Are
gaming publishers taking advantage of consumers?
Not exact matches
While this battle to engage
publishers and consumers ensues, Sony has already
taken a major step towards a more profitable and competitive PlayStation business with a single but significant commercial decision to place online multiplayer
gaming behind the PlayStation Plus subscription paywall.
If players
take a stand and not purchase these games,
publishers will know how the
gaming community feels about certain issues.
The
publisher has
taken a growing interest in professional
gaming over the last ten years.
Take - Two Interactive is one of the top - five
gaming publishers, that much is true... but it's not one of the major players.
Both lovers of the
gaming industry and students of game design, these independent developers have
taken it upon themselves to make the next big hit without the support of major
publishers.
The
publisher also
took the time to announce new details in their EA Sports titles, including a partnership with UFC to bring that franchise to the
gaming world.
Disney will be
taking a new approach to console
gaming, moving «exclusively to a licensing model», meaning that instead of developing their own games they'll be licensing their properties to other developers and
publishers.
That is exactly why it
took traditional
publishers, such as EA and Activision, years to catch up with the new business model and marketing tactics pioneered by nimbler mobile and PC
gaming companies.
The
gaming industry's representatives will include CEO Strauss Zelnick of
Take - Two Interactive,
publisher of the popular and notoriously violent «Grand Theft Auto» franchise.
Something that
publishers in AAA games pretty much bank on year after year (like Call of Duty), yet this type of business strategy hasn't
taken the mainstay in independent
gaming.
Publishers, developers, and the
gaming community need to
take steps to safeguard important and interesting information now in order to be sure that it's around for tomorrow.
The combination of fantastic software offerings has brought
Take - Two profits soaring above the majority of the
gaming industry's
publishers.
Surprisingly the
publisher has decided to
take the free - to - play route with this PC
gaming sequel, allowing players to purchase in - game items rather than forcing monthly subscription fees.