Sentences with phrase «gaming publishers taking»

Are gaming publishers taking advantage of consumers?

Not exact matches

While this battle to engage publishers and consumers ensues, Sony has already taken a major step towards a more profitable and competitive PlayStation business with a single but significant commercial decision to place online multiplayer gaming behind the PlayStation Plus subscription paywall.
If players take a stand and not purchase these games, publishers will know how the gaming community feels about certain issues.
The publisher has taken a growing interest in professional gaming over the last ten years.
Take - Two Interactive is one of the top - five gaming publishers, that much is true... but it's not one of the major players.
Both lovers of the gaming industry and students of game design, these independent developers have taken it upon themselves to make the next big hit without the support of major publishers.
The publisher also took the time to announce new details in their EA Sports titles, including a partnership with UFC to bring that franchise to the gaming world.
Disney will be taking a new approach to console gaming, moving «exclusively to a licensing model», meaning that instead of developing their own games they'll be licensing their properties to other developers and publishers.
That is exactly why it took traditional publishers, such as EA and Activision, years to catch up with the new business model and marketing tactics pioneered by nimbler mobile and PC gaming companies.
The gaming industry's representatives will include CEO Strauss Zelnick of Take - Two Interactive, publisher of the popular and notoriously violent «Grand Theft Auto» franchise.
Something that publishers in AAA games pretty much bank on year after year (like Call of Duty), yet this type of business strategy hasn't taken the mainstay in independent gaming.
Publishers, developers, and the gaming community need to take steps to safeguard important and interesting information now in order to be sure that it's around for tomorrow.
The combination of fantastic software offerings has brought Take - Two profits soaring above the majority of the gaming industry's publishers.
Surprisingly the publisher has decided to take the free - to - play route with this PC gaming sequel, allowing players to purchase in - game items rather than forcing monthly subscription fees.
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