The torque - transfer unit receives torque from a helical gear that is attached to the front differential's ring gear, and a short horizontal shaft and hypoid
gear set within the torque - transfer unit's case send power to the rear propeller shaft, which in turn transfers power to the rear drive unit.
Not exact matches
«We are delighted to announce another exciting addition to the METAL
GEAR franchise,» said Tomotada Tashiro, European President for Konami Digital Entertainment B.V. «METAL
GEAR SURVIVE will offer a fresh take on the series» famed stealth elements but
within a unique co-op
setting that is designed for a truly engrossing multi-player experience.»
Diagonal Swipe
Within Apps to Show Status Bar (allows you to lock orientation within an app, pause music, etc): When you are within applications, swiping diagonally from the top bezel to the screen will pull down the status main status bar (the bar across the top of the homescreen that shows the time, orientation lock, settings gear,
Within Apps to Show Status Bar (allows you to lock orientation
within an app, pause music, etc): When you are within applications, swiping diagonally from the top bezel to the screen will pull down the status main status bar (the bar across the top of the homescreen that shows the time, orientation lock, settings gear,
within an app, pause music, etc): When you are
within applications, swiping diagonally from the top bezel to the screen will pull down the status main status bar (the bar across the top of the homescreen that shows the time, orientation lock, settings gear,
within applications, swiping diagonally from the top bezel to the screen will pull down the status main status bar (the bar across the top of the homescreen that shows the time, orientation lock,
settings gear, etc.).
Swiping down from the top on the homescreen brings down the
settings screen (also accessible by tapping the
gear in the top right corner of the main status bar), but
within apps it brings down an app's options if there are any.
Gears of War 3 has been
set to be the conclusion to the saga and will take place eighteen months after the previous game as the
Gears face new threats from
within the planet itself.
Developed by Dragon Ball Xenoverse developer DIMPS, the game is
set within the Gun Gale Online (GGO) universe, a virtual reality shooter where highly - competitive players compete to clear dungeons, earn rare
gear, and perform other MMORPG - style tasks.
Additional variety is provided in the form of different event types such as 3 lap single races; completing a lap
within only a strict number of laps in time attack; head - to - head races sees the player having to overtake their rival as quickly as possible
within a
set time limit on a track day which is open to the public followed by holding your position; track days require a certain amount of overtakes
within a
set time limit; and drag races are knockout tournaments which requires the player to shift through the
gears manually to maximise their top speed in order to cross the finishing line ahead of the opposing rider in each round of the competition.
Set within huge open - world environments, METAL
GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day / night cycles.
It features an all new cinematic story campaign
set within The Plaguelands, a brand new location on Earth along with new weapons, armour,
gear, and a six - player cooperative raid.
Once you get to the track, you'll frequently discover the car itself is poorly
set - up, with even basic things like
gear ratios badly out of whack, which means a series of quick test laps just to make sure the car is even
within the vicinity of its peak potential performance.
The exclusive mission is
set within METAL
GEAR SOLID V: GROUND ZEROES» Cuban containment camp, and becomes available once certain conditions are met.
There are «global» contributors such as the sun, oceans, CO2, so why isn't there a global «machine» with
sets of «
gears»
within?
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and
set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g.
within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK
gear for all Corebots • Armor stats now make each
set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Ask questions
geared around the opportunities for personal growth
within this role, for instance, «When the time is right, would I have the opportunity to expand upon my skill
set and responsibilities
within this organisation?»