«Halo 4,» which was their first instalment, introduced new things in online
gaming like armor abilities and customized loadouts.
Not exact matches
On paper, this sounds
like an instant
gaming hit and it had also gotten the drop on the first
Armored Core by a good 18 months.
With upcoming mecha - themed titles
like the Kickstarter - funded Battletech, Muv - Luv, Titanfall 2, and PlayStation 4 / Xbox One port of Hawken, and rumors that From Software is possibly working on a new
Armored Core installment, the mecha
gaming landscape shows no signs of withering or stagnation.
To explain on the boosting, having Sam — a guy in power
armor — in Vanquish slide all over the level at great speed and with pin - point precision is pretty crazy outside of
gaming but it makes more sense than a very large piece of machinery doing the same thing, yet Double Helix are treating their mecha
like people.
Gaming innovations
like horse
armor, online passes, and Ultimate Marvel vs. Capcom 3 are actually the brainchildren of one Dr. Clayton Forrester, who is otherwise known for his pioneering work in the field of shooting guys into space and making them watch cheesy movies.
Other items found in - world allow you to unlock sanctuary perks
like a blacksmith for upgrading weapons and
armor, a guide that allows you transport between areas, and a sell - sword that allows a local player to join for local co-op
gaming (no online co-op, unfortunately).
You see, games
like Armored Core and Virtual On aren't made for people who want maximum
gaming empowerment for zero effort.