Not exact matches
According to recent data from
gaming marketing company DAU - UP, the average
revenue per user for Android games has increased steadily
during 2014 — from 20 % of iOS
revenues in January, to 65 % in December.
Mobile and PC are the two biggest
gaming categories in China whilst console
gaming accounts for less than 1 % of all games
revenue generated in the country
during 2015.
Digital
gaming revenues have increased 21 % year on year
during the same period with the primary drivers being micro-transactions and consumer purchases of full games via digital channels.
During the quarter, transactional
revenue within Xbox LIVE grew nearly 20 %, and we unveiled our next - generation
gaming and entertainment console, Xbox One.
Microsoft's CEO said as much
during the company's most recent financial earnings call with investors when asked about
revenue outperformance and growth in the
gaming segment.
During Microsoft's FY18 Q3 earnings, we announced that
gaming revenue grew 18 % year - over-year, driven by Xbox software and services
revenue growth of 24 %, and Xbox Live monthly active users grew 1 % year - over-year to 59 million.»
In this report, we'll share further insights into global mobile
gaming performance
during Q3 2017, along with rankings of the top mobile games by
revenue and downloads worldwide and in the United States.
While it is unclear how much of that
revenue resulted from bitcoin transactions
during its period of acceptance, it is clear that the PC
gaming community faced a major setback in utilizing Bitcoin as a means for buying games.