Sentences with phrase «gaming revenue as»

In contrast the PlayStation Network accounts for around 35 % of Sony's total gaming revenue and Xbox Live no doubt accounts for a large chunk of Microsoft's gaming revenue as well.
The funding comes directly from gaming revenue as agreed on in the historic Settlement Agreement with the Oneida Indian Nation.

Not exact matches

If you look at revenue for Sony and Microsoft, both explicitly point to their gaming divisions as buoying numbers in what are otherwise generally tough times.
The Association of British Bookmakers was quoted by the Daily Mail as saying: «The increase in revenue from gaming machines in betting shops of three per cent [compared to the last report] is in line with the average growth in revenue across the whole of the gambling industry [three per cent] and growth in the economy as a whole.»
The revelations in Connecticut are not the result of probing by scrupulous politicians but of the questions and charges raised by three men: Harvey Ziskis, a bettor who was barred under clouded circumstances from the Hartford fronton; Theodore A. Driscoll, investigative reporter for The Hartford Courant; and Professor Lester Snyder of the University of Connecticut School of Law, who served on the State Commission on Special Revenue, popularly known as the gaming commission, from October of 1976 until last March.
The analysis by the rating agency's gaming analyst Keith Foley found casinos del Lago in the Finger Lakes region and the Rivers Casino in Schenectady took a chunk of gaming revenue from its closet competitors, Finger Lakes Gaming and Vernon Downs, as well as Saratoga Spgaming analyst Keith Foley found casinos del Lago in the Finger Lakes region and the Rivers Casino in Schenectady took a chunk of gaming revenue from its closet competitors, Finger Lakes Gaming and Vernon Downs, as well as Saratoga Spgaming revenue from its closet competitors, Finger Lakes Gaming and Vernon Downs, as well as Saratoga SpGaming and Vernon Downs, as well as Saratoga Springs.
As the entities hosting the existing VLT gaming facility at the Saratoga Casion and Raceway, the city of Saratoga Springs will receive approximately $ 2,325,000 in VLT revenues, an increase of about $ 498,000 over last year.
The resolution approved by New York lawmakers notes «the importance of protecting New York State's gaming market,» as well as the revenue state government gets from casinos and racetracks, and warned «against dilution resulting from new gaming competition in neighboring states.»
Members of the state's Gaming Facility Location Board, which will make selections this fall, must base 70 percent of their decision on «economic activity and business development factors,» such as maximizing revenue and jobs.
«This new law will bring the state one step closer to establishing world - class destination gaming resorts that will attract tourists to Upstate New York and support thousands of good paying jobs as well as new revenue for local businesses.
The National Indian Gaming Association (NIGA) recently passed a resolution supporting the Seneca Nation as the nation completes its 14 - year commitment to share gaming revenues with New York Gaming Association (NIGA) recently passed a resolution supporting the Seneca Nation as the nation completes its 14 - year commitment to share gaming revenues with New York gaming revenues with New York state.
Some property - wealthy districts are also gaming the system by purchasing things that are typically paid for with M&O revenue - such as furniture, buses and computers - with I&S revenue.
Madefire has also announced that industry veteran Jon Middleton has joined the Company as Chief Revenue Officer in a bid to further partner with popular gaming properties for use in future digital comics and Motion Books.
As the other gaming revenues continue bringing in additional revenue and RO2 starts commercial business, there is no reason why GRVY can't be valued at a paltry 1x or even 1.5 x BV.
Both tracks use casino gaming as their primary source of revenue and greyhound racing needs to be subsidized.
Besides the whole west coast thing, Riccitiello says that the rapid movement towards digital gaming — he expects downloadable titles / content, iPhone / Facebook / browser games etc to make up half of the industry's revenues as soon as next year — also affected the decision.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
He went ahead to say that Early Access is probably the greatest thing that ever happened to gaming, because gamers want to have a voice about the game itself and the beauty of Early Access is the free feedback for the developer as well as revenues to help complete the game.
Just recently popped on our radar is a new indie Flash game site called Kongregate, currently in Private Alpha, and handily explained on Techcrunch as»... an alpha stage online gaming site that will let users upload games they have built, charge users for premium play or features with a one click payment system and share revenues with the site from premium payment and advertisements.»
Whilst gross profit for its gaming segment increased due to higher revenues from self - developed titles, operating expenses were considerably higher due to increased selling and marketing expenses, R&D investments, higher staff - related costs, as well as increased operating expenses related to NetEase's e-commerce businesses.
The increase in gaming revenue was primarily driven by smartphone games such as -LSB-...]
The research report identified Nintendo as one such vendor, which had factored in their contribution to the overall revenue in the market which encompasses gaming consoles, set - top boxes and smart TVs.
That being said, those lower prices may have apparently hurt the gaming companies more than anything else, as revenue only increased 3 percent over the previous year.
Mobile gaming is still the biggest platform at 42 % of the market, and looks to be taking a bite out of the PC space, with PC revenues declining across browser games (down 9.3 %, as casual PC gamers leave for mobile), and boxed / downloaded games (down 1.3 %).
Facebook's gaming - related revenues declined 6 % as gamers continued to move away from browser - based gaming.
While gaming is commonly touted as a male - dominated form of entertainment, one significant part of the industry — in fact, the largest in terms of revenue and player - base — has officially had its gender demographic scales tipped towards women.
«In gaming we expect strong share performance in key markets like the U.S. and the U.K. this holiday, but overall revenue will decline given lower price points and lower overall console units as mix shifts towards Xbox One and Xbox One S.
As the founder of Interactive Concepts, LLC with leading gaming industry publishers and investment firms, he led the organization to realize multimillion dollar revenue since its inception in 2014.
That GTA: GD would make sense as a costume pack, I think once more games successfully implements the idea, it will become common place, and piggybacking on that GTA: GD idea, there could also packs for vehicle, real estate and radio customization, with such a level of immersion, where a player could find an unlimited choice of cars, picking a beat - up black 96 porsche carrerra with zebra paint, buying / renting a liberty city cocaine kingpin hideout on the oceanfront while listening to Daft Punk latest remix compilation... it's not only possible but I think probable that in the future as games include more social elements they will include those elements as they would provide greater immersion for players, greater revenues for gaming company, and marketing inroads for brands and designers.
Las Vegas shows interest in eSports as the revenues generated in the world of competitive gaming continue to grow higher and higher.
Several «social» features have also been added because social networks have proved to be important for the gaming experience and for revenues, as well as for loyalty.
The overwhelming majority of China's gaming revenue is from online games and only a few titles such as Blizzard's Overwatch, which is published by NetEase in China, can charge money upfront and be successful.
Services such as Steam and Tencent's Game Platform (TGP) have been gaining traction in the country and recently Valve noted that Asia is the fastest growing region for Steam with gaming revenues up 500 % in the last 2 years.
Gamers that sought refuge from the oft maligned «freemium» approach to content found that Gameloft offered a library of titles that were sold as complete games for one price; the revenue model most familiar to those who play games on dedicated gaming devices, and a model that many veteran gamers still expect on mobile platforms such as Android and iOS.
Within the segment, Xbox Live revenue increased, «driven by both higher volumes of transactions and higher revenue per transaction as well as an increase in revenue» from Microsoft's gaming studios.
According to Activision Blizzard internal estimates, overall industry digital gaming revenues for the six months ended June 30, 2015 increased by approximately 19 % as compared to the same period in 2014.
Digital gaming revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full games via digital channels.
Microsoft's CEO said as much during the company's most recent financial earnings call with investors when asked about revenue outperformance and growth in the gaming segment.
• Much of the revenue growth is attributed to higher demand for Massively Online Battle Arena (MOBA) games such as League of Legends and First Person Shooters (FPS) such as CrossFire, particularly as the popularity of competitive gaming and eSports comprised of such games soars to new heights.
The initial OLG document included plans for a gaming facility in the Greater Toronto Area, describing it as a way to meet unmet demand and to increase municipal revenues, and investors» hopes initially centred on a Toronto casino.
In the 1970s, a handful of visionary tribal leaders used gaming as a means to generate revenue for essential tribal government programmes and services.
It could rack up huge view counts, time on site and revenue as businesses spend ad dollars to sell games and gaming culture to the lucrative audience.
Accounting for more than half of all mobile gaming revenue in the first quarter of 2017, the importance of Asia to the global app economy only continues to increase — as does the need for expert insights into this complex market.
Propelled by its gaming business and WeChat — the mobile commerce and really mobile everything platform masquerading as a messaging app, which has 980 million monthly users — Tencent's revenue last quarter reached almost $ 10 billion, growing more than 60 percent year over year.
Priced at just $ 0.99 to download, WhatsApp is regularly at the top of the top grossing list in the Apple App Store and Google Play, but a foray into gaming could massively increase its revenues, as messaging services in Asia have done.
Facebook is actively talking with game developers about using the Messenger platform to deliver gaming experiences, which would then lead to more interactions with the Messenger app, and probably revenues, as most of Facebook's non advertising revenue comes from third - party games.
While it is unclear how much of that revenue resulted from bitcoin transactions during its period of acceptance, it is clear that the PC gaming community faced a major setback in utilizing Bitcoin as a means for buying games.
For years, microtransactions have become more and more prominent in gaming as a way of supplementing income for developers, or replacing the revenue gained by selling units — hence «free to play» games that are free to download and play, but make money by selling you small - ticket items or downloadable content in the game itself.
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