At the very least, what we already know about Nintendo's plans points to a steady supply of quality games, and learning about what we don't know should be one of the biggest
gaming stories of the year.
Not exact matches
Wired has the bizarre
story of Andre Vrignaud, a 39 -
year - old
gaming consultant in Seattle, whose Internet was taken away by his provider for using too much data.
So he was elated this week when the state's
Gaming Facility Location Board selected a developer to build the kind
of thing that he and so many others had tried to do for 40
years: an $ 800 million resort with a casino, 18 -
story hotel, indoor - outdoor water park, conference center, cabins and hiking trails on the grounds
of the old Concord property.
Accept it, it's a real game and which won game
of the
year due to having a emotionally driven
story, great voice - acting, characters that mattered, and went above being just a
gaming experience.
30
years ago, when he got into the industry,
gaming technology was a lot less advanced and games were more simplistic in terms
of characters and
story.
In December
of last
year Japanese
gaming outlet Famitsu published an interview with Kenji Yano in which he discussed his interpretation
of the
story of Metal Gear Solid
In addition, a total
of 24 pieces
of downloadable content have been integrated into the
gaming experience including the
story - extending episode
Year of the Snake and the horror - themed add - on Nightmare In North Point.
There were also some other great news
stories of the
year, which you can check out in our «Best Moments in
Gaming 2013» list written by yours truly.
Games such as Destiny and the Division have come and gone with many people finding them quite enjoyable, but the sense
of losing yourself in a gripping
story has just not been there in the past few
years of gaming.
Throughout my
gaming years I've been an large fan
of Borderlands and Fallout (the latter more for the
stories, but both games enjoyment was sourced heavily from the weapon depth and variety).
On this episode
of the DJ Podcast we discuss the latest video
gaming news including our top
story which involves Epic games suing a 14
year old child for cheating.
A seemingly bizarre mix
of jazz, noir, and Mexican folklore that works amazingly well, the
story of travel - agent - for - the - dead Manny Calavera's four -
year journey through the underworld lives up to its reputation as one
of the best narratives ever told in
gaming.
The
story of Free Radical Design begins with one
of gaming's milestones, and after almost nine
years it ended with the studio's blood on several publisher's hands.
«At once an autobiography, an enthusiast's ode to the early
years of gaming, and a coming
of age
story of boy - meets - cartridge.»
The game also won Adventure Game
of the
Year, Oustanding Achievement in Game Direction, Oustanding Achievement in
Story, Oustanding Achievement in Animation, Oustanding Achievement in Art Direction, Oustanding Achievement in Visual Engineering, Oustanding Achievement in Sound Design, Outstanding Innovation in
Gaming, and Outstanding Character Performance (for Ashley Johnson's portrayal
of Ellie).
COD's
stories have been
gaming's definition
of «throwaway» in recent
years, but attaching a big name like Spacey to the project hints that maybe something interesting is going on behind all the explosions and bullet storms.
The game is up for... deep breath... Game
of the
Year, Outstanding Achievement in Game Direction, Outstanding Innovation in
Gaming, Downloadable Game
of the
Year, Casual Game
of the
Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in
Story.
The
story behind Ys VIII spans over 30
years, with the original Ys: Ancient Ys Vanished releasing in 1986 — the same
year as the tale
of another illustrious
gaming series featuring an swordfighting adventurer, The Legend
of Zelda.
There are always plenty
of negative
stories about gamers in the Chinese media, such as those addicted to
gaming or committing crime because
of gaming, but these
stories have died down and ultimately there are more people today who are accepting
of gaming than there were 10
years ago but it still remains something in the culture there and it's not going to fully go away for another few
years.
Over on 1UP, I got to participate in the recent Cover
Story «Why We're Excited About 2013,» an optimistic look at what is to come in the next
year of gaming.
Being somewhat limited in my freedom to be entertained as a kid, for many
years of my life,
gaming served as a diverse means
of escape for me away from the trappings
of a mostly mundane, repetitive life, at the end
of the school day I would often think to myself «alright... so what are some
of the good things that I have to look forward to when I get home...», one
of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many
of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects
of a video game with great fondness is a hallmark
of an impactful form
of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events
of the game, I can emphatise with them as if I had, that is the sort
of impact that the emotional depth
of the
story, the characters, the music, the design and the overall world
of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury
of divorcing ourselves
of our current reality to assume that
of a world
of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
And after a grueling 90 hours
of gaming and grinding over the course
of a
year, I gave up... Fast forward around 10
years later, I finally continued and finished the
story... on my PSP (Crisis Core: FFVII version).
Unofficially the best game
of the
year (2010) according to fans and critics alike, Deadly Premonition split the
gaming community right down the middle and earned itself cult status for its memorable cast and
story.
Now, when you've seen the best FPS games that you can play on PC this
year, you might also want to check out some
of our older
stories such as: «Everything that happened at this
year's E3
Gaming event», «Cheaper is better: money - saving tips for gamers» or «Are video games going to change entertainment?».
One
of the best games I've played in my 20
years or more
of gaming, Brothers: A Tale
of Two Sons is a
story - driven game specifically designed to be played by two people.
Console
gaming has become less colourful over the
years; the days
of vibrant animal mascots slowly transitioning into
stories of depravity, desperation and dull environments.
The 8 - bit and 16 - bit eras
of gaming have experienced quite the resurgence over the last few
years with games like Cave
Story and Shovel Knight earning quite a bit
of attention and critical acclaim, and for good reason too, but there have been a lot
of games that have tried to capitalize on this retro reawakening with mixed results.
It's a similar
story with
gaming: I ran Batman: Arkham City (the Game
of the
Year Edition), but suspect it was using just one
of the GPUs.
While last
year saw the launch
of a
gaming platform and the company's own social network service, Kakao
Story, the company continues to add new features and create business models for its cumulative 70 million users.
MH4U is tough, but fair, and the initial 40 hours offline (the main «
story» mode) is one
of the most finely balanced pieces
of gaming that I've played in recent
years.