When the Vita released it was the most powerful
gaming handheld created up to that point.
Not exact matches
A
gaming experience my startup
created was for PepsiCo and involved using your body as the game controller to provide input on the screen instead of using a traditional mouse or
handheld controller.
There's a lot of talk about how it's more profitable for developers to
create for tablets and smartphones than for dedicated
handheld gaming systems.
There are three main reasons why the PlayStation Vita failed to take off, the main one being the dominance of mobile and shift away from traditional
handheld gaming, the focus on
creating a high cost and high spec portable over a low cost device, and the third reason is how Sony marketed the device and supported the device.
The Nvidia Project Shield, could be the best
handheld gaming system released this year, and might edge out even the Sony PS Vita, at least if Nvidia is serious about making a lot of money with it, and it doesn't want to just
create reference hardware.
JXD, better known
handheld gaming console manufacturer, has just rolled out a new Android tablet that
created for fulfil gamers experience.
For all the good Sony has done this generation with its support of the PlayStation 4, its total neglect of the PS Vita, an incredible piece of
handheld gaming hardware that they themselves
created, is a black eye that gamers will remember for years to come.
When we set out to
create PS Vita, we were determined to deliver the best
handheld gaming experience the industry has ever seen, an experience that would rival current consoles and set the bar infinitely higher for those exploring the portable
gaming space.
By the same token, it also revolutionized the industry many times over, by essentially
creating the
handheld market and bringing
gaming to the mainstream with motion controls.