Sentences with phrase «gaming for everyone»

Our director Chris Charla and Sarah Bond also presented the ID@Xbox Gaming for Everyone award to SpecialEffect, a UK based charity which uses video games and technology to enhance the quality of life of people with disabilities.
We believe in Gaming for Everyone, and we feel strongly that all gamers deserve to be welcomed, respected and supported.
As part of our commitment to enhancing gaming for everyone, we're opening up new accessibility options to ensure great experiences for all gamers when playing on Xbox.
«Xbox is embracing inclusive design as part of our Gaming for Everyone effort,» said Phil Spencer, head of Xbox.
@sonarus * crosseye * * sigh * This fanboy rhetoric is literally what kills gaming for everyone.
Three different markets that would only boost gaming for everyone and could get rid of the «war» due to Microsoft not needing to, in a round about way, monopolizing their way through a gen and having to stand there in silence with «exclusives».

Not exact matches

«This is a hugely exciting opportunity - not only within the gaming industry, but for everyone at McLaren and motorsport in general.
«This is a great feeling to be playing all these years for nothing and for now to be making a living off of it, being able to provide for myself and everyone else,» says Dimez, with a great big smile on his face and a Mavs Gaming draft hat over his dreads.
«On behalf of my family, everyone at Wilmorite and our Lago Resort & Casino partners, employees and supporters, I want to thank the New York State Gaming Commission for the trust they have shown in us,» Wilmot said in a prepared statement issued seconds after the commission unanimously approved the license in New York City.
It's not suitable for everyone, but a few unique gaming hours are guaranteed.
Okay, I know almost everyone in the gaming world disagrees with me, but I need to say this: For me, Read Dead Redemption is one of the most over rated games of this generation.
This month's selection of games is a mixed bag and has something for everyone from shoot - em ups to adventures so there's lots of opportunities for many hours of varied gaming plus lots more trophies for your collections too.
This month's selection of games is offering a little something for everyone so there will be plenty of opportunities for many hours of gaming and lots more trophies for their collections.
Everyone's favorite retro gaming idol Haruna Anno has some harsh words for you illegal downloader pirate people.
But everyone is diff, to each their own give me 720p on a LCD screen for all I give 2 squats I'm older, been gaming for many years, I did nt care in 1992 what the poly count was, or the frame - rate (long as the game CAN run and its not game - breaking) is fine by me.
Now we even have two very interesting titles for everyone owning a monthly pass to the online gaming platform.
I don't know what everyone else» reaction is when they hear the title, Dynasty Warriors, but for me it is one of the most drawn out franchises in the history gaming.
Much like a Social Network for the gaming world, this takes a massive business thats familiar to everyone, and then gets close enough to its subjects to reveal the quieter moments that few got to see.
GatherEducation is a cloud - based, virtual, interactive learning platform that makes online learning available to everyone by uniquely integrating virtual reality and gaming technology for anyone, anywhere, anytime and on any device
Skype (School Library Journal, January 2008) It's a Mad Mad Wordle (School Library Journal, July 2009) Ramping up Your Library Website (School Library Journal, January 2010) Empowering Students for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid Of?
The popularity of social gaming and free play apps has exploded with a bit of something for everyone.
You know, the 7 - inch budget - friendly Android tablet designed with gamers in mind, but heavily criticized by everyone for shoddy build quality, weak gaming support and an overall disappointing set of specs.
There is only so much audience attention to go around and as mobile gaming, tv and film watching and web browsing become possible for everyone, it is just possible that digital books will lose out *.
The Opal Inn Hotel Motel and Caravan Park in the centre of Coober Pedy has something for everyone, with well appointed accommodation, all caravan and camping amenities, plus a range of dining, bar and gaming facilities.
Additional hotel perks include the very popular chef's hot breakfast buffet, an extensively equipped fitness room, a relaxing hot tub and two on - site restaurants offering something for everyone - from laid - back gaming and cocktails at Jonathan's Lounge to delicious Sunday brunch at O'Brian's.
This certainly won't be the case for everyone, but typically couch gaming means using a dedicated gaming console.
If you have been around for at least a few years in the gaming industry, either as a writer or just a fan of video games you know there are two fighting games that everyone mentions when asked if they can name some, one is Street Fighter the other, is Tekken.
«I have a personal passion for bringing every one of my family members into the gaming fold — literally everyone.
We also realize that PC gaming isn't for everyone.
A brilliant article about how gaming isn't just for the young or even just for the old, but for everyone, for every person that can appreciate the beauty, complexity and brilliance of videogames.
Could this be the year everyone works together for the greater good of gaming?
The Rock Band night at the Boston bar and this gaming tournament highlight what I think many gamers themselves have known: not everyone plays a video game for the same reason and by extension, the same way.
A customisable Xbox Wireless Controller that has been designed primarily for gamers with limited mobility, the customisable Adaptive Controller features large programmable buttons and is able to be connected to external devices such as switches, buttons, joysticks, and mounts, in order to help make gaming more accessible for everyone.
In particular, he said, it was trying to make tools and services that players could use to make games and gaming more fun for everyone.
This fantastic game takes play in its purest form and creates a gaming experience that truly is fun for everyone.
Everyone knows what Minecraft is by now, I have overheard mothers, fathers, uncles and aunts talking about their kid being into this game, I have even heard grandmothers asking gaming retail shops about this game, and once I was at a doctors office with my kids and the secretary working there was talking about mods and servers for minecraft with my kids, which was amazingly weird but it also hit me just how successful this game really is.
Of course, it's not for everyone but those who stick out the slightly overwhelming introduction will find that Bloodborne offers a gaming experience like no other.
I had trouble pushing most games on it (connected to my gaming rig 770 sli) at Medium settings with no AA it will be some time before 4K is a widespread reality for most just as 1080 was I read one guy said that titans sli'd struggle to run games at 4k so unless everyone is sitting on a Pc with over $ 6000 in gpu's it's not likely.
It's incredible all the fantastic moves they've made along the way to bring everyone the absolute best console for gaming.
Because an ad device whose predecessor had 2 decent, working games being forced on everyone regardless of if they want it, or want to pay the extra $ 100 for it, is truly «pushing gaming forward.»
And finally, there's this Jim Sterling video from Saturday, in which he rants about a statement from everyone's favorite gaming industry analyst Michael Pachter, who comments on the potential for Anthem to have lockboxes (which we do not know yet).
«There's something that everyone can get involved in and for those looking for something other than electronic gaming, there's papercraft, a careers clinic and a boardgame micro-festival, which will have some quirky and interesting games to try.»
It's historically significant as the point where Nintendo went 3D and also where the gaming world diverged into the mainstream, with the Sony Playstation making gaming «cool» for everyone.
In my experience highlights seem to happen for everyone, regardless of their play history and gaming experience, which is a testament to Towerfall «s balanced accessibility.
Everyone on the Gaming Trend staff has had the opportunity to make a case for our personal top ten games of the year, but we still had to come to a consensus on what the site's top ten was going to be.
Enjoy PC gaming in your living room from old school games like Hitman: Absolution to action titles like Bioshock Remastered, there's something for everyone.
In addition, he is the author of Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages, published in 2010 by Information Today.
After all, Steam is a very popular service used for gaming that also doesn't allow used games or game trading, and everyone seems to get along with our Valve overlords just fine.
This is a piece of gaming history, for that reason alone I must recommend this game to everyone.
He emphasizes that Animoca have always seen themselves as a gaming company for everyone; they were one of the first Android game developers, and they were one of the first to establish a strong foothold in developing markets.
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