I started building a table like this on my own which has more
gaps than text.
Not exact matches
Usually, this phase is marked by extended
gaps between
text messages, a whole lot of «Oh, lol» responses to pretty much anything you say and the most telling sign of all, the avoidance of saying any more
than they absolutely have to because having one - on - one time means you may have to have that conversation you're both avoiding.
Plenty of
gaps remain, but they amount to less
than 10 percent of the
text.
«While it may seem like sacrilege, there are many goals that can be achieved by digging deeply into a series of well - curated selections of a
text rather
than all of it, and then relying on teacher lecture, lessons or even Sparknotes to fill in the
gaps,» Gardner said in an interview.
The fact that our human brain processes videos about 60,000 times faster
than text, there's no doubt why we frequently reach out to training channels on YouTube to fill a knowledge
gap!
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a
gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more
than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read
text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
When it comes to online leads, they want to know who they're working with, so rather
than simply sending a standard
text message, we include a link to a video to help fill that
gap.