be released that would engage with a more mature group of individuals.
That
makes for a large potential
audience for a video chatting feature, which adds interactive element to the
gaming experience.
We've always maintained that the company
made some of the best - sounding
gaming headsets around, and have longed to see some of its hardware tweaked for a broader
audience.
So what big announcements will Sony
make for its PlayStation
gaming audience in France?
Oculus has doled out a lot of Facebook's money for Rift - exclusive games, but if HTC
makes the Vive attractive enough for high - end
gaming, developers might decide that this money isn't worth limiting their potential
audience.