Then just nine days later one of my favorite
gaming industry giants / personalities died.
With the backing of
gaming industry giants such as David Yarnton, -LSB-...]
With the backing of
gaming industry giants such as David Yarnton, director of Gfinity & chair of Ukie E-sports Group, to cheer them on, students from the Crypt School didn't just attend the event to play.
The gaming industry giant is entrusting its future to Shuntaro Furukawa, who is taking over the company's presidency from Tatsumi Kimishima.
Not exact matches
At the China
Gaming Industry Annual Conference in January, gaming giants like Tencent, Netease and Shanda Interactive Entertainment Ltd all reported 2010 was their most difficult year, according to th
Gaming Industry Annual Conference in January,
gaming giants like Tencent, Netease and Shanda Interactive Entertainment Ltd all reported 2010 was their most difficult year, according to th
gaming giants like Tencent, Netease and Shanda Interactive Entertainment Ltd all reported 2010 was their most difficult year, according to the CBN.
Some game developers hoped Oculus VR could help build a new
gaming platform, a small - company alternative to an
industry dominated by
giants like Sony and Microsoft.
Of course, they are only demos, but it gives plenty the chance to get a taste of some of the classics that defined one of the
giants of the
gaming industry.
Halo: Combat Evolved quickly became a killer app for the Xbox brand and even today the Halo franchise is still one of the
giants in the
gaming industry.
Instead of a typical flashy presentation at the Electronic Entertainment Expo, the Japanese
gaming giant opted to showcase several games for its Wii U system during a brief Tuesday presentation at its booth on the show floor of the
gaming industry's annual trade show.
In the past, THQ was one of the big
giants of the
gaming industry and it was one of the biggest publishers.
Voting on the 35th annual Golden Joystick Awards is now open public, allowing gamers the world over to decide which games over the past year deserve to be heralded as
giants of the
gaming industry.
«From Activision's point of view the relatively slow burn of this generations console market and the transition towards increasingly digital delivery is major risk for their business — like any traditional publisher — so it makes sense to consolidate their position by acquiring one of the
giants of mobile
gaming,» says smartphone
industry veteran Oscar Clark, now at Unity.
The Epic CEO and founder is interviewed on stage by Develop editor Will Freeman as they discuss Seeney's 22 - year journey into making Epic a
gaming giant, and what the future holds for the company and the
industry as a whole.
Marketing professionals participating in Casual Connect this year will be well aware that Asia is a
giant in the
gaming industry and provides many opportunities for effective campaigns in a wide variety of
gaming spheres.
As someone who has loved Nintendo from an early age and then spent the last decade or so entirely befuddled by their contributions to the
gaming industry, there's nothing I'd love more than a return to form for the once proud
gaming giant.
You are correct: with modern
gaming engines, and access to some truly amazing development tools, there is no reason why a small (yet dedicated) team can't deliver something that stands alongside the
industry giants.
In 1996, owing to the efforts of an experienced
gaming giant Nintendo, the
industry of
gaming saw a 64 - bit game console emerge...
A
giant in the Japanese video
gaming industry, the company started restructuring itself and has been slowly changing the Konami we know and love.
While most of the
giant players in the VR
industry, for instance, HTC Vive, Oculus Rift, etc, are focusing on developing travel and
gaming experiences, VR firm - NextVR, on the other hand, has devoted its massive VR resources for live sports events.
Nintendo, the Japanese
gaming giant behind the Mario franchise, is a stoic, slow - moving video game developer and hardware manufacturer that rarely moves its business practices in line with the broader, faster - moving video game
industry.