A few months ago I briefly touched on the troubling and frustrating trend of
gaming consumers becoming increasingly accepting of pay - to - win systems in MMORPGs following my reading of a terrific op - ed on the subject at MassivelyOP.
Not exact matches
Once 5G
becomes sufficiently commonplace, Hudak said, console makers might begin to re-examine the mobility of their consoles, with Nintendo's Switch already showing there's
consumer demand for a high - quality
gaming experience on the go.
Though it's a highly diversified
consumer electronics company, Sony's PlayStation 4 console — introduced five years ago — has
become a major profit driver (see the box «Game Changers» to learn how), and the company now derives roughly 30 % of its revenue from
gaming.
Online
gaming is a great environment for the gambling industry as it provides
consumers with the ability to play in a social, fun way and has
become a multi-billion dollar business.
More and more it's
becoming clear that the major
gaming sites — of which, again, we are not one — are simply out of touch with what gamers really want, to the point where they are
becoming actively hostile to the
consumer.
I find that the ratings from ESRB and Common Sense Media spark discussions about
gaming content, ratings, and safe
gaming as we help our kids
become informed
consumers.
As the
gaming industry continues to change,
becoming more
consumer - focussed, and as independent games
become increasingly more important for the...
Nintendo's strategy is indicative of a larger trend in the
gaming sphere, where
consumers pay full price for a game at release, knowing full well that it will
become a crippled, or even inaccessible, product a few years down the line when online functionality disappears.
Sony's vision of the future for console
gaming is one I'm very much excited about, and I'd hate for these delays to compromise that by driving customers to the competition, with it's rather anaemic homogenisation of all entertainment, not just games, into a means to maximise
consumer exploitation
becoming the new standard for most next gen.
However, with mobile
gaming becoming more and more common, Mangalindan (that name never gets old) is convinced that an iPad will take priority over the average
consumer with $ 300 to spend on some tech.
It's not the PS4 or the Project Morpheus VR headset, but PlayStation TV could
become both a new avenue for hardcore gamers to make their
gaming hobby more flexible, as well as a low - cost gateway to a Sony
gaming experience for new casual
gaming consumers stepping up from mobile
gaming.
Admittedly, Microsoft returned the favour with Kinect, but even that's a mark in the Xbox 360's favour: its motion sensor
became the fastest - selling
consumer electronic device in history, and Microsoft releasing it as a peripheral meant it did so without compromising the console's strengths in traditional «hardcore»
gaming.