I have been professionally writing about games and
gaming for roughly three years now.
Not exact matches
China is the world's largest
gaming market by revenue, and is expected to account
for roughly 25 percent of global game sales in 2017, according to research firm NewZoo.
A plan to protect operations at a Farmington racetrack not only calls
for fewer races but would result in substantial losses
for workers, according to a group representing
roughly 1,200 people at Finger Lakes
Gaming & Racetrack.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though...
for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special
for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal»
gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is
roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The world's biggest destination
for live video game broadcasts, Twitch attracts
roughly 100 million unique monthly viewers, who devour a staggering 20 billion minutes of
gaming content every month.
They both are devoted collectors of video games with a joint collection of
roughly 7000 digital and physical games
for all current and past
gaming platforms.
In fact, from about 2002 - 2005 gamers reported that
roughly 50 % of their
gaming time was spent on standalone games, but they downloaded them
for free or bought cheap copies in a pirate store because they were not available otherwise.
It was a brand new
gaming experience
for me and that pretty much trumps everything else when I'm in the doldrums of «every game I own is boring» that dominates
roughly 50 % of any given year.
Its regular hosts, Tim and Ryan, have been
gaming together
for roughly eighteen years, and have dedicated countless hours to finding the best cooperative games of all varieties, whether in person «couch» co-op games, online only, or anything in between.
Sony Computer Entertainment announced on Monday that it would acquire cloud - based
gaming company Gaikai Inc.
for roughly $ 380 million.
He comes courtesy of Voltage, a Japanese
gaming company that specializes in romance games
for women and that generated
roughly $ 90 million in revenue in 2015.
Handling the laptop
roughly does illicit a few groans of protest from the laptop's plastics, but nothing out of the ordinary
for a large
gaming laptop.
You'll need to pay $ 599 (
roughly # 487 or AU$ 780)
for the Rift and Touch controllers combined, plus have a VR - ready
gaming PC.
CoinDesk
Gaming firm Nexon has agreed to buy a majority stake in South Korea's Korbit cryptocurrency exchange
for roughly $ 80 million.