Sentences with phrase «gaming phenomenon of»

Player Unknown's BattleGround, or PUBG (pronounced «pub - gee») is arguably the biggest gaming phenomenon of recent times, reaching 3 million players on Steam and winning multiple awards.

Not exact matches

The creator of mobile gaming phenomenon Pokemon Go is exploring more sponsorships by companies that want to attract character - hunting players to their businesses, the chief executive of developer Niantic Labs said on Tuesday.
The auction will feature donated pieces from top - tier organizations in the space, including an exclusive CryptoKitty from blockchain - based gaming phenomenon CryptoKitties, the world's most successful blockchain game that accounts for 25 percent of the traffic on the Ethereum network at peak times.
We view the recent slowdown in Macau as a temporary phenomenon that has given us the opportunity to own one of the best - positioned global gaming companies at a significant discount to our estimate of intrinsic value.
Your article «Game of life» featured our research into game transfer phenomena (GTP), by which players of video games sometimes react to the world as they would to a gaming environment (24/31 December 2011, p 76).
It is the ultimate fusion of popular culture and gaming, and the phenomenon can be seen almost everywhere we look.
Minecraft has become a global gaming phenomenon, with 20 million players worldwide and continues to make a positive impact on the children of this generation.
Since then, eSports has become a global phenomenon with more than 120 million people watching online competitive gaming each year and Call of Duty continues to lead as the top console eSports franchise in the world.»
«Fruit Ninja Kinect» is an amazing evolution of the slice - em - up genre created by Halfbrick, which brings the worldwide mobile gaming phenomenon to Kinect so you can use your arms as blades in an epic battle against the world's most delicious produce is just beginning.
Granted, this is something unique to the gaming industry, with figureheads and suits often the representative public face of the company, whether through E3 press conferences, gaming launch events, or the like, but it's still an interesting phenomenon nonetheless.
The impact of the surprise gaming phenomenon «Fortnite» on rival video - game makers should become more clear over the next couple of weeks when quarterly results are reported.
It took the world by storm following its release in early 2011, and continued the tradition of games like Doodle Jump and Angry Birds in both topping the charts and becoming a cultural phenomenon linked to mobile gaming.
«We expect the Battle Royale format to have lasting appeal and not be a short - lived phenomena due to the style of the games and the addition of new participants into gaming», he told investors.
His big break, Maniac Mansion — which the Oregonnative wrote, designed and directed — was released in 1987 by Lucasfilm Games, and almost single - handedly took the graphic adventure genre from niche concern amongst an endless sea of shooters and platformers to something close to a gaming phenomenon, one point and click at a time.
once again good job Media Molecule, for creating one of the most interesting gaming phenomena ever.
«Mobile and tablet gaming is a phenomenon that we just couldn't ignore as a studio and we're very proud to be working with one of the industry's heavy - weights on bringing Fightback to market,» said Matthews.
Research in this field looks at phenomena such as bullying culture, griefing and toxic gaming in the context of different online games.
The accessibility of Oblivion propelled The Elder Scrolls from a niche PC gaming pastime to a sat - on - the - sofa phenomenon.
Also in here - Yahoo! Games on the WiiWare phenomenon, Nabeel Hyatt on what makes gaming social, and the inevitable and wonderful return of Mega64 star Marcus, berating The Behemoth's Paladin (pictured!)
The release of Pokémon Go has been a phenomenon on a scale very rarely seen in gaming and the financial markets have taken notice.
Rocket League is nothing short of a gaming phenomenon.
With several installments featuring some of the most frightening and gripping first - person gaming experiences ever created, the DOOM franchise is a cultural milestone that has transcended the realm of video games on the way to becoming a mainstream entertainment phenomenon.
While some games writers seem blissfully unaware of its existence, the game's all - important Steam user review quotient sits at an indeed «overwhelming» 97 % positive, a number that represents the rarest of all gaming phenomena: a clear consensus.
The benchmark for open world gaming for so long, it's been hard to ignore, a cultural phenomenon of sorts.
If it manages to capture the spirit of its offline siblings — which it should, since it takes place in familiar settings including Skyrim, Morrowind and Daggerfall — it could well enjoy full - blown «gaming phenomenon» status.
The above Nintendo Power cover depicts the system as a sort of cosmic phenomenon, hurdling around the Earth's orbit, patiently waiting to descend and completely change handheld gaming.
The world's largest gaming expo is not only a place for news — it's also a hotbed of unexplained phenomena.
If, by some chance, you are not familiar with the World of Warcraft, suffice it to say that it is an internet gaming phenomena that has wasted countless hours and more than a few thousand dollars of tuition.
But the rise of Fortnite is well worth following for its own merits: a gaming brand that's come from nowhere to generate more than $ 100m a month from in - game purchases, and become a bubbling pop - culture phenomenon in its own right.
The gaming phenomenon shows no signs of losing its momentum after smashing YouTube records for the largest number of concurrent viewers on a single live game stream, and for the most monthly uploads related to a single game.
Cashing In on the Franchise «The strong response in Nintendo shares is not only because Pokemon is a global phenomenon with a large fan base, but because it is being distributed on Android and iOS, which have billions of active users,» Jon Peddie Research Senior Gaming Analyst Ted Pollak told the E-Commerce...
This phenomenon is indicative of the future potential of virtual goods and gaming on the Blockchain.
The Souls series has become something of a phenomenon in the gaming industry over the past decade, and even though Dark Souls 3 is one of the most popular games around here in 2017, today our attention is shifting back to the game that started it all.
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