Machinima, the art of creating a film entirely within a gamespace, has been popularized in general
gaming culture by work in the Halo games.
Not exact matches
Most recently, after South
by Southwest (SXSW) cancelled two panels meant to discuss
gaming culture — panels on opposing sides of the «GamerGate» situation — and some media companies threatened to pull out of the Austin, Texas art festival as a result.
She is driven
by a passion for content strategy and focuses on interesting, engaging and occasionally humorous story telling around technology and technology users occasionally seeding it with her equally passionate love for
gaming and nerd
culture.
A
culture of guest service at Gila River Hotels & Casinos, operated
by Gila River
Gaming Enterprises,
Unfortunately, she is typical of a breed of teenagers who have become so focused —
by their parents, their schools, the
culture, their peers and themselves on
gaming the system, cheating when necessary and believing that money and material goods are the foundation of a life well - lived — that they have little opportunity to develop the kinds of ideas that used to be typical of teenagers.
The screenplay,
by Cline and Zak Penn, perfectly and believably blends elements of pop
culture — past, present and future — with the world of high - tech
gaming.
Ed discusses the review
culture in
gaming and how some reactions and attitudes
by the community may be counter-intuitive to rational debate and accurate disclosure.
By using the term «
gaming» to describe the practice of schools trying to improve their metrics, we are missing the real problem, which is the high - stakes accountability
culture itself, says Brian Lightman
With it, the community (powered
by Tidal Labs), kicks off with fresh content from bloggers covering the universe of sci - fi and fantasy pop
culture, literature, film,
gaming and more.
This incredible bundle includes ten fascinating game
culture and history books / magazines from Prince of Persia creator Jordan Mechner; two issues of the
gaming magazine Kill Screen; Confessions of the Game Doctor
by Bill Kunkel; Constellation Games
by Leonard Richardson; Killing Is Harmless
by Brendan Keogh; Generation Xbox: How Videogames Invaded Hollywood
by Jamie Russell; a compendium of indie games
by Mike Rose; and Ralph H. Baer's retrospective, Videogames: In the Beginning.
And the
culture of
gaming is
by definition adversarial.
Even though independent studios are making more diverse content than ever,
gaming culture is dominated
by male voices.
Finalists for the SXSW
Gaming Awards categories were selected and voted on by the SXSW Gaming Advisory Board and select staff, consisting of more than 40 industry experts well - versed in everything gaming and geek cu
Gaming Awards categories were selected and voted on
by the SXSW
Gaming Advisory Board and select staff, consisting of more than 40 industry experts well - versed in everything gaming and geek cu
Gaming Advisory Board and select staff, consisting of more than 40 industry experts well - versed in everything
gaming and geek cu
gaming and geek
culture.
Battlefield is one of the largest shooters in modern
gaming, truly rivalled
by only Counter-Strike and Call of Duty, which both fill their respective roles in the grander context of the greater competitive
gaming culture.
Developed
by Bungie, this first - person shooter singlehandedly made the original Xbox a must - have in 2001, and spawned worlds and characters that have become a recognizable part of
gaming pop
culture.
Taking cues from both the original comic book series
by Brian Lee O'Malley, the upcoming film from Shaun of the Dead director Edgar Wright, and approximately twenty years of
gaming culture, Scott Pilgrim vs. The World: the Game is set to rock the digital download space
by being both exactly what we expect, and something entirely unique.
The Gamescom award, organized
by Digital
Gaming Culture Foundation, honors the best games and products premiering at the consumer expo.
Nook Tablet ($ 250) «Ready Player One»
by Ernest Cline ($ 12) «Extra Lives: Why Video Games Matter»
by Tom Bissell ($ 12) «All Your Base are Belong to Us: How Fifty Years of Video Games Conquered Pop
Culture» by Harold Goldberg ($ 12) Some very cool new books about gaming culture have come out this year and these three are definitely among the most interesting and cr
Culture»
by Harold Goldberg ($ 12) Some very cool new books about
gaming culture have come out this year and these three are definitely among the most interesting and cr
culture have come out this year and these three are definitely among the most interesting and creative.
By creating Pong — the «world's first successful video game» — Al may well be relegated by media to a particular slice of gaming history and culture, but as far as he's concerned, the achievement and its significance is but a blip on a much larger screen, and neither defines nor motivates hi
By creating Pong — the «world's first successful video game» — Al may well be relegated
by media to a particular slice of gaming history and culture, but as far as he's concerned, the achievement and its significance is but a blip on a much larger screen, and neither defines nor motivates hi
by media to a particular slice of
gaming history and
culture, but as far as he's concerned, the achievement and its significance is but a blip on a much larger screen, and neither defines nor motivates him.
In Critical Play, artist and game designer Mary Flanagan examines alternative games — games that challenge the accepted norms embedded within the
gaming industry — and argues that games designed
by artists and activists are reshaping everyday game
culture.
Culture of
Gaming's Power Up Podcast is a
Gaming and Tech Podcast that is ready to take the Podcasting world
by storm.
The book itself is not only a must - have for everybody interested in
gaming culture, game design or the Japanese
gaming industry, but also a great way to remember when you wasted your free time (and your coins)
by playing Super Mario Bros. or Donkey Kong.»
Since then, Easter eggs have flourished into popular
culture and are even enjoyed today as one of the most fun aspects of
gaming by certain gamers.
Remember Me was
by no means a catastrophic failure, yet its (assumedly) soft sales and lack of significance within the overall sphere of
gaming culture certainly lends credence to Sony's choice to abandon the project.
Stockholm, Sweden — August 24, 2015 — DRKN, a new street fashion brand promoting
gaming culture, have entered into a licensing partnership with Obsidian Entertainment, to launch a three print jersey collection inspired
by Obsidian's...
I can say that Yakuza 5 is
by far the best game of the series, not only from a story and gameplay aspect, but a feel for Japanese
gaming and
culture.
By working in partnership with Microsoft, we hope that today marks the first step towards a more inclusive video
gaming culture.»
Nevertheless, thanks to its expansive gameplay systems and
culture of player - choice, it more than makes up for its shortcoming
by gifting players with one of the most rewarding and flawlessly executed gameplay experiences of this generation, and truly deserving of a
gaming medal of honour.
When
gaming and pop
culture fans gather for the annual New York Comic Con — taking place Oct. 13 - 16 at the Javits Center in Manhattan — they'll get a firsthand look at the wealth of exceptional video games and systems offered
by Nintendo this holiday season.
With games however it was a one - two punch of no mainstream
gaming culture and internet so slow it seemed powered
by hand - crank.
Austin Walker of Giant Bomb recently asked what parts of
gaming or
gaming criticism or
culture his readership might be afraid of losing or seeing forgotten
by the collective consciousness.
XSEED Games was formed in November 2004
by a small group of industry veterans with a common vision; to cross pollinate the avid
gaming culture of Japan and North America.
Hye Rim has developed and evolved her animated character TOKI, which parodies the obsession with beauty created
by phallic motivations in cyber
culture and
gaming, with the work referencing critical contributions from contemporary mythology, psychoanalysis, technology, cybernetics, aesthetics, plastic surgery, feminism, consumerism and eroticism.
Jon Rafman immerses viewers in environments where
gaming landscapes and physical reality fuse as dark, hypnotizing hybrids; Yves Scherer probes celebrity
culture and popular media in works that toe the line between critique, satire, and celebration; and Simon Denny examines surveillance and digital subcultures
by plumbing the depths of images, information, and communication stored on the internet.
In his first major UK solo, Rafman continues to draw from
gaming culture and technology in a short movie inspired
by Live Action Role Play and a large - scale artificial hedge maze that can be navigated with the help of an Oculus Rift.
During Frieze Week, Canadian artist Jon Rafman stages his first major UK solo show, which includes Sticky Drama (2015), a wildly imaginative short film featuring over 35 young Londoners and inspired
by computer
gaming culture.
While many of the arts and crafts videos were inspired
by gaming and
gaming culture, it also unveiled a new source of new traffic for the streaming site.
Developed
by Bungie, this first - person shooter singlehandedly made the original Xbox a must - have in 2001, and spawned worlds and characters that have become a recognizable part of
gaming pop
culture.