Sentences with phrase «gaming controls like»

Xperia Play features a 4 - inch display, 5 megapixels camera, gaming controls like PSP, 1 GHz Scorpion processor, 512 MB RAM and Android 2.3.2.

Not exact matches

For years, Twitch.tv has been the web's go - to for gaming live streams, crowd - sourced experiments like Pokémon playthroughs and commenter - controlled investment portfolios, and other bits of acceptably time - killing content.
Owned by Steve and Jean Elliott, Fundemonium offers a children's play area, a slot car track, a 1,200 - square - foot indoor radio - controlled car track, rock tables for radio - controlled rock crawlers, birthday party rooms, a snack bar, LEGO play, and space for activities like club meetings or gaming, such as Magic The Gathering, D&D, and Miniatures.
Given the evidence of eye - controlled gaming's potential, it's not surprising that the gaze - tracking systems company Tobii, based in Stockholm, Sweden, would like to develop its technology into a new, gamer - centric direction.
This seems like they're trying to capitalize on the top - down «minion control» gaming craze and the Overlord franchise name.
At the end of the day, fans of the anime series may enjoy this title, however the fiddle some control system and camera problems unfortunately just make this a truly frustrating gaming experience and I really wanted to like this title.
For FS19, I'd like the control scheme to be improved a little, to benefit the players not using some sort of gaming wheel common in car simulators.
The jump from the NES to SNES brought games with a higher - looking quality, the jump from the SNES to N64 brought gaming into a new dimension, the jump from the N64 to GameCube brought enhanced 3D models and a stunning controller people still use today, and finally the jump from GameCube to Wii brought the revolutionary motion controls that set forth the path for games like Super Mario Galaxy.
It's so awkward... kinda like motion control gaming in general.
Sony Ericsson Xperia Play features a PSP Go - like sliding gaming controls board which has PlayStation keys, touchpad for analog controls etc..
Xperia Play features a sliding controls board where it has PlayStation like buttons and touchpad gaming controls as well.
It might not seem like a big deal at first, but when you're unsure of whether to use the touchscreen buttons, the gamepad or accelerometer controls, the gaming experience becomes a huge guessing game.Where the X and O buttons are normally used to accept or cancel a command on a PlayStation console, I often found neither of the buttons to work.
I wish I could say it is one, but at this moment, it's like the Nokia N - Gage gaming cellphone — a phone with mobile games optimized with gamepad controls.
I still think something like this would be better served with a removable case / accessory that conveniently adds tactile gaming controls, instead of making a dedicated gaming phone.
High - end gaming is possible, but titles that require high levels of control responsiveness, like GTA: San Andreas, can suffer.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
In development at Maxis» The Sims Studio, The Sims 4 brings all new ways to play with life; powerful new creative tools, all - new Sims with enhanced emotion and intelligence, and a gaming experience where players control the mind, body and heart of their Sims to bring their stories to life like never before.
I always like to let my gamers know that there is gaming mouses for big hands for those who feel they can't control there mouse while playing.
Nintendo's new take on video games, Labo, launches with its first two kits for the Nintendo Switch on Friday, which are kind of like a mix between Lego building, motion - controlled fun, and good old fashioned gaming.
The term «open world» has become shorthand for «GTA - like»; the game's control schemes, mission structures and re-branded products (iFruit smartphones, Jugular cars) are gaming tropes in themselves, while the slickly choreographed action has inspired as many films as have influenced it.
Whilst the visuals and controls have aged like milk, the original Resident Evil is still a landmark in gaming history and one that shouldn't be so easily dismissed in the modern age.
It's hard to imagine the Switch spurring the same kind of industry - wide hand - wringing that occurred when the Wii briefly made motion controls seem like the future of gaming.
Gaming is supposed to be fun and without any form of external interruption, but EA likes to find ways to control everything.
While it undeniably feels more like a phone game than something that belongs on a dedicated gaming device, Sumioni «s controls would probably be unwieldy without the inclusion of both buttons and a touchscreen.
The controls aren't as responsive or intuitive as a game like this demands and the lack of refinement in almost every area leaves players with a hollow gaming experience that quickly outwears its welcome.
Taking motion control technology, packaging it up with cute names like Kinect, and selling it as a separate experience from traditional gaming is * not * the way forward.
And much like many others of its ilk, it reminds us why we enjoyed these classics back in the day, with its majestic fantasy setting that transports us to another world, and its focus on pure gaming fun, rather than gritty realism, overly complex control schemes, and / or endless narratives riddled with a bombardment of dialogue.
I don't know whether it will eventually wither away, like motion controls did, or whether it will become an enormous new gaming environment like smartphones and tablets.
It's so awkward... kinda like motion control gaming in general.
My hopes for the Project Cafe control method are that the new touchscreen controller will be used for «traditional» gaming much like the CCPro is.
Joy - Con controllers They can be inserted into a Joy - Con grip accessory to be used like traditional controllers, held comfortably in each hand for independent left and right motion controls, or shared between two players for multiplayer gaming.
If games like this are the future of motion controlled gaming, I just may very well may be sold on the subject.
The leap from GTA 2 to GTA 3 was insane, and some might even say it was revolutionary as far as open world games went, and truly so, it opened our eyes to what gaming could be like if you took away the invisible walls and just let the player control the action.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
The controls (if it was being controlled and wasn't just a demo) also seem fairly responsive and accurate, requiring no arm - flailing like the Kinect or other motion controls did during their time on the gaming stage.
It made me smile like a kid by letting me bring Lego-esque creations to life and letting me control them in online battles, but there are so many paywalls and microtransactions spread throughout the entire game, it reminded me of the worst gaming moments of 2017.
In yet another hit to motion control gaming, it looks like the PS Move might be even more irrelevant than the Kinect in today's gaming landscape.
Using the GamePad to control your devices would seem like a waste of potential gaming time between charges.
The majority of these chapters are classic Lego gaming where you take control of one of the ninjas, or later on other characters like Nya and the Snakes, and hack - and - slash your way to the goal.
A simplistic and uncomplicated control scheme almost feels like a breath of fresh air in today's gaming market.
As for the exercising games, some of them are very compelling, but they're certainly not a gaming experience as we know it, and almost all the other Kinect games, just like it happened with the PS Move titles, just don't control very well.
Rounding out the Gaming settings are broadcasting controls like audio quality, volumes, which camera to use and more — the Game Mode setting is just an activation toggle.
I have no qualms with motion - controlled gaming, but using it for the camera control in a game like this can feel a little awkward.
For, while consoles like the PlayStation and Sega Saturn had dabbled in fully 3D polygonal gaming, each was still resting on digital directional pads for controlling movement.
It's not that I don't like the idea, but if Valve's new platform does in fact become the de facto gaming operating system, that means that Valve gets a troubling amount of control over the entire gaming industry.
Take on the role of the captain of a troubled jumbo jet carrying infected passengers intent on bringing the plane out of the sky, or pit yourself against hundreds of zombies in the interior of a jumbo jet or even walk along the outside as you fight to regain control as one of the passengers in this innovative and interactive gaming experience like no other.
You simply lock it into place like an iPad stand cover, adjust it for the perfect angle and enjoy motion control gaming wherever you're sat.
This includes triggers for gaming, two track pads that act like a fusion of a mouse and control stick, and even a grip that can detect squeezes.
In the modern gaming industry, games seem to be shifting towards less and less disabled accessibility due the introduction of features like motion control and quick time events.
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